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Searched refs:curvedPath (Results 1 – 3 of 3) sorted by relevance

/dports/print/texlive-base/texlive-20150521-source/texk/dvisvgm/dvisvgm-1.9.2/src/
H A DPathClipper.cpp161 void PathClipper::flatten (const CurvedPath &curvedPath, Polygons &polygons) { in flatten() argument
163 curvedPath.iterate(flattenActions, false); in flatten()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/
H A DPolylinePanel.java228 final Shape curvedPath = new Arc2D.Float(-7, 6, 80, 40, 47, 86, Arc2D.OPEN); in createComponents() local
256 g2D.draw(curvedPath); in createComponents()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c1534 VECTORCH curvedPath; in NPCFindCurveToEdgePoint() local
1559 curvedPath.vx = myPolyEdgeDirections[edgeIndex].vx + dirnToCentre.vx; in NPCFindCurveToEdgePoint()
1560 curvedPath.vz = myPolyEdgeDirections[edgeIndex].vz + dirnToCentre.vz; in NPCFindCurveToEdgePoint()
1561 curvedPath.vy = 0; in NPCFindCurveToEdgePoint()
1562 Normalise(&curvedPath); in NPCFindCurveToEdgePoint()
1563 *velocityDirection = curvedPath; in NPCFindCurveToEdgePoint()