/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | LegacyAtlasAlloc.cpp | 66 SAtlasEntry* curtex = memtextures[a]; in Allocate() local 73 max.y += curtex->size.y + TEXMARGIN; in Allocate() 94 if ((thisSub.front().x + curtex->size.x + TEXMARGIN) > atlasSize.x) { in Allocate() 98 if (thisSub.front().y + curtex->size.y > max.y) { in Allocate() 105 curtex->texCoords.x1 = thisSub.front().x; in Allocate() 106 curtex->texCoords.y1 = thisSub.front().y; in Allocate() 107 curtex->texCoords.x2 = thisSub.front().x + curtex->size.x - 1; in Allocate() 108 curtex->texCoords.y2 = thisSub.front().y + curtex->size.y - 1; in Allocate() 110 cur.x = thisSub.front().x + curtex->size.x + TEXMARGIN; in Allocate() 115 if ((thisSub.front().y + curtex->size.y + TEXMARGIN) < max.y) { in Allocate() [all …]
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H A D | RowAtlasAlloc.cpp | 102 for (auto& curtex: memtextures) { in Allocate() local 103 Row* row = FindRow(curtex->size.x + ATLAS_PADDING, curtex->size.y + ATLAS_PADDING); in Allocate() 109 curtex->texCoords.x1 = row->width; in Allocate() 110 curtex->texCoords.y1 = row->position; in Allocate() 111 curtex->texCoords.x2 = row->width + curtex->size.x; in Allocate() 112 curtex->texCoords.y2 = row->position + curtex->size.y; in Allocate() 113 row->width += curtex->size.x + ATLAS_PADDING; in Allocate()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_parallax.cpp | 38 int curtex = -1; in DrawParallax() local 50 if(newtex != curtex) in DrawParallax() 52 curtex = newtex; in DrawParallax() 53 skytex = PM_GetTexture(startpage - curtex); in DrawParallax()
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H A D | wl_floorceiling.cpp | 94 FTextureID curtex = spot->sector->texture[floor ? MapSector::Floor : MapSector::Ceiling]; in R_DrawPlane() local 95 if (curtex != lasttex && curtex.isValid()) in R_DrawPlane() 97 FTexture * const texture = TexMan(curtex); in R_DrawPlane() 98 lasttex = curtex; in R_DrawPlane()
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/dports/games/cube/cube_source/src/ |
H A D | rendergl.cpp | 107 int curtex = 0; variable 152 loopi(curtex) // lazily happens once per "texture" command, basically in lookuptexture() 163 if(curtex==MAXTEX) fatal("loaded too many textures"); in lookuptexture() 165 int tnum = curtex+FIRSTTEX; in lookuptexture() 166 strcpy_s(texname[curtex], mapname[tex][frame]); in lookuptexture() 168 sprintf_sd(name)("packages%c%s", PATHDIV, texname[curtex]); in lookuptexture() 173 texx[curtex] = xs; in lookuptexture() 174 texy[curtex] = ys; in lookuptexture() 175 curtex++; in lookuptexture()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/ |
H A D | fxman.cpp | 148 fx_texture_s *curtex = &tex.back(); in loadMTL() local 150 curtex->texobject = NULL; in loadMTL() 151 curtex->name = value; in loadMTL() 152 curtex->type = GL_TEXTURE_2D; in loadMTL() 280 fx_texture_s *curtex = &tex.back(); in loadFX() local 282 curtex->texobject = nullptr; in loadFX() 292 curtex->name = token; in loadFX() 342 curtex->type = GL_TEXTURE_2D; in loadFX() 344 curtex->type = GL_TEXTURE_3D; in loadFX() 346 curtex->type = GL_TEXTURE_CUBE_MAP; in loadFX() [all …]
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | aa.cpp | 16 GLuint prevtex, curtex, fbo[2]; member 19 tqaaview() : frame(0), prevtex(0), curtex(0) in tqaaview() 27 if(curtex) { glDeleteTextures(1, &curtex); curtex = 0; } in cleanup() 35 if(!curtex) glGenTextures(1, &curtex); in setup() 37 createtexture(curtex, w, h, NULL, 3, 1, GL_RGBA8, GL_TEXTURE_RECTANGLE); in setup() 42 GLuint tex = i ? prevtex : curtex; in setup() 80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve() 82 glBindTexture(GL_TEXTURE_RECTANGLE, frame ? prevtex : curtex); in resolve() 92 swap(curtex, prevtex); in resolve()
