/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | glquake.h | 152 extern GLuint currenttexture; 161 if (currenttexture != (texnum)) \ 163 currenttexture = (texnum); \ 164 glBindTexture_fp(GL_TEXTURE_2D,currenttexture); \
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/dports/print/lout/lout-3.40/ |
H A D | z49.c | 156 if( pat != currenttexture ) in SetColourAndTexture() 157 { currenttexture = pat; in SetColourAndTexture() 158 if( currenttexture > 0 ) in SetColourAndTexture() 159 { fprintf(out_fp, "%s", TextureCommand(currenttexture)); in SetColourAndTexture() 339 currenttexture = NO_TEXTURE; in PS_PrintInitialize() 1283 currenttexture = NO_TEXTURE; in PS_PrintBetweenPages() 1590 gs_stack[gs_stack_top].gs_texture = currenttexture; in PS_SaveGraphicState() 1616 currenttexture = gs_stack[gs_stack_top].gs_texture; in PS_RestoreGraphicState() 1730 texture(save_style(x)) != currenttexture ) in PS_SaveTranslateDefineSave() 1747 gs_stack[gs_stack_top].gs_texture = currenttexture; in PS_SaveTranslateDefineSave() [all …]
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H A D | z50.c | 66 static TEXTURE_NUM currenttexture; /* texture of most recent atom */ variable 602 gs_stack[gs_stack_top].gs_texture = currenttexture; in PDF_SaveGraphicState() 632 currenttexture = gs_stack[gs_stack_top].gs_texture; in PDF_RestoreGraphicState()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmisc.c | 429 if (currenttexture >= (GLuint)last_tex) in D_ClearOpenGLTextures() 430 currenttexture = GL_UNUSED_TEXTURE; in D_ClearOpenGLTextures()
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H A D | gl_rsurf.c | 1065 currenttexture = GL_UNUSED_TEXTURE; in R_DrawBrushModel() 1314 currenttexture = GL_UNUSED_TEXTURE; in R_DrawWorld()
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H A D | gl_rmain.c | 38 GLuint currenttexture = GL_UNUSED_TEXTURE; // to avoid unnecessary texture sets variable
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | gl_rmisc.c | 428 if (currenttexture >= (GLuint)last_tex) in D_ClearOpenGLTextures() 429 currenttexture = GL_UNUSED_TEXTURE; in D_ClearOpenGLTextures()
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H A D | gl_rsurf.c | 1137 currenttexture = GL_UNUSED_TEXTURE; in R_DrawBrushModel() 1387 currenttexture = GL_UNUSED_TEXTURE; in R_DrawWorld()
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H A D | gl_rmain.c | 38 GLuint currenttexture = GL_UNUSED_TEXTURE; // to avoid unnecessary texture sets variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake2.h | 177 extern int currenttexture;
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H A D | gl_rsurf.c | 1613 currenttexture = -1; in R_DrawBrushModel() 1769 currenttexture = -1; in R_DrawBrushModelCaustics() 1856 currenttexture = -1; in R_DrawBrushModelAmbient() 2156 currenttexture = -1; in R_InitDrawWorld()
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H A D | gl_draw.c | 97 if (currenttexture == texnum) in GL_Bind() 99 currenttexture = texnum; in GL_Bind() 2215 cnttextures[oldtarget-GL_TEXTURE0_ARB] = currenttexture; in GL_SelectTexture() 2216 currenttexture = cnttextures[target-GL_TEXTURE0_ARB]; in GL_SelectTexture()
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H A D | gl_bumpmap.c | 796 currenttexture = -1; in R_DrawBrushObjectLight()
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H A D | gl_shadow.c | 847 currenttexture = -1; in R_MarkBrushModelSurfaces()
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H A D | glquake.h | 296 extern int currenttexture;
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H A D | gl_rmain.c | 41 int currenttexture = -1; // to avoid unnecessary texture sets variable
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_draw.c | 83 if (currenttexture == texnum) in GL_Bind() 85 currenttexture = texnum; in GL_Bind() 1331 cnttextures[gl_oldtarget-TEXTURE0_SGIS] = currenttexture; in GL_SelectTexture() 1332 currenttexture = cnttextures[target-TEXTURE0_SGIS]; in GL_SelectTexture()
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H A D | glquake.h | 201 extern int currenttexture;
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H A D | gl_rsurf.c | 1007 currenttexture = -1; in R_DrawBrushModel() 1286 currenttexture = -1; in R_DrawWorld()
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H A D | gl_rmain.c | 41 int currenttexture = -1; // to avoid unnecessary texture sets variable
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/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/common/ |
H A D | sphere-designer.c | 1774 currenttexture (void) in currenttexture() function 1870 setvals (currenttexture ()); in selectitem() 1905 texture *t = currenttexture (); in duptexture() 2338 t = currenttexture (); in selecttexture() 2357 t = currenttexture (); in selecttype() 2377 t = currenttexture (); in getscales() 2408 texture *t = currenttexture (); in color1_changed() 2428 texture *t = currenttexture (); in color2_changed() 2451 texture *t = currenttexture (); in drawcolor1() 2475 texture *t = currenttexture (); in drawcolor2()
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