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/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp289 int curvelump; in S_Init() local
301 curvelump = Wads.CheckNumForName ("SNDCURVE"); in S_Init()
302 if (curvelump >= 0) in S_Init()
304 S_SoundCurveSize = Wads.LumpLength (curvelump); in S_Init()
306 Wads.ReadLump(curvelump, S_SoundCurve); in S_Init()