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H A D | renderva.cpp | 1186 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local 1189 geombatch &b = geombatches.add(geombatch(texs[curtex], offset, va)); in mergetexs() 1190 offset += texs[curtex].length; in mergetexs() 1231 while(++curtex < numtexs); in mergetexs() 1397 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local 1400 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen() 2065 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergedecals() local 2068 decalbatch &b = decalbatches.add(decalbatch(texs[curtex], offset, va)); in mergedecals() 2069 offset += texs[curtex].length; in mergedecals() 2110 while(++curtex < numtexs); in mergedecals()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | aa.cpp | 16 GLuint prevtex, curtex, fbo[2]; member 19 tqaaview() : frame(0), prevtex(0), curtex(0) in tqaaview() 27 if(curtex) { glDeleteTextures(1, &curtex); curtex = 0; } in cleanup() 35 if(!curtex) glGenTextures(1, &curtex); in setup() 37 createtexture(curtex, w, h, NULL, 3, 1, GL_RGBA8, GL_TEXTURE_RECTANGLE); in setup() 42 GLuint tex = i ? prevtex : curtex; in setup() 80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve() 82 glBindTexture(GL_TEXTURE_RECTANGLE, frame ? prevtex : curtex); in resolve() 92 swap(curtex, prevtex); in resolve()
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H A D | renderva.cpp | 1186 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local 1189 geombatch &b = geombatches.add(geombatch(texs[curtex], offset, va)); in mergetexs() 1190 offset += texs[curtex].length; in mergetexs() 1231 while(++curtex < numtexs); in mergetexs() 1397 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local 1400 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen() 2065 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergedecals() local 2068 decalbatch &b = decalbatches.add(decalbatch(texs[curtex], offset, va)); in mergedecals() 2069 offset += texs[curtex].length; in mergedecals() 2110 while(++curtex < numtexs); in mergedecals()
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | fontstash.cpp | 778 struct sth_texture* curtex = NULL; in sth_delete() local 787 curtex = tex; in sth_delete() 789 if (curtex->id) in sth_delete() 790 glDeleteTextures(1, &curtex->id); in sth_delete() 791 free(curtex); in sth_delete() 796 curtex = tex; in sth_delete() 798 if (curtex->id) in sth_delete() 799 glDeleteTextures(1, &curtex->id); in sth_delete() 800 free(curtex); in sth_delete()
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/dports/games/excido/excido-0.1.5c/src/ |
H A D | Visual.cpp | 99 strcpy(curtex,"NOTHING"); in Visual() 400 if(!strcmp(filename,curtex)) in UseTexture() 407 strcpy(curtex,filename); in UseTexture() 440 if(!strcmp(curtex,filename)) in UnLoadTexture() 441 strcpy(curtex,"NOTHING"); in UnLoadTexture() 597 strcpy(curtex,"NOTHING"); in SDL_GL_LoadTexture()
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H A D | Visual.h | 21 char curtex[128]; variable
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/dports/graphics/geomview/geomview-1.9.5/src/lib/mg/opengl/ |
H A D | mgopenglshade.c | 533 if(mgoglc->curtex == tu) { in mgopengl_txpurge() 538 mgoglc->curtex = NULL; in mgopengl_txpurge() 617 if ((tu = _mgopenglc->curtex) && in mgopengl_needtexture() 744 _mgopenglc->curtex = tu; in mgopengl_needtexture() 747 if (_mgopenglc->curtex != tu) { in mgopengl_needtexture() 756 _mgopenglc->curtex = tu; in mgopengl_needtexture()
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H A D | mgopenglP.h | 102 TxUser *curtex; /* Currently-bound texture (NULL if none) */ member
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H A D | mgopengl.c | 1269 if (_mgopenglc->tevbound && _mgopenglc->curtex->tx != mastk_next->ap.tex) { in mgopengl_popappearance() 1379 if (_mgopenglc->tevbound && _mgopenglc->curtex->tx != ap->tex) { in mgopengl_setappearance() 1412 if (_mgopenglc->tevbound && _mgopenglc->curtex->tx != ap->tex) { in mgopengl_taggedappearance() 1529 ctx->curtex = NULL; in mgopengl_newcontext()
