Searched refs:curveHeight (Results 1 – 13 of 13) sorted by relevance
468 float curveHeight = heights[1]; in recordLeftJoinIfNotEmpty() local469 if (curveHeight * fCurrStrokeRadius < kMaxErrorFromLinearization) { in recordLeftJoinIfNotEmpty()475 float w = curveHeight / (controlPointHeight - curveHeight); in recordLeftJoinIfNotEmpty()
78 Float curveHeight = borderRadiusA - aBorderWidthH / 2.0; in DetermineType() local81 Float borderLength = M_PI * curveHeight / 2.0f; in DetermineType()
79 Float curveHeight = borderRadiusA - aBorderWidthH / 2.0; in DetermineType() local82 Float borderLength = M_PI * curveHeight / 2.0f; in DetermineType()
77 Float curveHeight = borderRadiusA - aBorderWidthH / 2.0; in DetermineType() local80 Float borderLength = M_PI * curveHeight / 2.0f; in DetermineType()
43 assert.strictEqual(bezierUI.curveHeight(), 2, 'curve height was not calculated correctly');