Searched refs:cv_alwaysfreelook (Results 1 – 9 of 9) sorted by relevance
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | g_input.h | 116 extern consvar_t cv_alwaysfreelook[2];
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H A D | m_menu.c | 1509 {IT_STRING | IT_CVAR,0,"P2 Always MouseLook", &cv_alwaysfreelook[1],0}, 1567 {IT_STRING | IT_CVAR,0, "Always MouseLook", &cv_alwaysfreelook[0], 0}, 1719 PlayerOptionsMenu[playeroption_mouselook].itemaction = &cv_alwaysfreelook[pind]; in M_SetupMultiPlayer_pind() 2341 {IT_STRING | IT_CVAR,0,"Always MouseLook", &cv_alwaysfreelook[0] ,0}, 6611 CV_RegisterVar(&cv_alwaysfreelook[0]); in M_Register_Menu_Controls() 6631 CV_RegisterVar(&cv_alwaysfreelook[1]); in M_Register_Menu_Controls()
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H A D | g_game.c | 502 consvar_t cv_alwaysfreelook[2] = { variable 1040 boolean mouseaiming = G_KEY_DOWN(gc_mouseaiming) ^ cv_alwaysfreelook[pind].EV; in G_BuildTiccmd()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.h | 55 extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove;
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H A D | m_misc.c | 644 CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); in M_SaveConfig() 649 CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); in M_SaveConfig()
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H A D | d_main.c | 854 CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); in D_StartTitle()
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H A D | m_menu.c | 1170 {IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120}, 1201 {IT_STRING | IT_CVAR, NULL, "First-Person MouseLook", &cv_alwaysfreelook, 30}, 8148 CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue); 8166 tutorialfreelook = cv_alwaysfreelook.value; 8172 CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
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H A D | d_netcmd.c | 750 CV_RegisterVar(&cv_alwaysfreelook); in D_RegisterClientCommands() 2014 CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); in Command_Map_f()
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H A D | g_game.c | 333 consvar_t cv_alwaysfreelook = CVAR_INIT ("alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL); variable 1115 alwaysfreelook = cv_alwaysfreelook.value; in G_BuildTiccmd()
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