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/MSVC/ |
H A D | BackBufDD.cpp | 486 LPDIRECTDRAWSURFACE7 curtex = m_Tex.front(); in DrawQuad() local 499 if (curtex->GetDC(&sdc) == DD_OK) in DrawQuad() 508 curtex->ReleaseDC(sdc); in DrawQuad() 509 curtex->Release(); in DrawQuad()
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | fontstash.cpp | 856 struct sth_texture* curtex = NULL; in sth_delete() local 865 curtex = tex; in sth_delete() 869 stash->m_renderCallbacks->updateTexture(curtex, 0, 0, 0); in sth_delete() 870 free(curtex); in sth_delete()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | fontstash.cpp | 856 struct sth_texture* curtex = NULL; in sth_delete() local 865 curtex = tex; in sth_delete() 869 stash->m_renderCallbacks->updateTexture(curtex, 0, 0, 0); in sth_delete() 870 free(curtex); in sth_delete()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | vo_gl.c | 393 GLuint *curtex; in genEOSD() local 431 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD() 447 mpglBindTexture(gl_target, *curtex++); in genEOSD() 457 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD() 474 mpglBindTexture(gl_target, *curtex++); in genEOSD()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | vo_gl.c | 393 GLuint *curtex; in genEOSD() local 431 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD() 447 mpglBindTexture(gl_target, *curtex++); in genEOSD() 457 for (i = eosd_image_first(imgs), curtex = eosdtex; i; i = eosd_image_next(imgs)) { in genEOSD() 474 mpglBindTexture(gl_target, *curtex++); in genEOSD()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 966 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local 969 geombatch &b = geombatches.add(geombatch(texs[curtex], edata, va)); in mergetexs() 970 edata += texs[curtex].length[1]; in mergetexs() 1011 while(++curtex < numtexs); in mergetexs() 1182 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local 1185 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 1335 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local 1338 geombatch &b = geombatches.add(geombatch(texs[curtex], offset, va)); in mergetexs() 1339 offset += texs[curtex].length; in mergetexs() 1380 while(++curtex < numtexs); in mergetexs() 1587 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local 1590 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen() 2267 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergedecals() local 2270 decalbatch &b = decalbatches.add(decalbatch(texs[curtex], offset, va)); in mergedecals() 2271 offset += texs[curtex].length; in mergedecals() 2312 while(++curtex < numtexs); in mergedecals()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 994 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local 997 geombatch &b = geombatches.add(geombatch(texs[curtex], edata, va)); in mergetexs() 998 edata += texs[curtex].length[1]; in mergetexs() 1039 while(++curtex < numtexs); in mergetexs() 1217 …Texture *curtex = !cur.texgenslot || cur.texgenslot->sts.empty() ? notexture : cur.texgenslot->sts… in changetexgen() local 1220 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changetexgen()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1019 int prevbatch = -1, curbatch = firstbatch, curtex = 0; in mergetexs() local 1022 geombatch &b = geombatches.add(geombatch(texs[curtex], edata, va)); in mergetexs() 1023 edata += texs[curtex].length[5]; in mergetexs() 1064 while(++curtex < numtexs); in mergetexs() 1320 Texture *curtex = blankgeom ? blanktexture : in changeslottmus() local 1324 (curtex->xs != tex->xs || curtex->ys != tex->ys || in changeslottmus()
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