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Searched refs:current_damage (Results 1 – 9 of 9) sorted by relevance

/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DPenetrationGun.cpp134 double current_damage = m_damage; in fire() local
141 if (objects_penetrated >= m_max_penetration or current_damage <= 0) { in fire()
155 current_damage = current_damage * m_penetrates_walls; in fire()
163 hit_players[hit_player] += current_damage; in fire()
165 current_damage = current_damage * m_penetrates_players; in fire()
169 current_damage = current_damage * m_penetrates_walls; in fire()
/dports/graphics/clutter/clutter-1.26.4/clutter/cogl/
H A Dclutter-stage-cogl.c474 cairo_rectangle_int_t *current_damage = in clutter_stage_cogl_redraw() local
481 *current_damage = *clip_region; in clutter_stage_cogl_redraw()
506 current_damage->x = 0; in clutter_stage_cogl_redraw()
507 current_damage->y = 0; in clutter_stage_cogl_redraw()
508 current_damage->width = geom.width; in clutter_stage_cogl_redraw()
509 current_damage->height = geom.height; in clutter_stage_cogl_redraw()
/dports/net/wayvnc/wayvnc-0.4.1/src/
H A Dmain.c100 struct pixman_region16 current_damage; member
568 &self->current_damage); in on_render()
569 pixman_region_clear(&self->current_damage); in on_render()
577 pixman_region_union(&self->current_damage, &self->current_damage, damage); in wayvnc_damage_region()
1002 pixman_region_init(&self.current_damage); in main()
1027 pixman_region_fini(&self.current_damage); in main()
/dports/games/avp/avp-20170505/src/avp/
H A Dhmodel.c423 this_section_data->current_damage.Health=this_section_data->sempai->StartingStats.Health<<16;
424 this_section_data->current_damage.Armour=this_section_data->sempai->StartingStats.Armour<<16;
427 if (this_section_data->current_damage.Health<=0) {
430 this_section_data->current_damage=Default_Damageblock;
1736 if (this_section_data->current_damage.Health==0) {
3984 child_list_ptr->current_damage.Health=0;
4060 if (this_section_data->current_damage.Health>0) {
4063 this_section_data->current_damage.Health+=health_increment;
5123 struct damageblock current_damage; member
5182 COPYELEMENT_LOAD(current_damage);
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H A Dhmodel.h213 struct damageblock current_damage; member
H A Dweapons.c6506 tempdamage.Health=this_section_data->current_damage.Health;
6507 tempdamage.Armour=this_section_data->current_damage.Armour;
6508 DamageDamageBlock(&this_section_data->current_damage,damage,multiple);
6513 healthdamage=tempdamage.Health-this_section_data->current_damage.Health;
6514 armourdamage=tempdamage.Armour-this_section_data->current_damage.Armour;
6585 if (this_section_data->current_damage.Health<=0) {
10242 temp_damage=head->current_damage;
H A Dbh_queen.c2652 if(Section->current_damage.Health<=0) in QueenIsDamaged()
2654 Section->current_damage.Health=1; in QueenIsDamaged()
/dports/lang/nyan/nyan-3c263e2/doc/
H A Dnyan.md767 float damage = engine_unit.current_damage();
/dports/graphics/clutter/clutter-1.26.4/
H A DChangeLog.pre-1.181325 stage_cogl: Don't scale the current_damage when adding to the damage_list