Searched refs:curvedPath (Results 1 – 3 of 3) sorted by relevance
161 void PathClipper::flatten (const CurvedPath &curvedPath, Polygons &polygons) { in flatten() argument163 curvedPath.iterate(flattenActions, false); in flatten()
228 final Shape curvedPath = new Arc2D.Float(-7, 6, 80, 40, 47, 86, Arc2D.OPEN); in createComponents() local256 g2D.draw(curvedPath); in createComponents()
1534 VECTORCH curvedPath; in NPCFindCurveToEdgePoint() local1559 curvedPath.vx = myPolyEdgeDirections[edgeIndex].vx + dirnToCentre.vx; in NPCFindCurveToEdgePoint()1560 curvedPath.vz = myPolyEdgeDirections[edgeIndex].vz + dirnToCentre.vz; in NPCFindCurveToEdgePoint()1561 curvedPath.vy = 0; in NPCFindCurveToEdgePoint()1562 Normalise(&curvedPath); in NPCFindCurveToEdgePoint()1563 *velocityDirection = curvedPath; in NPCFindCurveToEdgePoint()