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Searched refs:currentSystem (Results 1 – 25 of 71) sorted by relevance

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/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/
H A DPeerConnectDisconnectTest.cpp5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local
12 currentSystem.SetBinaryAddress("127.0.0.1"); in WaitForConnectionRequestsToComplete()
13 currentSystem.port=60000+j; in WaitForConnectionRequestsToComplete()
15 while (peerList[i]->IsConnectionAttemptPending (currentSystem) ) in WaitForConnectionRequestsToComplete()
136 SystemAddress currentSystem; in RunTest() local
208 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
209 currentSystem.port=60000+j; in RunTest()
243 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
244 currentSystem.port=60000+j; in RunTest()
264 if (peerList[i]->IsConnected (currentSystem,true,false)==false) in RunTest()
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H A DManyClientsOneServerBlockingTest.cpp5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local
11 currentSystem.SetBinaryAddress("127.0.0.1"); in WaitForConnectionRequestsToComplete()
12 currentSystem.port=60000; in WaitForConnectionRequestsToComplete()
14 while (clientList[i]->IsConnectionAttemptPending (currentSystem) ) in WaitForConnectionRequestsToComplete()
203 SystemAddress currentSystem; in RunTest() local
272 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
273 currentSystem.port=60000; in RunTest()
303 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
304 currentSystem.port=60000; in RunTest()
324 if (clientList[i]->IsConnected (currentSystem,true,false)==false) in RunTest()
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H A DManyClientsOneServerDeallocateBlockingTest.cpp5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local
11 currentSystem.SetBinaryAddress("127.0.0.1"); in WaitForConnectionRequestsToComplete()
12 currentSystem.port=60000; in WaitForConnectionRequestsToComplete()
14 while (clientList[i]->IsConnectionAttemptPending (currentSystem) ) in WaitForConnectionRequestsToComplete()
228 SystemAddress currentSystem; in RunTest() local
312 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
313 currentSystem.port=60000; in RunTest()
345 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
346 currentSystem.port=60000; in RunTest()
366 if (clientList[i]->IsConnected (currentSystem,true,false)==false) in RunTest()
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H A DPeerConnectDisconnectWithCancelPendingTest.cpp41 SystemAddress currentSystem; in RunTest() local
114 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
115 currentSystem.port=60000+j; in RunTest()
117 …peerList[i]->CancelConnectionAttempt(currentSystem); //Make sure a connection is not pending bef… in RunTest()
135 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
136 currentSystem.port=60000+j; in RunTest()
142 … if(peerList[i]->IsConnectionAttemptPending(currentSystem))//Did we drop the pending connection? in RunTest()
151 if (!peerList[i]->IsConnected (currentSystem,true,true)) in RunTest()
339 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
340 currentSystem.port=60000+j; in RunTest()
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H A DPingTestsTest.cpp47 SystemAddress currentSystem; in RunTest() local
49 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
50 currentSystem.port=60000; in RunTest()
88 sender2->Ping(currentSystem); in RunTest()
95 int averagePing=sender2->GetAveragePing(currentSystem); in RunTest()
99 lastPing=sender2->GetLastPing(currentSystem); in RunTest()
100 lowestPing=sender2->GetLowestPing(currentSystem); in RunTest()
180 averagePing=sender->GetAveragePing(currentSystem); in RunTest()
H A DComprehensiveConvertTest.cpp22 SystemAddress currentSystem; in RunTest() local
68 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
69 currentSystem.port=60000+portAdd; in RunTest()
70 …if(!peers[i]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pending oper… in RunTest()
96 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
97 currentSystem.port=60000+portAdd; in RunTest()
98 …if(!peers[peerIndex]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pend… in RunTest()
115 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
116 currentSystem.port=60000+portAdd; in RunTest()
117 …if(!peers[peerIndex]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pend… in RunTest()
H A DManyClientsOneServerNonBlockingTest.cpp38 SystemAddress currentSystem; in RunTest() local
110 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
111 currentSystem.port=60000; in RunTest()
112 …if(!clientList[i]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pending… in RunTest()
441 currentSystem.SetBinaryAddress("127.0.0.1"); in RunTest()
442 currentSystem.port=60000; in RunTest()
444 …if(!clientList[i]->IsConnected (currentSystem,true,true) )//Are we connected or is there a pending… in RunTest()
/dports/games/multimc/MultiMC5-0.6.11/api/logic/minecraft/
H A DOpSys.h31 #define currentSystem Os_Windows macro
33 #define currentSystem Os_OSX macro
35 #define currentSystem Os_FreeBSD macro
37 #define currentSystem Os_Linux macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dtime.cpp35 _start = currentSystem(); in Time()
