/dports/deskutils/notify-osd/notify-osd-0.9.34/egg/ |
H A D | egg-alpha.c | 470 gint current_frame_num, n_frames; in egg_ramp_inc_func() local 505 gint current_frame_num, n_frames; in egg_ramp_dec_func() local 512 return (n_frames - current_frame_num) in egg_ramp_dec_func() 543 gint current_frame_num, n_frames; in egg_ramp_func() local 550 if (current_frame_num > (n_frames / 2)) in egg_ramp_func() 552 return (n_frames - current_frame_num) in egg_ramp_func() 558 return current_frame_num in egg_ramp_func() 570 gint current_frame_num, n_frames; in sincx1024_func() local 600 gint current_frame_num, n_frames; 627 gint current_frame_num, n_frames; [all …]
|
H A D | egg-timeline.c | 106 gint current_frame_num; member 631 priv->current_frame_num += n_frames; in timeline_timeout_func() 633 priv->current_frame_num -= n_frames; in timeline_timeout_func() 640 (priv->current_frame_num <= 0)) in timeline_timeout_func() 690 priv->current_frame_num = 0; in timeline_timeout_func() 692 end_frame = priv->current_frame_num; in timeline_timeout_func() 978 priv->current_frame_num += n_frames; in egg_timeline_skip() 981 priv->current_frame_num = 1; in egg_timeline_skip() 985 priv->current_frame_num -= n_frames; in egg_timeline_skip() 987 if (priv->current_frame_num < 1) in egg_timeline_skip() [all …]
|
/dports/x11-wm/e16/e16-1.0.24/src/ |
H A D | animation.c | 143 static unsigned int current_frame_num = 1; variable 162 current_frame_num, skip_to_frame_num, EOW(eo), an, category); in AnimatorAdd() 214 current_frame_num, skip_to_frame_num, EOW(an->eo), an, an->category); in _AnimatorDel() 376 D3printf("%s: %u/%u\n", __func__, current_frame_num, skip_to_frame_num); in _AnimatorsRunAll() 398 current_frame_num, skip_to_frame_num, EOW(an->eo), an, in AnimatorDel() 466 current_frame_num = get_check_frame_count(last_frame_num, skip_to_frame_num, in timing_engine() 471 __func__, current_frame_num, last_frame_num, skip_to_frame_num, in timing_engine() 474 if (current_frame_num == last_frame_num && !anim_recheck) in timing_engine() 477 last_frame_num = current_frame_num; in timing_engine() 480 skip_to_frame_num = _AnimatorsRunAll(current_frame_num); in timing_engine() [all …]
|
/dports/multimedia/mjpegtools/mjpegtools-2.1.0/lavtools/ |
H A D | liblavplay.c | 465 settings->current_frame_num += num; in lavplay_increase_frame() 468 settings->current_frame_num = settings->min_frame_num; in lavplay_increase_frame() 580 settings->current_frame_num)) < 0) in lavplay_queue_next_frame() 623 settings->current_frame_num, mute); in lavplay_queue_next_frame() 1890 frame_number[n] = settings->current_frame_num; in lavplay_playback_cycle() 2014 stats.frame = settings->current_frame_num; in lavplay_playback_cycle() 2142 settings->current_frame_num = 0; in lavplay_malloc() 2323 if (start <= settings->current_frame_num) { in lavplay_edit_delete() 2324 if (settings->current_frame_num <= end) { in lavplay_edit_delete() 2325 settings->current_frame_num = start; in lavplay_edit_delete() [all …]
|
/dports/multimedia/libva-utils/libva-utils-2.13.0/encode/ |
H A D | avcenc.c | 311 static int current_frame_num; variable 526 pic_param->CurrPic.frame_idx = current_frame_num; in avcenc_update_picture_parameter() 534 pic_param->frame_num = current_frame_num; in avcenc_update_picture_parameter() 720 current_frame_num++; in update_ReferenceFrames() 721 if (current_frame_num > MaxFrameNum) in update_ReferenceFrames() 722 current_frame_num = 0; in update_ReferenceFrames() 2148 current_frame_num = 0; in main()
|
H A D | h264encode.c | 143 static unsigned int current_frame_num = 0; variable 1435 current_frame_num++; in update_ReferenceFrames() 1436 if (current_frame_num > MaxFrameNum) in update_ReferenceFrames() 1437 current_frame_num = 0; in update_ReferenceFrames() 1586 pic_param.CurrPic.frame_idx = current_frame_num; in render_picture() 1613 pic_param.frame_num = current_frame_num; in render_picture() 2237 current_frame_num = 0; in encode_frames()
|
H A D | svctenc.c | 1475 int current_frame_num; in update_next_picture_info() local 1478 current_frame_num = current_surface->frame_num; in update_next_picture_info() 1495 next_surface.frame_num = current_frame_num; in update_next_picture_info() 1497 next_surface.frame_num = current_frame_num + 1; in update_next_picture_info() 1535 int current_frame_num; in update_next_picture_info_pgop() local 1538 current_frame_num = current_surface->frame_num; in update_next_picture_info_pgop() 1555 next_surface.frame_num = current_frame_num + 1; in update_next_picture_info_pgop()
|
H A D | hevcencode.c | 436 static unsigned int current_frame_num = 0; variable 3082 current_frame_num = 0; in encode_frames()
|
/dports/games/frozen-bubble/frozen-bubble-d6a0291/bin/ |
H A D | frozen-bubble | 6106 my $current_frame_num; 6144 if ($framenum != $current_frame_num && defined($current_frame_num)) { 6145 push @$playdata, [ $current_frame_num, { actions => $current_frame_action_data, 6150 $current_frame_num = $framenum; 6154 if ($framenum != $current_frame_num && defined($current_frame_num)) { 6155 push @$playdata, [ $current_frame_num, { actions => $current_frame_action_data, 6160 $current_frame_num = $framenum; 6164 push @$playdata, [ $current_frame_num, { actions => $current_frame_action_data,
|
/dports/graphics/clutter/clutter-1.26.4/ |
H A D | ChangeLog.pre-git-import | 5763 - When you create a timeline it starts with current_frame_num == 0 5766 current_frame_num == 1 (Notably it isn't 0 since there is a delay 5771 current_frame_num == 10 5773 - For a looping timeline the timeout for current_frame_num == 5774 10 would be followed by a timeout for current_frame_num == 1
|