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Searched refs:currentStateBlend (Results 1 – 7 of 7) sorted by relevance

/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWindow.cpp210 GLState currentStateBlend(GLState::BLEND_ON | GLState::TEXTURE_ON); in drawMaximizedWindow() local
230 GLState currentStateBlend(GLState::BLEND_ON | GLState::TEXTURE_ON); in drawMaximizedWindow() local
247 GLState currentStateBlend(GLState::BLEND_ON); in drawMaximizedWindow() local
266 GLState currentStateBlend(GLState::BLEND_ON); in drawMaximizedWindow() local
H A DGLWTalkBox.cpp65 GLState currentStateBlend(GLState::BLEND_ON); in draw() local
H A DGLWSelectorPart.cpp107 GLState currentStateBlend(GLState::TEXTURE_OFF | GLState::DEPTH_OFF | GLState::BLEND_ON); in draw() local
H A DGLWToolTip.cpp263 GLState currentStateBlend(GLState::BLEND_ON); in draw() local
H A DGLWChatView.cpp250 GLState currentStateBlend(GLState::TEXTURE_ON | in draw() local
H A DGLWChannelText.cpp145 GLState currentStateBlend(GLState::BLEND_ON); in draw() local
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLMenuEntry.cpp107 GLState currentStateBlend(GLState::BLEND_ON); in drawText() local