Searched refs:current_quake (Results 1 – 2 of 2) sorted by relevance
56 QuakeEffect *QuakeEffect::current_quake = NULL; member in Ultima::Nuvie::QuakeEffect341 if (current_quake || magnitude == 0) { in QuakeEffect()345 current_quake = this; // cleared in timer function in QuakeEffect()398 current_quake = NULL; in stop_quake()
213 static QuakeEffect *current_quake; // do nothing if already active variable