41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time
46 uint32 time = currentSystem() - _offset; in current()
H A Dframelimiter.cpp45 _timeFrameStart = _vm->_time->currentSystem(); in Framelimiter()
55 uint32 timeNow = _vm->_time->currentSystem(); in wait()
60 while (_vm->_time->currentSystem() - timeNow < waittime) { } in wait()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dtime.cpp35 _start = currentSystem(); in Time()
41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time
46 uint32 time = currentSystem() - _offset; in current()
H A Dframelimiter.cpp45 _timeFrameStart = _vm->_time->currentSystem(); in Framelimiter()
55 uint32 timeNow = _vm->_time->currentSystem(); in wait()
60 while (_vm->_time->currentSystem() - timeNow < waittime) { } in wait()
H A Daudio_mixer.cpp126 _channels[channel].timeStarted = _vm->_time->currentSystem(); in playInChannel()
157 …nels[channel].sentToMixer && !_channels[channel].loop && (_vm->_time->currentSystem() - _channels[… in isActive()
227 …|| (!channel->sentToMixer && !channel->loop && _vm->_time->currentSystem() - channel->timeStarted … in tick()
237 …&& _vm->_time->currentSystem() - _audioMixerAppTimers[i].lastFired > _audioMixerAppTimers[i].inter… in tick()
242 _audioMixerAppTimers[i].lastFired = _vm->_time->currentSystem(); in tick()
269 _audioMixerAppTimers[audioMixAppTimerId].lastFired = _vm->_time->currentSystem(); in startAppTimerProc()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dui_input_box.cpp49 _timeLast = _vm->_time->currentSystem(); in UIInputBox()
66 if (_vm->_time->currentSystem() - _timeLast > 500) { in draw()
67 _timeLast = _vm->_time->currentSystem(); in draw()
H A Dui_scroll_box.cpp106 _timeLastScroll = _vm->_time->currentSystem(); in UIScrollBox()
107 _timeLastCheckbox = _vm->_time->currentSystem(); in UIScrollBox()
108 _timeLastHighlight = _vm->_time->currentSystem(); in UIScrollBox()
160 _timeLastScroll = _vm->_time->currentSystem(); in show()
161 _timeLastCheckbox = _vm->_time->currentSystem(); in show()
162 _timeLastHighlight = _vm->_time->currentSystem(); in show()
318 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown()
334 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown()
340 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown()
382 uint32 timeNow = _vm->_time->currentSystem(); in draw()
H A Dend_credits.cpp95 uint32 timeLast = _vm->_time->currentSystem(); in show()
106 timeLast = _vm->_time->currentSystem(); in show()
110 uint32 timeNow = _vm->_time->currentSystem(); in show()
H A Dkia_section_diagnostic.cpp66 _timeLast = _vm->_time->currentSystem(); in open()
74 uint32 timeNow = _vm->_time->currentSystem(); in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dui_input_box.cpp49 _timeLast = _vm->_time->currentSystem(); in UIInputBox()
66 if (_vm->_time->currentSystem() - _timeLast > 500) { in draw()
67 _timeLast = _vm->_time->currentSystem(); in draw()
H A Dend_credits.cpp95 uint32 timeLast = _vm->_time->currentSystem(); in show()
106 timeLast = _vm->_time->currentSystem(); in show()
110 uint32 timeNow = _vm->_time->currentSystem(); in show()
H A Dui_scroll_box.cpp114 _timeLastScroll = _vm->_time->currentSystem(); in UIScrollBox()
115 _timeLastCheckbox = _vm->_time->currentSystem(); in UIScrollBox()
116 _timeLastHighlight = _vm->_time->currentSystem(); in UIScrollBox()
168 _timeLastScroll = _vm->_time->currentSystem(); in show()
169 _timeLastCheckbox = _vm->_time->currentSystem(); in show()
170 _timeLastHighlight = _vm->_time->currentSystem(); in show()
368 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown()
384 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown()
390 _timeLastScroll = _vm->_time->currentSystem() - 160u; in handleMouseDown()
451 uint32 timeNow = _vm->_time->currentSystem(); in draw()
H A Dkia_section_diagnostic.cpp66 _timeLast = _vm->_time->currentSystem(); in open()
74 uint32 timeNow = _vm->_time->currentSystem(); in draw()
/dports/sysutils/nix/nix-2.3.10/tests/lang/
H A Deval-okay-delayed-with-inherit.nix5 system = builtins.currentSystem;
17 system = builtins.currentSystem;
H A Deval-okay-delayed-with.nix6 system = builtins.currentSystem;
14 system = builtins.currentSystem;
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DShip.cpp743 if(!currentSystem) in FinishLoading()
957 if(currentSystem) in Save()
963 if(parent && parent->currentSystem) in Save()
1181 currentSystem = system; in SetSystem()
1521 currentSystem = hyperspaceSystem; in Move()
1609 if(GetParent() && GetParent()->currentSystem == currentSystem) in Move()
1644 currentSystem = landingPlanet->WormholeDestination(currentSystem); in Move()
2048 if(currentSystem) in DoGeneration()
2145 bay.ship->SetSystem(currentSystem); in Launch()
2381 return currentSystem; in GetSystem()
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/dports/cad/opencascade/opencascade-7.6.0/src/UnitsAPI/
H A DUnitsAPI.cxx31 static UnitsAPI_SystemUnits currentSystem = UnitsAPI_DEFAULT; variable
40 if( currentSystem != aSystemUnits || CurrentUnits.IsNull()) { in CheckLoading()
46 currentSystem = UnitsAPI_SI; in CheckLoading()
63 currentSystem = UnitsAPI_MDTV; in CheckLoading()
477 localSystem = currentSystem; in SetLocalSystem()
524 currentSystem = UnitsAPI_DEFAULT; in Reload()

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