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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMovement.c2404 …boolean currentlyLit = coordinatesAreInMap(x, y) && !(cellHasTerrainFlag(x, y, forbiddenTerrain) || in scanOctantFOV() local
2435 if (!cellObstructed && !currentlyLit) { // next column slope starts here in scanOctantFOV()
2437 currentlyLit = true; in scanOctantFOV()
2438 } else if (cellObstructed && currentlyLit) { // next column slope ends here in scanOctantFOV()
2446 currentlyLit = false; in scanOctantFOV()
2449 if (currentlyLit) { // got to the bottom of the scan while lit in scanOctantFOV()