Searched refs:currentOpenGLTextureIndex (Results 1 – 2 of 2) sorted by relevance
3402 int currentOpenGLTextureIndex = 0; in processImportedObjects() local3416 if (currentOpenGLTextureIndex < u2b.getNumAllocatedTextures()) in processImportedObjects()3418 openglTextureUniqueId = u2b.getAllocatedTexture(currentOpenGLTextureIndex++); in processImportedObjects()