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Searched refs:currentEntityTarget (Results 1 – 3 of 3) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DEntity.h355 int currentEntityTarget; variable
H A DScriptInterface.cpp6391 e->currentEntityTarget = lua_tointeger(L, 2); in luaFunc()
7303 luaReturnBool(e->hasTarget(e->currentEntityTarget)); in luaFunc()
7316 e->getTargetEntity(e->currentEntityTarget)->damage(d); in luaFunc()
7361 luaReturnBool(e->isTargetInRange(lua_tointeger(L, 2), e->currentEntityTarget)); in luaFunc()
7433 e->moveTowardsTarget(lua_tonumber(L, 2), lua_tonumber(L, 3), e->currentEntityTarget); in luaFunc()
7444 …AroundTarget(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), e->currentEntityTarget); in luaFunc()
7454 Entity *t = e->getTargetEntity(e->currentEntityTarget); in luaFunc()
8147 e->findTarget(lua_tointeger(L, 2), lua_tointeger(L, 3), e->currentEntityTarget); in luaFunc()
H A DEntity.cpp241 currentEntityTarget = 0; in Entity()