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Searched refs:current_overlay (Results 1 – 11 of 11) sorted by relevance

/dports/devel/sdl12/SDL-1.2.15/src/video/photon/
H A DSDL_ph_events.c243 if (current_overlay!=NULL) in ph_DispatchEvent()
245 int lockedstate=current_overlay->hwdata->locked; in ph_DispatchEvent()
250 current_overlay->hwdata->locked=1; in ph_DispatchEvent()
253 src.w = current_overlay->w; in ph_DispatchEvent()
254 src.y = current_overlay->h; in ph_DispatchEvent()
259 current_overlay->hwdata->ischromakey=0; in ph_DispatchEvent()
309 if (current_overlay!=NULL) in ph_DispatchEvent()
315 current_overlay->hwdata->locked=1; in ph_DispatchEvent()
318 src.w = current_overlay->w; in ph_DispatchEvent()
319 src.y = current_overlay->h; in ph_DispatchEvent()
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H A DSDL_ph_video.h144 #define current_overlay (this->hidden->overlay) macro
H A DSDL_phyuv.c276 current_overlay=overlay; in ph_CreateYUVOverlay()
473 current_overlay=NULL; in ph_FreeYUVOverlay()
H A DSDL_ph_video.c430 current_overlay = NULL; in ph_VideoInit()
/dports/games/julius/julius-1.7.0/src/game/
H A Dstate.c11 int current_overlay; member
45 return data.current_overlay; in game_state_overlay()
50 data.current_overlay = OVERLAY_NONE; in game_state_reset_overlay()
57 data.previous_overlay = data.current_overlay; in game_state_toggle_overlay()
58 data.current_overlay = tmp; in game_state_toggle_overlay()
64 data.previous_overlay = data.current_overlay; in game_state_set_overlay()
68 data.current_overlay = overlay; in game_state_set_overlay()
/dports/games/augustus/augustus-3.1.0/src/game/
H A Dstate.c12 int current_overlay; member
46 return data.current_overlay; in game_state_overlay()
51 data.current_overlay = OVERLAY_NONE; in game_state_reset_overlay()
58 data.previous_overlay = data.current_overlay; in game_state_toggle_overlay()
59 data.current_overlay = tmp; in game_state_toggle_overlay()
66 data.previous_overlay = data.current_overlay; in game_state_set_overlay()
70 data.current_overlay = overlay; in game_state_set_overlay()
/dports/graphics/mypaint/mypaint-2.0.1/lib/layer/
H A Drendering.py84 self.current_overlay = kwargs.get("current_overlay", None)
96 result = (self.current_overlay is None)
H A Ddata.py367 if (spec.current_overlay is not None) and (self is spec.current):
373 ops.extend(spec.current_overlay.get_render_ops(spec))
/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/
H A DSDL_lowvideo.h56 #define current_overlay (_this->hidden->overlay) macro
H A DSDL_sysyuv.cc240 current_overlay=overlay; in BE_CreateYUVOverlay()
307 current_overlay=NULL; in BE_FreeYUVOverlay()
/dports/games/retroarch/RetroArch-1.9.7/
H A Dretroarch.c21514 struct overlay *current_overlay = &ol->overlays[i]; in input_overlay_set_scale_factor() local
21517 input_overlay_parse_layout(current_overlay, in input_overlay_set_scale_factor()
21519 input_overlay_scale(current_overlay, &overlay_layout); in input_overlay_set_scale_factor()