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Searched refs:customExtraSoundDir (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_stats.cpp914 ci.customExtraSoundDir = G_NewString( sound ); in NPC_Precache()
2170 ci->customExtraSoundDir = G_NewString( sound ); in NPC_ParseParms()
H A Dg_shared.h152 char *customExtraSoundDir; variable
175 saved_game.write<int32_t>(customExtraSoundDir); in sg_export()
198 saved_game.read<int32_t>(customExtraSoundDir); in sg_import()
H A Dg_savegame.cpp149 {strCLOFS(clientInfo.customExtraSoundDir),F_STRING},
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_shared.h121 char *customExtraSoundDir; variable
143 saved_game.write<int32_t>(customExtraSoundDir); in sg_export()
165 saved_game.read<int32_t>(customExtraSoundDir); in sg_import()
H A Dg_utils.cpp908 if(ed->client->clientInfo.customExtraSoundDir) { in G_FreeEntity()
909 gi.Free(ed->client->clientInfo.customExtraSoundDir); in G_FreeEntity()
H A Dg_savegame.cpp153 {strCLOFS(clientInfo.customExtraSoundDir),F_STRING},
H A DNPC_stats.cpp1787 ci.customExtraSoundDir = G_NewString( sound ); in CG_NPC_Precache()
3487 ci->customExtraSoundDir = G_NewString( sound ); in NPC_ParseParms()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp511 if ( ci->customExtraSoundDir && ci->customExtraSoundDir[0] ) in CG_RegisterNPCCustomSounds()
517 ci->customExtraSoundDir // const char *psDir in CG_RegisterNPCCustomSounds()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp621 if ( ci->customExtraSoundDir && ci->customExtraSoundDir[0] ) in CG_RegisterNPCCustomSounds()
627 ci->customExtraSoundDir // const char *psDir in CG_RegisterNPCCustomSounds()