Searched refs:current_dialog_ (Results 1 – 4 of 4) sorted by relevance
93 if (current_dialog_) in Prompt()96 DCHECK(!current_dialog_); in Prompt()97 current_dialog_ = ShowCrostiniForceCloseDialog( in Prompt()101 current_dialog_->AddObserver(this); in Prompt()105 if (current_dialog_) { in Hide()106 current_dialog_->RemoveObserver(this); in Hide()107 current_dialog_->Close(); in Hide()108 current_dialog_ = nullptr; in Hide()113 if (current_dialog_) { in OnWidgetDestroying()114 current_dialog_->RemoveObserver(this); in OnWidgetDestroying()[all …]
129 views::Widget* current_dialog_ = nullptr; variable
757 current_dialog_(NULL), in editor()994 current_dialog_ = tileset_dialog_.get(); in setup_for_editing()1054 if(current_dialog_ && current_dialog_->process_event(event, false)) { in handle_event()2030 current_dialog_ = property_dialog_.get(); in handle_mouse_button_down()2763 current_dialog_ = tileset_dialog_.get(); in change_tool()2771 current_dialog_ = character_dialog_.get(); in change_tool()2776 current_dialog_ = property_dialog_.get(); in change_tool()2785 current_dialog_ = segment_dialog_.get(); in change_tool()3375 if(!code_dialog_ && current_dialog_) { in draw_gui()3376 current_dialog_->draw(); in draw_gui()[all …]
314 gui::dialog* current_dialog_; member in editor