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Searched refs:customShader (Results 1 – 25 of 213) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c438 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
440 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment()
462 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
464 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment()
530 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
621 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
623 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment()
694 le->refEntity.customShader, in CG_AddSparkElements()
1044 le->refEntity.customShader = 0; in CG_AddClientCritter()
1389 if ( ent->customShader >= 0 ) {
[all …]
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderdefaultmaterialshadergenerator_p.h94 virtual void endVertexGeneration(bool customShader) = 0;
95 virtual void endFragmentGeneration(bool customShader) = 0;
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_demo.cpp564 session->writeDemo->WriteInt( ent->customShader ? 1 : 0 ); in WriteRenderEntity()
582 if ( ent->customShader ) { in WriteRenderEntity()
583 session->writeDemo->WriteHashString( ent->customShader->GetName() ); in WriteRenderEntity()
643 int index, i, tmp, hModel, customShader, referenceShader; in ReadRenderEntity() local
664 session->readDemo->ReadInt( customShader ); in ReadRenderEntity()
684 if ( customShader ) in ReadRenderEntity()
685 ent.customShader = declManager->FindMaterial( session->readDemo->ReadHashString() ); in ReadRenderEntity()
687 ent.customShader = NULL; in ReadRenderEntity()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c477 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
479 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment()
501 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
503 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment()
602 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
693 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment()
695 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment()
766 le->refEntity.customShader, in CG_AddSparkElements()
1210 le->refEntity.customShader = 0; in CG_AddClientCritter()
1555 if ( ent->customShader >= 0 ) {
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail()
143 re->customShader = hShader; in CG_SmokePuff()
147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff()
191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect()
228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam()
477 ex->refEntity.customShader = shader; in CG_MakeExplosion()
514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail()
143 re->customShader = hShader; in CG_SmokePuff()
147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff()
191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect()
228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam()
477 ex->refEntity.customShader = shader; in CG_MakeExplosion()
514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail()
143 re->customShader = hShader; in CG_SmokePuff()
147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff()
191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect()
228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam()
477 ex->refEntity.customShader = shader; in CG_MakeExplosion()
514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail()
143 re->customShader = hShader; in CG_SmokePuff()
147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff()
191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect()
228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam()
477 ex->refEntity.customShader = shader; in CG_MakeExplosion()
514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_mesh.c322 if(ent->e.customShader) in R_AddMDXSurfaces()
324 shader = R_GetShaderByHandle(ent->e.customShader); in R_AddMDXSurfaces()
441 if(ent->e.customShader) in R_AddMDXInteractions()
443 shader = R_GetShaderByHandle(ent->e.customShader); in R_AddMDXInteractions()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_ents.c388 le->refEntity.customShader = shader; in FX_AddOrientedLine()
700 ent->customShader = cgs.media.disruptorShader; in CG_Disintegration()
705 ent->customShader = 0; in CG_Disintegration()
1480 ent.customShader = 0; in CG_General()
1589 ent.customShader = 0; in CG_General()
1649 ent.customShader = cgs.media.solidWhite; in CG_General()
1686 ent.customShader = cgs.media.solidWhite; in CG_General()
1931 ent.customShader = 0; in CG_Item()
1970 ent.customShader = cg_items[es->modelindex].icon; in CG_Item()
2689 ent.customShader = cgs.media.solidWhite; in CG_Missile()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_types.h139 qhandle_t customShader; // use one image for the entire thing member
173 qhandle_t customShader; // use one image for the entire thing member
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/
H A Dsrc_opengl_qgraphicsshadereffect.cpp92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function

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