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Searched refs:currenttexture (Results 1 – 21 of 21) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dglquake.h152 extern GLuint currenttexture;
161 if (currenttexture != (texnum)) \
163 currenttexture = (texnum); \
164 glBindTexture_fp(GL_TEXTURE_2D,currenttexture); \
/dports/print/lout/lout-3.40/
H A Dz49.c156 if( pat != currenttexture ) in SetColourAndTexture()
157 { currenttexture = pat; in SetColourAndTexture()
158 if( currenttexture > 0 ) in SetColourAndTexture()
159 { fprintf(out_fp, "%s", TextureCommand(currenttexture)); in SetColourAndTexture()
339 currenttexture = NO_TEXTURE; in PS_PrintInitialize()
1283 currenttexture = NO_TEXTURE; in PS_PrintBetweenPages()
1590 gs_stack[gs_stack_top].gs_texture = currenttexture; in PS_SaveGraphicState()
1616 currenttexture = gs_stack[gs_stack_top].gs_texture; in PS_RestoreGraphicState()
1730 texture(save_style(x)) != currenttexture ) in PS_SaveTranslateDefineSave()
1747 gs_stack[gs_stack_top].gs_texture = currenttexture; in PS_SaveTranslateDefineSave()
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H A Dz50.c66 static TEXTURE_NUM currenttexture; /* texture of most recent atom */ variable
602 gs_stack[gs_stack_top].gs_texture = currenttexture; in PDF_SaveGraphicState()
632 currenttexture = gs_stack[gs_stack_top].gs_texture; in PDF_RestoreGraphicState()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmisc.c429 if (currenttexture >= (GLuint)last_tex) in D_ClearOpenGLTextures()
430 currenttexture = GL_UNUSED_TEXTURE; in D_ClearOpenGLTextures()
H A Dgl_rsurf.c1065 currenttexture = GL_UNUSED_TEXTURE; in R_DrawBrushModel()
1314 currenttexture = GL_UNUSED_TEXTURE; in R_DrawWorld()
H A Dgl_rmain.c38 GLuint currenttexture = GL_UNUSED_TEXTURE; // to avoid unnecessary texture sets variable
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_rmisc.c428 if (currenttexture >= (GLuint)last_tex) in D_ClearOpenGLTextures()
429 currenttexture = GL_UNUSED_TEXTURE; in D_ClearOpenGLTextures()
H A Dgl_rsurf.c1137 currenttexture = GL_UNUSED_TEXTURE; in R_DrawBrushModel()
1387 currenttexture = GL_UNUSED_TEXTURE; in R_DrawWorld()
H A Dgl_rmain.c38 GLuint currenttexture = GL_UNUSED_TEXTURE; // to avoid unnecessary texture sets variable
/dports/games/tenebrae/tenebrae_0/
H A Dglquake2.h177 extern int currenttexture;
H A Dgl_rsurf.c1613 currenttexture = -1; in R_DrawBrushModel()
1769 currenttexture = -1; in R_DrawBrushModelCaustics()
1856 currenttexture = -1; in R_DrawBrushModelAmbient()
2156 currenttexture = -1; in R_InitDrawWorld()
H A Dgl_draw.c97 if (currenttexture == texnum) in GL_Bind()
99 currenttexture = texnum; in GL_Bind()
2215 cnttextures[oldtarget-GL_TEXTURE0_ARB] = currenttexture; in GL_SelectTexture()
2216 currenttexture = cnttextures[target-GL_TEXTURE0_ARB]; in GL_SelectTexture()
H A Dgl_bumpmap.c796 currenttexture = -1; in R_DrawBrushObjectLight()
H A Dgl_shadow.c847 currenttexture = -1; in R_MarkBrushModelSurfaces()
H A Dglquake.h296 extern int currenttexture;
H A Dgl_rmain.c41 int currenttexture = -1; // to avoid unnecessary texture sets variable
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_draw.c83 if (currenttexture == texnum) in GL_Bind()
85 currenttexture = texnum; in GL_Bind()
1331 cnttextures[gl_oldtarget-TEXTURE0_SGIS] = currenttexture; in GL_SelectTexture()
1332 currenttexture = cnttextures[target-TEXTURE0_SGIS]; in GL_SelectTexture()
H A Dglquake.h201 extern int currenttexture;
H A Dgl_rsurf.c1007 currenttexture = -1; in R_DrawBrushModel()
1286 currenttexture = -1; in R_DrawWorld()
H A Dgl_rmain.c41 int currenttexture = -1; // to avoid unnecessary texture sets variable
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/common/
H A Dsphere-designer.c1774 currenttexture (void) in currenttexture() function
1870 setvals (currenttexture ()); in selectitem()
1905 texture *t = currenttexture (); in duptexture()
2338 t = currenttexture (); in selecttexture()
2357 t = currenttexture (); in selecttype()
2377 t = currenttexture (); in getscales()
2408 texture *t = currenttexture (); in color1_changed()
2428 texture *t = currenttexture (); in color2_changed()
2451 texture *t = currenttexture (); in drawcolor1()
2475 texture *t = currenttexture (); in drawcolor2()