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Searched refs:cursor_se (Results 1 – 11 of 11) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h93 Sound cursor_se = Sound{ "" };
163 && l.cursor_se == r.cursor_se
228 ForEachString(obj.cursor_se, f, &ctx30);
H A Dsystem.h200 Sound cursor_se; variable
301 && l.cursor_se == r.cursor_se
391 ForEachString(obj.cursor_se, f, &ctx22);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp300 return GetAudio(data.cursor_se, dbsys->cursor_se); in GetSystemSE()
332 SetAudio(data.cursor_se, dbsys->cursor_se, std::move(sfx)); in SetSystemSE()
H A Dplayer.cpp1242 const auto& cursor_se = db->system.cursor_se.name; in GetEncoding() local
1257 if (!Utils::StringIsAscii(cursor_se)) { in GetEncoding()
1259 check_okay += FileFinder::FindSound(lcf::ReaderUtil::Recode(cursor_se, enc)).empty() ? 0 : 1; in GetEncoding()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp57 os << ", cursor_se="<< obj.cursor_se; in operator <<()
H A Dlsd_savesystem.cpp239 &rpg::SaveSystem::cursor_se,
240 LSD_Reader::ChunkSaveSystem::cursor_se,
H A Drpg_system.cpp49 os << ", cursor_se="<< obj.cursor_se; in operator <<()
H A Dldb_system.cpp183 &rpg::System::cursor_se,
184 LDB_Reader::ChunkSystem::cursor_se,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h114 cursor_se = 0x5B, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1294 cursor_se = 0x29, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv544 System,cursor_se,f,Sound,0x29,,1,0,rpg::Sound
741 SaveSystem,cursor_se,f,Sound,0x5B,"Sound{ """" }",1,0,