/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/ |
H A D | PeerConnectDisconnectTest.cpp | 5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local 12 currentSystem.SetBinaryAddress("127.0.0.1"); in WaitForConnectionRequestsToComplete() 13 currentSystem.port=60000+j; in WaitForConnectionRequestsToComplete() 15 while (peerList[i]->IsConnectionAttemptPending (currentSystem) ) in WaitForConnectionRequestsToComplete() 136 SystemAddress currentSystem; in RunTest() local 208 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 209 currentSystem.port=60000+j; in RunTest() 243 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 244 currentSystem.port=60000+j; in RunTest() 264 if (peerList[i]->IsConnected (currentSystem,true,false)==false) in RunTest() [all …]
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H A D | ManyClientsOneServerBlockingTest.cpp | 5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local 11 currentSystem.SetBinaryAddress("127.0.0.1"); in WaitForConnectionRequestsToComplete() 12 currentSystem.port=60000; in WaitForConnectionRequestsToComplete() 14 while (clientList[i]->IsConnectionAttemptPending (currentSystem) ) in WaitForConnectionRequestsToComplete() 203 SystemAddress currentSystem; in RunTest() local 272 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 273 currentSystem.port=60000; in RunTest() 303 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 304 currentSystem.port=60000; in RunTest() 324 if (clientList[i]->IsConnected (currentSystem,true,false)==false) in RunTest() [all …]
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H A D | ManyClientsOneServerDeallocateBlockingTest.cpp | 5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local 11 currentSystem.SetBinaryAddress("127.0.0.1"); in WaitForConnectionRequestsToComplete() 12 currentSystem.port=60000; in WaitForConnectionRequestsToComplete() 14 while (clientList[i]->IsConnectionAttemptPending (currentSystem) ) in WaitForConnectionRequestsToComplete() 228 SystemAddress currentSystem; in RunTest() local 312 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 313 currentSystem.port=60000; in RunTest() 345 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 346 currentSystem.port=60000; in RunTest() 366 if (clientList[i]->IsConnected (currentSystem,true,false)==false) in RunTest() [all …]
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H A D | PeerConnectDisconnectWithCancelPendingTest.cpp | 41 SystemAddress currentSystem; in RunTest() local 114 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 115 currentSystem.port=60000+j; in RunTest() 117 …peerList[i]->CancelConnectionAttempt(currentSystem); //Make sure a connection is not pending bef… in RunTest() 135 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 136 currentSystem.port=60000+j; in RunTest() 142 … if(peerList[i]->IsConnectionAttemptPending(currentSystem))//Did we drop the pending connection? in RunTest() 151 if (!peerList[i]->IsConnected (currentSystem,true,true)) in RunTest() 339 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 340 currentSystem.port=60000+j; in RunTest() [all …]
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H A D | PingTestsTest.cpp | 47 SystemAddress currentSystem; in RunTest() local 49 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 50 currentSystem.port=60000; in RunTest() 88 sender2->Ping(currentSystem); in RunTest() 95 int averagePing=sender2->GetAveragePing(currentSystem); in RunTest() 99 lastPing=sender2->GetLastPing(currentSystem); in RunTest() 100 lowestPing=sender2->GetLowestPing(currentSystem); in RunTest() 180 averagePing=sender->GetAveragePing(currentSystem); in RunTest()
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H A D | ComprehensiveConvertTest.cpp | 22 SystemAddress currentSystem; in RunTest() local 68 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 69 currentSystem.port=60000+portAdd; in RunTest() 70 …if(!peers[i]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pending oper… in RunTest() 96 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 97 currentSystem.port=60000+portAdd; in RunTest() 98 …if(!peers[peerIndex]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pend… in RunTest() 115 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 116 currentSystem.port=60000+portAdd; in RunTest() 117 …if(!peers[peerIndex]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pend… in RunTest()
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H A D | ManyClientsOneServerNonBlockingTest.cpp | 38 SystemAddress currentSystem; in RunTest() local 110 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 111 currentSystem.port=60000; in RunTest() 112 …if(!clientList[i]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pending… in RunTest() 441 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest() 442 currentSystem.port=60000; in RunTest() 444 …if(!clientList[i]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pending… in RunTest()
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/dports/games/multimc/MultiMC5-0.6.11/api/logic/minecraft/ |
H A D | OpSys.h | 31 #define currentSystem Os_Windows macro 33 #define currentSystem Os_OSX macro 35 #define currentSystem Os_FreeBSD macro 37 #define currentSystem Os_Linux macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | time.cpp | 35 _start = currentSystem(); in Time() 41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time 46 uint32 time = currentSystem() - _offset; in current()
