Searched refs:currentEntityTarget (Results 1 – 3 of 3) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Entity.h | 355 int currentEntityTarget; variable
|
H A D | ScriptInterface.cpp | 6391 e->currentEntityTarget = lua_tointeger(L, 2); in luaFunc() 7303 luaReturnBool(e->hasTarget(e->currentEntityTarget)); in luaFunc() 7316 e->getTargetEntity(e->currentEntityTarget)->damage(d); in luaFunc() 7361 luaReturnBool(e->isTargetInRange(lua_tointeger(L, 2), e->currentEntityTarget)); in luaFunc() 7433 e->moveTowardsTarget(lua_tonumber(L, 2), lua_tonumber(L, 3), e->currentEntityTarget); in luaFunc() 7444 …AroundTarget(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), e->currentEntityTarget); in luaFunc() 7454 Entity *t = e->getTargetEntity(e->currentEntityTarget); in luaFunc() 8147 e->findTarget(lua_tointeger(L, 2), lua_tointeger(L, 3), e->currentEntityTarget); in luaFunc()
|
H A D | Entity.cpp | 241 currentEntityTarget = 0; in Entity()
|