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Searched refs:currframenum (Results 1 – 2 of 2) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Ddemo.cpp238 currframenum = 1; in StartDemoPlaying()
282 while (timings[currframenum] < (Timer::fTime - start_demo_time)) in NewFrame()
284 if (++currframenum >= numframes) in NewFrame()
290 currframenum = 1; in NewFrame()
302 timeframe_b = timings[currframenum]; in NewFrame()
303 timeframe_a = timings[currframenum-1]; in NewFrame()
314 VectorSub(cam_positions[currframenum], cam_positions[currframenum-1], interpol_vect); in NewFrame()
317 VectorSub(cam_rotations[currframenum], cam_rotations[currframenum-1], interpol_vect); in NewFrame()
331 VectorScale(cam_positions[currframenum-1], a, interpol_vect); in NewFrame()
336 VectorScale(cam_rotations[currframenum-1], a, interpol_vect); in NewFrame()
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H A Ddemo.h131 int currframenum; /**< Current frame number (playing only) */ variable