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Searched refs:curtex (Results 1 – 25 of 28) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A DLegacyAtlasAlloc.cpp66 SAtlasEntry* curtex = memtextures[a]; in Allocate() local
73 max.y += curtex->size.y + TEXMARGIN; in Allocate()
94 if ((thisSub.front().x + curtex->size.x + TEXMARGIN) > atlasSize.x) { in Allocate()
98 if (thisSub.front().y + curtex->size.y > max.y) { in Allocate()
105 curtex->texCoords.x1 = thisSub.front().x; in Allocate()
106 curtex->texCoords.y1 = thisSub.front().y; in Allocate()
107 curtex->texCoords.x2 = thisSub.front().x + curtex->size.x - 1; in Allocate()
108 curtex->texCoords.y2 = thisSub.front().y + curtex->size.y - 1; in Allocate()
110 cur.x = thisSub.front().x + curtex->size.x + TEXMARGIN; in Allocate()
115 if ((thisSub.front().y + curtex->size.y + TEXMARGIN) < max.y) { in Allocate()
[all …]
H A DRowAtlasAlloc.cpp102 for (auto& curtex: memtextures) { in Allocate() local
103 Row* row = FindRow(curtex->size.x + ATLAS_PADDING, curtex->size.y + ATLAS_PADDING); in Allocate()
109 curtex->texCoords.x1 = row->width; in Allocate()
110 curtex->texCoords.y1 = row->position; in Allocate()
111 curtex->texCoords.x2 = row->width + curtex->size.x; in Allocate()
112 curtex->texCoords.y2 = row->position + curtex->size.y; in Allocate()
113 row->width += curtex->size.x + ATLAS_PADDING; in Allocate()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_parallax.cpp38 int curtex = -1; in DrawParallax() local
50 if(newtex != curtex) in DrawParallax()
52 curtex = newtex; in DrawParallax()
53 skytex = PM_GetTexture(startpage - curtex); in DrawParallax()
H A Dwl_floorceiling.cpp94 FTextureID curtex = spot->sector->texture[floor ? MapSector::Floor : MapSector::Ceiling]; in R_DrawPlane() local
95 if (curtex != lasttex && curtex.isValid()) in R_DrawPlane()
97 FTexture * const texture = TexMan(curtex); in R_DrawPlane()
98 lasttex = curtex; in R_DrawPlane()
/dports/games/cube/cube_source/src/
H A Drendergl.cpp107 int curtex = 0; variable
152 loopi(curtex) // lazily happens once per "texture" command, basically in lookuptexture()
163 if(curtex==MAXTEX) fatal("loaded too many textures"); in lookuptexture()
165 int tnum = curtex+FIRSTTEX; in lookuptexture()
166 strcpy_s(texname[curtex], mapname[tex][frame]); in lookuptexture()
168 sprintf_sd(name)("packages%c%s", PATHDIV, texname[curtex]); in lookuptexture()
173 texx[curtex] = xs; in lookuptexture()
174 texy[curtex] = ys; in lookuptexture()
175 curtex++; in lookuptexture()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Dfxman.cpp148 fx_texture_s *curtex = &tex.back(); in loadMTL() local
150 curtex->texobject = NULL; in loadMTL()
151 curtex->name = value; in loadMTL()
152 curtex->type = GL_TEXTURE_2D; in loadMTL()
280 fx_texture_s *curtex = &tex.back(); in loadFX() local
282 curtex->texobject = nullptr; in loadFX()
292 curtex->name = token; in loadFX()
342 curtex->type = GL_TEXTURE_2D; in loadFX()
344 curtex->type = GL_TEXTURE_3D; in loadFX()
346 curtex->type = GL_TEXTURE_CUBE_MAP; in loadFX()
[all …]
/dports/games/tesseract-data/tesseract/src/engine/
H A Daa.cpp16 GLuint prevtex, curtex, fbo[2]; member
19 tqaaview() : frame(0), prevtex(0), curtex(0) in tqaaview()
27 if(curtex) { glDeleteTextures(1, &curtex); curtex = 0; } in cleanup()
35 if(!curtex) glGenTextures(1, &curtex); in setup()
37 createtexture(curtex, w, h, NULL, 3, 1, GL_RGBA8, GL_TEXTURE_RECTANGLE); in setup()
42 GLuint tex = i ? prevtex : curtex; in setup()
80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve()
82 glBindTexture(GL_TEXTURE_RECTANGLE, frame ? prevtex : curtex); in resolve()
92 swap(curtex, prevtex); in resolve()
H A Drenderva.cpp1186 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local
1189 geombatch &b = geombatches.add(geombatch(texs[curtex], offset, va)); in mergetexs()
1190 offset += texs[curtex].length; in mergetexs()
1231 while(++curtex < numtexs); in mergetexs()
1397 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local
1400 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
2065 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergedecals() local
2068 decalbatch &b = decalbatches.add(decalbatch(texs[curtex], offset, va)); in mergedecals()
2069 offset += texs[curtex].length; in mergedecals()
2110 while(++curtex < numtexs); in mergedecals()
/dports/games/tesseract/tesseract/src/engine/
H A Daa.cpp16 GLuint prevtex, curtex, fbo[2]; member
19 tqaaview() : frame(0), prevtex(0), curtex(0) in tqaaview()
27 if(curtex) { glDeleteTextures(1, &curtex); curtex = 0; } in cleanup()
35 if(!curtex) glGenTextures(1, &curtex); in setup()
37 createtexture(curtex, w, h, NULL, 3, 1, GL_RGBA8, GL_TEXTURE_RECTANGLE); in setup()
42 GLuint tex = i ? prevtex : curtex; in setup()
80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve()
82 glBindTexture(GL_TEXTURE_RECTANGLE, frame ? prevtex : curtex); in resolve()
92 swap(curtex, prevtex); in resolve()
H A Drenderva.cpp1186 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local
1189 geombatch &b = geombatches.add(geombatch(texs[curtex], offset, va)); in mergetexs()
1190 offset += texs[curtex].length; in mergetexs()
1231 while(++curtex < numtexs); in mergetexs()
1397 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local
1400 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
2065 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergedecals() local
