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Searched refs:current_enemy (Results 1 – 4 of 4) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_actions.c708 enemy *current_enemy, *nerot; in action_remove_enemy() local
712 BROWSE_ALIVE_BOTS_SAFE(current_enemy, nerot) { in action_remove_enemy()
713 if (current_enemy == en) in action_remove_enemy()
714 list_del(&current_enemy->global_list); in action_remove_enemy()
717 BROWSE_DEAD_BOTS_SAFE(current_enemy, nerot) { in action_remove_enemy()
718 if (current_enemy == en) in action_remove_enemy()
719 list_del(&current_enemy->global_list); in action_remove_enemy()
722 BROWSE_LEVEL_BOTS_SAFE(current_enemy, nerot, lvl->levelnum) { in action_remove_enemy()
723 if (current_enemy == en) in action_remove_enemy()
724 list_del(&current_enemy->level_list); in action_remove_enemy()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daiturret.cpp74 int current_enemy; member
675 if (!(ss->flags & SSF_FOV_REQUIRED) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
686 if (!(ss->flags & SSF_FOV_REQUIRED) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
749 if (!(ss->flags & SSF_FOV_REQUIRED) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
767 if (!(ss->flags & SSF_FOV_REQUIRED) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
819 …ys *turret_subsys, int enemy_team_mask, vec3d *tpos, vec3d *tvec, int current_enemy, bool big_only… in get_nearest_turret_objnum() argument
868 eeo.current_enemy = current_enemy; in get_nearest_turret_objnum()
1129 …d_turret_enemy(ship_subsys *turret_subsys, int objnum, vec3d *tpos, vec3d *tvec, int current_enemy) in DCF_BOOL()
1215 …est_turret_objnum(objnum, turret_subsys, enemy_team_mask, tpos, tvec, current_enemy, big_only_flag… in DCF_BOOL()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp75 int current_enemy; member
643 if (!(ss->flags[Ship::Subsystem_Flags::FOV_Required]) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
654 if (!(ss->flags[Ship::Subsystem_Flags::FOV_Required]) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
717 if (!(ss->flags[Ship::Subsystem_Flags::FOV_Required]) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
735 if (!(ss->flags[Ship::Subsystem_Flags::FOV_Required]) && (eeo->current_enemy == -1)) { in evaluate_obj_as_target()
764 …ys *turret_subsys, int enemy_team_mask, vec3d *tpos, vec3d *tvec, int current_enemy, bool big_only… in get_nearest_turret_objnum() argument
813 eeo.current_enemy = current_enemy; in get_nearest_turret_objnum()
1077 …d_turret_enemy(ship_subsys *turret_subsys, int objnum, vec3d *tpos, vec3d *tvec, int current_enemy) in DCF_BOOL()
1158 …est_turret_objnum(objnum, turret_subsys, enemy_team_mask, tpos, tvec, current_enemy, big_only_flag… in DCF_BOOL()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.cpp952 vt_battle::BattleEnemyInfo current_enemy = enemy_party[i]; in StartEnemyEncounter() local
953 BM->AddEnemy(current_enemy.enemy_id, in StartEnemyEncounter()
954 current_enemy.position.x, in StartEnemyEncounter()
955 current_enemy.position.y); in StartEnemyEncounter()