Searched refs:customExtraSoundDir (Results 1 – 9 of 9) sorted by relevance
914 ci.customExtraSoundDir = G_NewString( sound ); in NPC_Precache()2170 ci->customExtraSoundDir = G_NewString( sound ); in NPC_ParseParms()
152 char *customExtraSoundDir; variable175 saved_game.write<int32_t>(customExtraSoundDir); in sg_export()198 saved_game.read<int32_t>(customExtraSoundDir); in sg_import()
149 {strCLOFS(clientInfo.customExtraSoundDir),F_STRING},
121 char *customExtraSoundDir; variable143 saved_game.write<int32_t>(customExtraSoundDir); in sg_export()165 saved_game.read<int32_t>(customExtraSoundDir); in sg_import()
908 if(ed->client->clientInfo.customExtraSoundDir) { in G_FreeEntity()909 gi.Free(ed->client->clientInfo.customExtraSoundDir); in G_FreeEntity()
153 {strCLOFS(clientInfo.customExtraSoundDir),F_STRING},
1787 ci.customExtraSoundDir = G_NewString( sound ); in CG_NPC_Precache()3487 ci->customExtraSoundDir = G_NewString( sound ); in NPC_ParseParms()
511 if ( ci->customExtraSoundDir && ci->customExtraSoundDir[0] ) in CG_RegisterNPCCustomSounds()517 ci->customExtraSoundDir // const char *psDir in CG_RegisterNPCCustomSounds()
621 if ( ci->customExtraSoundDir && ci->customExtraSoundDir[0] ) in CG_RegisterNPCCustomSounds()627 ci->customExtraSoundDir // const char *psDir in CG_RegisterNPCCustomSounds()