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Searched refs:cursky (Results 1 – 5 of 5) sorted by relevance

/dports/games/atanks/atanks-6.5/src/
H A Dgameloop.cpp1531 global.cursky = (rand () % SKIES) in set_level_settings()
1534 if (!env.gfxData.sky_gradient_strips[global.cursky]) { in set_level_settings()
1537 env.gfxData.sky_gradient_strips[global.cursky] in set_level_settings()
1538 = create_gradient_strip (sky_gradients[global.cursky], in set_level_settings()
1544 BITMAP* sky_gradient_strip = env.gfxData.sky_gradient_strips[global.cursky]; in set_level_settings()
1585 global.cursky = (rand () % SKIES) in set_level_settings()
1588 if (!env.gfxData.sky_gradient_strips[global.cursky]) { in set_level_settings()
1591 env.gfxData.sky_gradient_strips[global.cursky] in set_level_settings()
1592 = create_gradient_strip (sky_gradients[global.cursky], in set_level_settings()
1597 sky_gradient_strip = env.gfxData.sky_gradient_strips[global.cursky]; in set_level_settings()
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H A Dglobaldata.h179 int32_t cursky = 0; variable
H A Dclient.cpp388 generate_sky (nullptr, sky_gradients[global.cursky], in Create_Sky()
/dports/games/sauerbraten/sauerbraten/data/
H A Dmenus.cfg995 looplist cursky $arg1 [
996 guibutton $cursky (concat skybox $cursky) //"cube"
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp736 static int16_t cursky; variable
1136 pth = texcache_fetch(cursky, 0, 0, DAMETH_NOMASK); in polymer_drawrooms()
1846 polymer_drawsky(cursky, curskypal, curskyshade); in polymer_displayrooms()
4211 cursky = sector[i].ceilingpicnum; in polymer_getsky()
4215 getpsky(cursky, &horizfrac, NULL, NULL, NULL); in polymer_getsky()