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Searched refs:currentanim (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dgravity_process.cpp370 Process *currentanim = kernel->findProcess(_itemNum, ActorAnimProcess::ACTOR_ANIM_PROC_TYPE); in actorFallStoppedCru() local
371 if (currentanim) { in actorFallStoppedCru()
373 currentanim->wakeUp(0); in actorFallStoppedCru()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor.cpp942 uint16 currentanim = 0; in receiveHitCru() local
948 currentanim = proc->getPid(); in receiveHitCru()
951 ProcId teleout = doAnimAfter(Animation::teleportOutReplacement, dir_current, currentanim); in receiveHitCru()