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Searched refs:curweapon (Results 1 – 12 of 12) sorted by relevance

/dports/games/jfk/jfk-0.1.1/src/server/
H A Dperson_s.cc48 if (curweapon != o->curweapon) in diffstring()
49 oss << "curweapon=" << curweapon << ' '; in diffstring()
53 if (ammo[curweapon] != o->ammo[o->curweapon]) in diffstring()
73 if (reload_time <= 0.0 && firing && ammo[curweapon] > 0) in action()
80 ret = new bullet(curweapon, this); in action()
81 ret->x = x + (r + bulletdata[curweapon].r + 2) * dx; in action()
82 ret->y = y + (r + bulletdata[curweapon].r + 2) * dy; in action()
86 reload_time = bulletdata[curweapon].reload_time; in action()
87 ammo[curweapon]--; in action()
145 ammo[curweapon] += 50 / bulletdata[curweapon].ammo_cost; in collide_with_item()
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H A Dserver.cc365 p->curweapon = (p->curweapon + 1) % JFK::MAX_WEAPON; in handle_requests()
367 while (!p->hasweapon[p->curweapon]); in handle_requests()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dp_arms.cpp131 int level = curweapon->level; in FireWeapon()
134 if (curweapon->firerate[level] != 0) in FireWeapon()
137 if (curweapon->firetimer) in FireWeapon()
143 curweapon->firetimer = curweapon->firerate[level]; in FireWeapon()
153 if (curweapon->maxammo > 0 && curweapon->ammo <= 0) in FireWeapon()
166 if (curweapon->ammo) in FireWeapon()
167 curweapon->ammo--; in FireWeapon()
223 int level = curweapon->level; in RunWeapon()
232 (curweapon->ammo < curweapon->maxammo) && \ in RunWeapon()
246 curweapon->rechargetimer = 0; in RunWeapon()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dp_arms.cpp582 int level = curweapon->level; in FireWeapon()
585 if (curweapon->firerate[level] != 0) in FireWeapon()
608 if (curweapon->maxammo > 0 && curweapon->ammo <= 0) in FireWeapon()
621 if (curweapon->ammo) in FireWeapon()
622 curweapon->ammo--; in FireWeapon()
679 int level = curweapon->level; in RunWeapon()
689 if ((curweapon->rechargerate[level]) && (curweapon->ammo < curweapon->maxammo) && !firing) in RunWeapon()
692 int rate = curweapon->rechargerate[level]; in RunWeapon()
700 if (++curweapon->rechargetimer >= rate) in RunWeapon()
702 curweapon->rechargetimer = 0; in RunWeapon()
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/dports/games/jfk/jfk-0.1.1/src/lib/
H A Dperson.cc13 : name(iname), health(100), curweapon(WATERGUN), in person()
36 << " curweapon=" << curweapon << " weapons=" << weapons in tostring()
38 << " health=" << health << " ammo=" << ammo[curweapon] in tostring()
61 else if (id == "curweapon") curweapon = strtoint(value(arg)); in fromstring()
H A Dperson.h28 int curweapon; variable
/dports/games/jfk/jfk-0.1.1/src/client/
H A Dpanel.cc73 (pers->curweapon != last_weapon)) in draw()
77 last_weapon = pers->curweapon; in draw()
113 if ( pers->curweapon == i) in draw()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dweapon.cpp73 weapon *curweapon = player1->weaponsel; in shiftweapon() local
82 if(w->selectable() || w==curweapon || (w->type==GUN_PISTOL && player1->akimbo)) in shiftweapon()
94 if(curweapon->type==GUN_PISTOL) curweapon = akimbo; // fix selection in shiftweapon()
99 int curidx = availweapons.find(curweapon); in shiftweapon()
135 void curweapon() { intret(player1->weaponsel->type); } in curweapon() function
145 COMMAND(curweapon, "");
H A Dclientgame.cpp274 ATTR_INT(curweapon, p->weaponsel->type); in playerinfo()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dscripts.cfg158 const hasprimary [ result (= (curweapon) (currentprimary)) ]
168 const altaction [ (concatword altaction_ (curweapon)) ]
175 if (!= (curweapon) $CPISTOL) grenades
178 // onrelease [ sleep 1 [ if (= (curweapon) $CPISTOL) [ weapon (prevweapon) ] ] ]
H A Ddocs.cfg692 docremark [This is not the same as curweapon - which could be a grenade or the knife.];
708 docident [curweapon] [Returns the weapon-index the local player is currently holding.];
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dst_stuff.c83 static patch_t *curweapon; variable
278 curweapon = W_CachePatchName("CURWEAP", PU_HUDGFX); in ST_LoadGraphics()
2119 V_DrawScaledPatch(6 + xoffs, y-2 - del/2, V_PERPLAYER|V_SNAPTOBOTTOM, curweapon); in ST_drawWeaponSelect()