Searched refs:cursky (Results 1 – 5 of 5) sorted by relevance
/dports/games/atanks/atanks-6.5/src/ |
H A D | gameloop.cpp | 1531 global.cursky = (rand () % SKIES) in set_level_settings() 1534 if (!env.gfxData.sky_gradient_strips[global.cursky]) { in set_level_settings() 1537 env.gfxData.sky_gradient_strips[global.cursky] in set_level_settings() 1538 = create_gradient_strip (sky_gradients[global.cursky], in set_level_settings() 1544 BITMAP* sky_gradient_strip = env.gfxData.sky_gradient_strips[global.cursky]; in set_level_settings() 1585 global.cursky = (rand () % SKIES) in set_level_settings() 1588 if (!env.gfxData.sky_gradient_strips[global.cursky]) { in set_level_settings() 1591 env.gfxData.sky_gradient_strips[global.cursky] in set_level_settings() 1592 = create_gradient_strip (sky_gradients[global.cursky], in set_level_settings() 1597 sky_gradient_strip = env.gfxData.sky_gradient_strips[global.cursky]; in set_level_settings() [all …]
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H A D | globaldata.h | 179 int32_t cursky = 0; variable
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H A D | client.cpp | 388 generate_sky (nullptr, sky_gradients[global.cursky], in Create_Sky()
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/dports/games/sauerbraten/sauerbraten/data/ |
H A D | menus.cfg | 995 looplist cursky $arg1 [ 996 guibutton $cursky (concat skybox $cursky) //"cube"
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymer.cpp | 736 static int16_t cursky; variable 1136 pth = texcache_fetch(cursky, 0, 0, DAMETH_NOMASK); in polymer_drawrooms() 1846 polymer_drawsky(cursky, curskypal, curskyshade); in polymer_displayrooms() 4211 cursky = sector[i].ceilingpicnum; in polymer_getsky() 4215 getpsky(cursky, &horizfrac, NULL, NULL, NULL); in polymer_getsky()
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