/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_localents.c | 438 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 440 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment() 462 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 464 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment() 530 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 621 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 623 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment() 694 le->refEntity.customShader, in CG_AddSparkElements() 1044 le->refEntity.customShader = 0; in CG_AddClientCritter() 1389 if ( ent->customShader >= 0 ) { [all …]
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderdefaultmaterialshadergenerator_p.h | 94 virtual void endVertexGeneration(bool customShader) = 0; 95 virtual void endFragmentGeneration(bool customShader) = 0;
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | RenderWorld_demo.cpp | 564 session->writeDemo->WriteInt( ent->customShader ? 1 : 0 ); in WriteRenderEntity() 582 if ( ent->customShader ) { in WriteRenderEntity() 583 session->writeDemo->WriteHashString( ent->customShader->GetName() ); in WriteRenderEntity() 643 int index, i, tmp, hModel, customShader, referenceShader; in ReadRenderEntity() local 664 session->readDemo->ReadInt( customShader ); in ReadRenderEntity() 684 if ( customShader ) in ReadRenderEntity() 685 ent.customShader = declManager->FindMaterial( session->readDemo->ReadHashString() ); in ReadRenderEntity() 687 ent.customShader = NULL; in ReadRenderEntity()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_localents.c | 477 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 479 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment() 501 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 503 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment() 602 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 693 le->refEntity.customShader = cgs.media.onFireShader; in CG_AddFragment() 695 le->refEntity.customShader = cgs.media.onFireShader2; in CG_AddFragment() 766 le->refEntity.customShader, in CG_AddSparkElements() 1210 le->refEntity.customShader = 0; in CG_AddClientCritter() 1555 if ( ent->customShader >= 0 ) { [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail() 143 re->customShader = hShader; in CG_SmokePuff() 147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff() 191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect() 228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam() 477 ex->refEntity.customShader = shader; in CG_MakeExplosion() 514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail() 143 re->customShader = hShader; in CG_SmokePuff() 147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff() 191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect() 228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam() 477 ex->refEntity.customShader = shader; in CG_MakeExplosion() 514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_effects.c | 73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail() 143 re->customShader = hShader; in CG_SmokePuff() 147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff() 191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect() 228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam() 477 ex->refEntity.customShader = shader; in CG_MakeExplosion() 514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_effects.c | 73 re->customShader = cgs.media.waterBubbleShader; in CG_BubbleTrail() 143 re->customShader = hShader; in CG_SmokePuff() 147 re->customShader = cgs.media.smokePuffRageProShader; in CG_SmokePuff() 191 re->customShader = cgs.media.teleportEffectShader; in CG_SpawnEffect() 228 beam->customShader = cgs.media.lightningShader; in CG_LightningBoltBeam() 477 ex->refEntity.customShader = shader; in CG_MakeExplosion() 514 ex->refEntity.customShader = cgs.media.bloodExplosionShader; in CG_Bleed()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_mesh.c | 322 if(ent->e.customShader) in R_AddMDXSurfaces() 324 shader = R_GetShaderByHandle(ent->e.customShader); in R_AddMDXSurfaces() 441 if(ent->e.customShader) in R_AddMDXInteractions() 443 shader = R_GetShaderByHandle(ent->e.customShader); in R_AddMDXInteractions()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_ents.c | 388 le->refEntity.customShader = shader; in FX_AddOrientedLine() 700 ent->customShader = cgs.media.disruptorShader; in CG_Disintegration() 705 ent->customShader = 0; in CG_Disintegration() 1480 ent.customShader = 0; in CG_General() 1589 ent.customShader = 0; in CG_General() 1649 ent.customShader = cgs.media.solidWhite; in CG_General() 1686 ent.customShader = cgs.media.solidWhite; in CG_General() 1931 ent.customShader = 0; in CG_Item() 1970 ent.customShader = cg_items[es->modelindex].icon; in CG_Item() 2689 ent.customShader = cgs.media.solidWhite; in CG_Missile() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_types.h | 139 qhandle_t customShader; // use one image for the entire thing member 173 qhandle_t customShader; // use one image for the entire thing member
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/opengl/doc/snippets/code/ |
H A D | src_opengl_qgraphicsshadereffect.cpp | 92 lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { in customShader() function
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