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Searched refs:currentParticles (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreParticleSystemRenderer.h66 list<Particle*>::type& currentParticles, bool cullIndividually) = 0;
87 virtual void _notifyParticleMoved(list<Particle*>::type& currentParticles) {} in _notifyParticleMoved() argument
89 virtual void _notifyParticleCleared(list<Particle*>::type& currentParticles) {} in _notifyParticleCleared() argument
H A DOgreBillboardParticleRenderer.h205 list<Particle*>::type& currentParticles, bool cullIndividually);
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreParticleSystemRenderer.h66 std::list<Particle*>& currentParticles, bool cullIndividually) = 0;
87 virtual void _notifyParticleMoved(std::list<Particle*>& currentParticles) {} in _notifyParticleMoved() argument
89 virtual void _notifyParticleCleared(std::list<Particle*>& currentParticles) {} in _notifyParticleCleared() argument
H A DOgreBillboardParticleRenderer.h205 std::list<Particle*>& currentParticles, bool cullIndividually);
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreBillboardParticleRenderer.cpp127 std::list<Particle*>& currentParticles, bool cullIndividually) in _updateRenderQueue() argument
135 mBillboardSet->beginBillboards(currentParticles.size()); in _updateRenderQueue()
143 for (std::list<Particle*>::iterator i = currentParticles.begin(); in _updateRenderQueue()
144 i != currentParticles.end(); ++i) in _updateRenderQueue()
177 if(currentParticles.size()) in _updateRenderQueue()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreBillboardParticleRenderer.cpp127 list<Particle*>::type& currentParticles, bool cullIndividually) in _updateRenderQueue() argument
132 mBillboardSet->beginBillboards(currentParticles.size()); in _updateRenderQueue()
134 for (list<Particle*>::type::iterator i = currentParticles.begin(); in _updateRenderQueue()
135 i != currentParticles.end(); ++i) in _updateRenderQueue()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileHandler.h91 particleSaturation = (maxParticles > 0)? (currentParticles / float(maxParticles)): 1.0f; in UpdateParticleSaturation()
111 int currentParticles; // number of particles weighted by how complex they are variable
H A DProjectileHandler.cpp63 CR_MEMBER(currentParticles),
93 currentParticles = 0; in CProjectileHandler()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DProjectileDrawer.cpp652 projectileHandler->currentParticles = 0; in Draw()
682 projectileHandler->currentParticles += CProjectile::DrawArray(); in Draw()
690 projectileHandler->currentParticles = int(projectileHandler->currentParticles * 0.2f); in Draw()
691 projectileHandler->currentParticles += int(0.2f * drawnPieces + 0.3f * numFlyingPieces); in Draw()
692 projectileHandler->currentParticles += (renderProjectiles.size() * 0.8f); in Draw()
696 projectileHandler->currentParticles += (modelRenderers[modelType]->GetNumProjectiles() * 0.8f); in Draw()
731 projectileHandler->currentParticles += CProjectile::DrawArray(); in DrawShadowPass()
/dports/games/scorched3d/scorched/src/client/graph/
H A DParticleEngine.cpp146 unsigned int currentParticles = particlesOnScreen_; in normalizedSimulate() local
148 for (unsigned int i=0; i<currentParticles; i++) in normalizedSimulate()
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DProfileDrawer.cpp374 …tiles.size() + projectileHandler->unsyncedProjectiles.size(), projectileHandler->currentParticles); in DrawInfoText()
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.cpp822 …const float pieceChance = 1.0f - (projectileHandler->currentParticles - (projectileHandler->maxPar… in Shatter()