Searched refs:current_overlay (Results 1 – 11 of 11) sorted by relevance
243 if (current_overlay!=NULL) in ph_DispatchEvent()245 int lockedstate=current_overlay->hwdata->locked; in ph_DispatchEvent()250 current_overlay->hwdata->locked=1; in ph_DispatchEvent()253 src.w = current_overlay->w; in ph_DispatchEvent()254 src.y = current_overlay->h; in ph_DispatchEvent()259 current_overlay->hwdata->ischromakey=0; in ph_DispatchEvent()309 if (current_overlay!=NULL) in ph_DispatchEvent()315 current_overlay->hwdata->locked=1; in ph_DispatchEvent()318 src.w = current_overlay->w; in ph_DispatchEvent()319 src.y = current_overlay->h; in ph_DispatchEvent()[all …]
144 #define current_overlay (this->hidden->overlay) macro
276 current_overlay=overlay; in ph_CreateYUVOverlay()473 current_overlay=NULL; in ph_FreeYUVOverlay()
430 current_overlay = NULL; in ph_VideoInit()
11 int current_overlay; member45 return data.current_overlay; in game_state_overlay()50 data.current_overlay = OVERLAY_NONE; in game_state_reset_overlay()57 data.previous_overlay = data.current_overlay; in game_state_toggle_overlay()58 data.current_overlay = tmp; in game_state_toggle_overlay()64 data.previous_overlay = data.current_overlay; in game_state_set_overlay()68 data.current_overlay = overlay; in game_state_set_overlay()
12 int current_overlay; member46 return data.current_overlay; in game_state_overlay()51 data.current_overlay = OVERLAY_NONE; in game_state_reset_overlay()58 data.previous_overlay = data.current_overlay; in game_state_toggle_overlay()59 data.current_overlay = tmp; in game_state_toggle_overlay()66 data.previous_overlay = data.current_overlay; in game_state_set_overlay()70 data.current_overlay = overlay; in game_state_set_overlay()
84 self.current_overlay = kwargs.get("current_overlay", None)96 result = (self.current_overlay is None)
367 if (spec.current_overlay is not None) and (self is spec.current):373 ops.extend(spec.current_overlay.get_render_ops(spec))
56 #define current_overlay (_this->hidden->overlay) macro
240 current_overlay=overlay; in BE_CreateYUVOverlay()307 current_overlay=NULL; in BE_FreeYUVOverlay()
21514 struct overlay *current_overlay = &ol->overlays[i]; in input_overlay_set_scale_factor() local21517 input_overlay_parse_layout(current_overlay, in input_overlay_set_scale_factor()21519 input_overlay_scale(current_overlay, &overlay_layout); in input_overlay_set_scale_factor()