Searched refs:cutALevel (Results 1 – 3 of 3) sorted by relevance
252 pEpisodeInfo->cutALevel = BloodINI->GetKeyInt(buffer, "CutSceneALevel", 0); in levelLoadDefaults()253 if (pEpisodeInfo->cutALevel > 0) in levelLoadDefaults()254 pEpisodeInfo->cutALevel--; in levelLoadDefaults()
96 unsigned int cutALevel : 4; member
597 if (gEpisodeInfo[gGameOptions.nEpisode].cutALevel == gGameOptions.nLevel in StartLevel()