2068 decalbatch &b = decalbatches.add(decalbatch(texs[curtex], offset, va)); in mergedecals()
2069 offset += texs[curtex].length; in mergedecals()
2110 while(++curtex < numtexs); in mergedecals()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dfontstash.cpp778 struct sth_texture* curtex = NULL; in sth_delete() local
787 curtex = tex; in sth_delete()
789 if (curtex->id) in sth_delete()
790 glDeleteTextures(1, &curtex->id); in sth_delete()
791 free(curtex); in sth_delete()
796 curtex = tex; in sth_delete()
798 if (curtex->id) in sth_delete()
799 glDeleteTextures(1, &curtex->id); in sth_delete()
800 free(curtex); in sth_delete()
/dports/games/excido/excido-0.1.5c/src/
H A DVisual.cpp99 strcpy(curtex,"NOTHING"); in Visual()
400 if(!strcmp(filename,curtex)) in UseTexture()
407 strcpy(curtex,filename); in UseTexture()
440 if(!strcmp(curtex,filename)) in UnLoadTexture()
441 strcpy(curtex,"NOTHING"); in UnLoadTexture()
597 strcpy(curtex,"NOTHING"); in SDL_GL_LoadTexture()
H A DVisual.h21 char curtex[128]; variable
/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/opengl/
H A Dmgopenglshade.c533 if(mgoglc->curtex == tu) { in mgopengl_txpurge()
538 mgoglc->curtex = NULL; in mgopengl_txpurge()
617 if ((tu = _mgopenglc->curtex) && in mgopengl_needtexture()
744 _mgopenglc->curtex = tu; in mgopengl_needtexture()
747 if (_mgopenglc->curtex != tu) { in mgopengl_needtexture()
756 _mgopenglc->curtex = tu; in mgopengl_needtexture()
H A DmgopenglP.h102 TxUser *curtex; /* Currently-bound texture (NULL if none) */ member
H A Dmgopengl.c1269 if (_mgopenglc->tevbound && _mgopenglc->curtex->tx != mastk_next->ap.tex) { in mgopengl_popappearance()
1379 if (_mgopenglc->tevbound && _mgopenglc->curtex->tx != ap->tex) { in mgopengl_setappearance()
1412 if (_mgopenglc->tevbound && _mgopenglc->curtex->tx != ap->tex) { in mgopengl_taggedappearance()
1529 ctx->curtex = NULL; in mgopengl_newcontext()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/MSVC/
H A DBackBufDD.cpp486 LPDIRECTDRAWSURFACE7 curtex = m_Tex.front(); in DrawQuad() local
499 if (curtex->GetDC(&sdc) == DD_OK) in DrawQuad()
508 curtex->ReleaseDC(sdc); in DrawQuad()
509 curtex->Release(); in DrawQuad()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A Dfontstash.cpp856 struct sth_texture* curtex = NULL; in sth_delete() local
865 curtex = tex; in sth_delete()
869 stash->m_renderCallbacks->updateTexture(curtex, 0, 0, 0); in sth_delete()
870 free(curtex); in sth_delete()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A Dfontstash.cpp856 struct sth_texture* curtex = NULL; in sth_delete() local
865 curtex = tex; in sth_delete()
869 stash->m_renderCallbacks->updateTexture(curtex, 0, 0, 0); in sth_delete()
870 free(curtex); in sth_delete()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dvo_gl.c393 GLuint *curtex; in genEOSD() local
431 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD()
447 mpglBindTexture(gl_target, *curtex++); in genEOSD()
457 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD()
474 mpglBindTexture(gl_target, *curtex++); in genEOSD()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dvo_gl.c393 GLuint *curtex; in genEOSD() local
431 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD()
447 mpglBindTexture(gl_target, *curtex++); in genEOSD()
457 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD()
474 mpglBindTexture(gl_target, *curtex++); in genEOSD()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp966 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local
969 geombatch &b = geombatches.add(geombatch(texs[curtex], edata, va)); in mergetexs()
970 edata += texs[curtex].length[1]; in mergetexs()
1011 while(++curtex < numtexs); in mergetexs()
1182 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local
1185 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp1335 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local
1338 geombatch &b = geombatches.add(geombatch(texs[curtex], offset, va)); in mergetexs()
1339 offset += texs[curtex].length; in mergetexs()
1380 while(++curtex < numtexs); in mergetexs()
1587 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local
1590 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
2267 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergedecals() local
2270 decalbatch &b = decalbatches.add(decalbatch(texs[curtex], offset, va)); in mergedecals()
2271 offset += texs[curtex].length; in mergedecals()
2312 while(++curtex < numtexs); in mergedecals()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp994 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local
997 geombatch &b = geombatches.add(geombatch(texs[curtex], edata, va)); in mergetexs()
998 edata += texs[curtex].length[1]; in mergetexs()
1039 while(++curtex < numtexs); in mergetexs()
1217 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local
1220 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1019 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local
1022 geombatch &b = geombatches.add(geombatch(texs[curtex], edata, va)); in mergetexs()
1023 edata += texs[curtex].length[5]; in mergetexs()
1064 while(++curtex < numtexs); in mergetexs()
1320 Texture *curtex = blankgeom ? blanktexture : in changeslottmus() local
1324 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changeslottmus()

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