Home
last modified time | relevance | path

Searched refs:current_quake (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Deffect.cpp56 QuakeEffect *QuakeEffect::current_quake = NULL; member in Ultima::Nuvie::QuakeEffect
341 if (current_quake || magnitude == 0) { in QuakeEffect()
345 current_quake = this; // cleared in timer function in QuakeEffect()
398 current_quake = NULL; in stop_quake()
H A Deffect.h213 static QuakeEffect *current_quake; // do nothing if already active variable