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Searched refs:current_frame_num (Results 1 – 10 of 10) sorted by relevance

/dports/deskutils/notify-osd/notify-osd-0.9.34/egg/
H A Degg-alpha.c470 gint current_frame_num, n_frames; in egg_ramp_inc_func() local
505 gint current_frame_num, n_frames; in egg_ramp_dec_func() local
512 return (n_frames - current_frame_num) in egg_ramp_dec_func()
543 gint current_frame_num, n_frames; in egg_ramp_func() local
550 if (current_frame_num > (n_frames / 2)) in egg_ramp_func()
552 return (n_frames - current_frame_num) in egg_ramp_func()
558 return current_frame_num in egg_ramp_func()
570 gint current_frame_num, n_frames; in sincx1024_func() local
600 gint current_frame_num, n_frames;
627 gint current_frame_num, n_frames;
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H A Degg-timeline.c106 gint current_frame_num; member
631 priv->current_frame_num += n_frames; in timeline_timeout_func()
633 priv->current_frame_num -= n_frames; in timeline_timeout_func()
640 (priv->current_frame_num <= 0)) in timeline_timeout_func()
690 priv->current_frame_num = 0; in timeline_timeout_func()
692 end_frame = priv->current_frame_num; in timeline_timeout_func()
978 priv->current_frame_num += n_frames; in egg_timeline_skip()
981 priv->current_frame_num = 1; in egg_timeline_skip()
985 priv->current_frame_num -= n_frames; in egg_timeline_skip()
987 if (priv->current_frame_num < 1) in egg_timeline_skip()
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/dports/x11-wm/e16/e16-1.0.24/src/
H A Danimation.c143 static unsigned int current_frame_num = 1; variable
162 current_frame_num, skip_to_frame_num, EOW(eo), an, category); in AnimatorAdd()
214 current_frame_num, skip_to_frame_num, EOW(an->eo), an, an->category); in _AnimatorDel()
376 D3printf("%s: %u/%u\n", __func__, current_frame_num, skip_to_frame_num); in _AnimatorsRunAll()
398 current_frame_num, skip_to_frame_num, EOW(an->eo), an, in AnimatorDel()
466 current_frame_num = get_check_frame_count(last_frame_num, skip_to_frame_num, in timing_engine()
471 __func__, current_frame_num, last_frame_num, skip_to_frame_num, in timing_engine()
474 if (current_frame_num == last_frame_num && !anim_recheck) in timing_engine()
477 last_frame_num = current_frame_num; in timing_engine()
480 skip_to_frame_num = _AnimatorsRunAll(current_frame_num); in timing_engine()
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/dports/multimedia/mjpegtools/mjpegtools-2.1.0/lavtools/
H A Dliblavplay.c465 settings->current_frame_num += num; in lavplay_increase_frame()
468 settings->current_frame_num = settings->min_frame_num; in lavplay_increase_frame()
580 settings->current_frame_num)) < 0) in lavplay_queue_next_frame()
623 settings->current_frame_num, mute); in lavplay_queue_next_frame()
1890 frame_number[n] = settings->current_frame_num; in lavplay_playback_cycle()
2014 stats.frame = settings->current_frame_num; in lavplay_playback_cycle()
2142 settings->current_frame_num = 0; in lavplay_malloc()
2323 if (start <= settings->current_frame_num) { in lavplay_edit_delete()
2324 if (settings->current_frame_num <= end) { in lavplay_edit_delete()
2325 settings->current_frame_num = start; in lavplay_edit_delete()
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/dports/multimedia/libva-utils/libva-utils-2.13.0/encode/
H A Davcenc.c311 static int current_frame_num; variable
526 pic_param->CurrPic.frame_idx = current_frame_num; in avcenc_update_picture_parameter()
534 pic_param->frame_num = current_frame_num; in avcenc_update_picture_parameter()
720 current_frame_num++; in update_ReferenceFrames()
721 if (current_frame_num > MaxFrameNum) in update_ReferenceFrames()
722 current_frame_num = 0; in update_ReferenceFrames()
2148 current_frame_num = 0; in main()
H A Dh264encode.c143 static unsigned int current_frame_num = 0; variable
1435 current_frame_num++; in update_ReferenceFrames()
1436 if (current_frame_num > MaxFrameNum) in update_ReferenceFrames()
1437 current_frame_num = 0; in update_ReferenceFrames()
1586 pic_param.CurrPic.frame_idx = current_frame_num; in render_picture()
1613 pic_param.frame_num = current_frame_num; in render_picture()
2237 current_frame_num = 0; in encode_frames()
H A Dsvctenc.c1475 int current_frame_num; in update_next_picture_info() local
1478 current_frame_num = current_surface->frame_num; in update_next_picture_info()
1495 next_surface.frame_num = current_frame_num; in update_next_picture_info()
1497 next_surface.frame_num = current_frame_num + 1; in update_next_picture_info()
1535 int current_frame_num; in update_next_picture_info_pgop() local
1538 current_frame_num = current_surface->frame_num; in update_next_picture_info_pgop()
1555 next_surface.frame_num = current_frame_num + 1; in update_next_picture_info_pgop()
H A Dhevcencode.c436 static unsigned int current_frame_num = 0; variable
3082 current_frame_num = 0; in encode_frames()
/dports/games/frozen-bubble/frozen-bubble-d6a0291/bin/
H A Dfrozen-bubble6106 my $current_frame_num;
6144 if ($framenum != $current_frame_num && defined($current_frame_num)) {
6145 push @$playdata, [ $current_frame_num, { actions => $current_frame_action_data,
6150 $current_frame_num = $framenum;
6154 if ($framenum != $current_frame_num && defined($current_frame_num)) {
6155 push @$playdata, [ $current_frame_num, { actions => $current_frame_action_data,
6160 $current_frame_num = $framenum;
6164 push @$playdata, [ $current_frame_num, { actions => $current_frame_action_data,
/dports/graphics/clutter/clutter-1.26.4/
H A DChangeLog.pre-git-import5763 - When you create a timeline it starts with current_frame_num == 0
5766 current_frame_num == 1 (Notably it isn't 0 since there is a delay
5771 current_frame_num == 10
5773 - For a looping timeline the timeout for current_frame_num ==
5774 10 would be followed by a timeout for current_frame_num == 1