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Searched refs:currentOpenGLTextureIndex (Results 1 – 2 of 2) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp3402 int currentOpenGLTextureIndex = 0; in processImportedObjects() local
3416 if (currentOpenGLTextureIndex < u2b.getNumAllocatedTextures()) in processImportedObjects()
3418 openglTextureUniqueId = u2b.getAllocatedTexture(currentOpenGLTextureIndex++); in processImportedObjects()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp3402 int currentOpenGLTextureIndex = 0; in processImportedObjects() local
3416 if (currentOpenGLTextureIndex < u2b.getNumAllocatedTextures()) in processImportedObjects()
3418 openglTextureUniqueId = u2b.getAllocatedTexture(currentOpenGLTextureIndex++); in processImportedObjects()