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H A D | framelimiter.cpp | 45 _timeFrameStart = _vm->_time->currentSystem(); in Framelimiter() 55 uint32 timeNow = _vm->_time->currentSystem(); in wait() 60 while (_vm->_time->currentSystem() - timeNow < waittime) { } in wait()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | time.cpp | 35 _start = currentSystem(); in Time() 41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time 46 uint32 time = currentSystem() - _offset; in current()
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H A D | framelimiter.cpp | 45 _timeFrameStart = _vm->_time->currentSystem(); in Framelimiter() 55 uint32 timeNow = _vm->_time->currentSystem(); in wait() 60 while (_vm->_time->currentSystem() - timeNow < waittime) { } in wait()
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H A D | audio_mixer.cpp | 126 _channels[channel].timeStarted = _vm->_time->currentSystem(); in playInChannel() 157 …nels[channel].sentToMixer && !_channels[channel].loop && (_vm->_time->currentSystem() - _channels[… in isActive() 227 …|| (!channel->sentToMixer && !channel->loop && _vm->_time->currentSystem() - channel->timeStarted … in tick() 237 …&& _vm->_time->currentSystem() - _audioMixerAppTimers[i].lastFired > _audioMixerAppTimers[i].inter… in tick() 242 _audioMixerAppTimers[i].lastFired = _vm->_time->currentSystem(); in tick() 269 _audioMixerAppTimers[audioMixAppTimerId].lastFired = _vm->_time->currentSystem(); in startAppTimerProc()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | ui_input_box.cpp | 49 _timeLast = _vm->_time->currentSystem(); in UIInputBox() 66 if (_vm->_time->currentSystem() - _timeLast > 500) { in draw() 67 _timeLast = _vm->_time->currentSystem(); in draw()
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H A D | ui_scroll_box.cpp | 106 _timeLastScroll = _vm->_time->currentSystem(); in UIScrollBox() 107 _timeLastCheckbox = _vm->_time->currentSystem(); in UIScrollBox() 108 _timeLastHighlight = _vm->_time->currentSystem(); in UIScrollBox() 160 _timeLastScroll = _vm->_time->currentSystem(); in show() 161 _timeLastCheckbox = _vm->_time->currentSystem(); in show() 162 _timeLastHighlight = _vm->_time->currentSystem(); in show() 318 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown() 334 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown() 340 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown() 382 uint32 timeNow = _vm->_time->currentSystem(); in draw()
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H A D | end_credits.cpp | 95 uint32 timeLast = _vm->_time->currentSystem(); in show() 106 timeLast = _vm->_time->currentSystem(); in show() 110 uint32 timeNow = _vm->_time->currentSystem(); in show()
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H A D | kia_section_diagnostic.cpp | 66 _timeLast = _vm->_time->currentSystem(); in open() 74 uint32 timeNow = _vm->_time->currentSystem(); in draw()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | ui_input_box.cpp | 49 _timeLast = _vm->_time->currentSystem(); in UIInputBox() 66 if (_vm->_time->currentSystem() - _timeLast > 500) { in draw() 67 _timeLast = _vm->_time->currentSystem(); in draw()
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H A D | end_credits.cpp | 95 uint32 timeLast = _vm->_time->currentSystem(); in show() 106 timeLast = _vm->_time->currentSystem(); in show() 110 uint32 timeNow = _vm->_time->currentSystem(); in show()
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H A D | ui_scroll_box.cpp | 114 _timeLastScroll = _vm->_time->currentSystem(); in UIScrollBox() 115 _timeLastCheckbox = _vm->_time->currentSystem(); in UIScrollBox() 116 _timeLastHighlight = _vm->_time->currentSystem(); in UIScrollBox() 168 _timeLastScroll = _vm->_time->currentSystem(); in show() 169 _timeLastCheckbox = _vm->_time->currentSystem(); in show() 170 _timeLastHighlight = _vm->_time->currentSystem(); in show() 368 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown() 384 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown() 390 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown() 451 uint32 timeNow = _vm->_time->currentSystem(); in draw()
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H A D | kia_section_diagnostic.cpp | 66 _timeLast = _vm->_time->currentSystem(); in open() 74 uint32 timeNow = _vm->_time->currentSystem(); in draw()
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/dports/sysutils/nix/nix-2.3.10/tests/lang/ |
H A D | eval-okay-delayed-with-inherit.nix | 5 system = builtins.currentSystem; 17 system = builtins.currentSystem;
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H A D | eval-okay-delayed-with.nix | 6 system = builtins.currentSystem; 14 system = builtins.currentSystem;
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Ship.cpp | 743 if(!currentSystem) in FinishLoading() 957 if(currentSystem) in Save() 963 if(parent && parent->currentSystem) in Save() 1181 currentSystem = system; in SetSystem() 1521 currentSystem = hyperspaceSystem; in Move() 1609 if(GetParent() && GetParent()->currentSystem == currentSystem) in Move() 1644 currentSystem = landingPlanet->WormholeDestination(currentSystem); in Move() 2048 if(currentSystem) in DoGeneration() 2145 bay.ship->SetSystem(currentSystem); in Launch() 2381 return currentSystem; in GetSystem() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/UnitsAPI/ |
H A D | UnitsAPI.cxx | 31 static UnitsAPI_SystemUnits currentSystem = UnitsAPI_DEFAULT; variable 40 if( currentSystem != aSystemUnits || CurrentUnits.IsNull()) { in CheckLoading() 46 currentSystem = UnitsAPI_SI; in CheckLoading() 63 currentSystem = UnitsAPI_MDTV; in CheckLoading() 477 localSystem = currentSystem; in SetLocalSystem() 524 currentSystem = UnitsAPI_DEFAULT; in Reload()
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