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Searched refs:cv_bitmap (Results 1 – 25 of 87) sorted by relevance

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/dports/games/d2x/d2x-0.2.5/unused/win95/
H A Dddgr.c68 new->cv_bitmap.bm_x = 0; in dd_gr_create_canvas()
69 new->cv_bitmap.bm_y = 0; in dd_gr_create_canvas()
70 new->cv_bitmap.bm_w = w; in dd_gr_create_canvas()
71 new->cv_bitmap.bm_h = h; in dd_gr_create_canvas()
197 if (x+w > canv->cv_bitmap.bm_w) {Int3(); w=canv->cv_bitmap.bm_w-x;} in dd_gr_create_sub_canvas()
198 if (y+h > canv->cv_bitmap.bm_h) {Int3(); h=canv->cv_bitmap.bm_h-y;} in dd_gr_create_sub_canvas()
207 new->cv_bitmap.bm_x = x+canv->cv_bitmap.bm_x; in dd_gr_create_sub_canvas()
208 new->cv_bitmap.bm_y = y+canv->cv_bitmap.bm_y; in dd_gr_create_sub_canvas()
212 new->cv_bitmap.bm_type = canv->cv_bitmap.bm_type; in dd_gr_create_sub_canvas()
241 hacked->canvas.cv_bitmap.bm_data = src->canvas.cv_bitmap.bm_data; in dd_gr_dup_hack()
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/dports/games/d2x/d2x-0.2.5/main/
H A Dgamerend.c172 #define cv_w cv_bitmap.bm_w
173 #define cv_h cv_bitmap.bm_h
373 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, grd_curcanv->cv_bitmap.bm_h - h - 2, message ); in game_draw_hud_stuff()
380 int y = grd_curcanv->cv_bitmap.bm_h; in game_draw_hud_stuff()
619 grd_curcanv->cv_bitmap.bm_w-1, grd_curcanv->cv_bitmap.bm_h );
671 grd_curcanv->cv_bitmap.bm_w-1, grd_curcanv->cv_bitmap.bm_h );
1185 VR_render_sub_buffer[0].cv_bitmap.bm_x, VR_render_sub_buffer[0].cv_bitmap.bm_y, in game_render_frame_mono()
1186 VR_render_sub_buffer[0].cv_bitmap.bm_x, VR_render_sub_buffer[0].cv_bitmap.bm_y, in game_render_frame_mono()
1187 &VR_render_sub_buffer[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap in game_render_frame_mono()
1388 … gr_ibitblt( &VR_render_sub_buffer[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap, Scanline_double ); in game_render_frame_mono()
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H A Dhud.c117 …PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg…
119 …copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-…
167 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
239 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
255 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
259 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
269 PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
271 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
317 PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
319 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
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H A Dkmatrix.c415 tempcanvas=dd_gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ), in kmatrix_redraw()
416 tempcanvas=gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ) in kmatrix_redraw()
426 gr_bitmap (0,0,&StarBackCanvas->cv_bitmap) in kmatrix_redraw()
473 gr_bitmap (0,0,&tempcanvas->cv_bitmap) in kmatrix_redraw()
502 tempcanvas=dd_gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ), in kmatrix_redraw_coop()
503 tempcanvas=gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ) in kmatrix_redraw_coop()
512 gr_bitmap (0,0,&StarBackCanvas->cv_bitmap) in kmatrix_redraw_coop()
556 gr_bitmap (0,0,&tempcanvas->cv_bitmap) in kmatrix_redraw_coop()
601 StarBackCanvas=dd_gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ), in kmatrix_view()
602 StarBackCanvas=gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ) in kmatrix_view()
H A Dgauges.c847 bm = &cv->canvas.cv_bitmap; in copy_gauge_box()
907 bm,&grd_curcanv->cv_bitmap); in copy_gauge_box()
937 dbits = grd_curcanv->cv_bitmap.bm_data + (grd_curcanv->cv_bitmap.bm_rowsize * dy) + dx; in copy_gauge_box_double()
952 bm,&grd_curcanv->cv_bitmap); in copy_gauge_box_double()
976 #define cv_w cv_bitmap.bm_w
977 #define cv_h cv_bitmap.bm_h
3696 window_x = (VR_render_buffer[0].cv_bitmap.bm_w/2+VR_render_sub_buffer[0].cv_bitmap.bm_x)/2+dx; in do_cockpit_window_view()
3697 …window_y = ((VR_render_buffer[0].cv_bitmap.bm_h+VR_render_sub_buffer[0].cv_bitmap.bm_y)/2)-h-(h/10… in do_cockpit_window_view()
3825 gr_ubox(0,0,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1); in do_cockpit_window_view()
3874 …low(window_canv.cv_bitmap.bm_w*2, window_canv.cv_bitmap.bm_h*2, window_x, window_y, 0, 0, &window_… in do_cockpit_window_view()
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H A Dgame.c442 #define cv_w cv_bitmap.bm_w
443 #define cv_h cv_bitmap.bm_h
527 bm = &VR_offscreen_buffer->cv_bitmap; in init_cockpit()
682 VR_render_sub_buffer[0].cv_bitmap.bm_x = 0; in game_init_render_sub_buffers()
1341 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
1464 …temp_canv = gr_create_canvas(VR_render_buffer[0].cv_bitmap.bm_w,VR_render_buffer[0].cv_bitmap.bm_h…
1468 …temp_canv2 = gr_create_canvas(VR_render_buffer[1].cv_bitmap.bm_w,VR_render_buffer[1].cv_bitmap.bm_…
1473 temp_canv = gr_create_canvas(screen_canv->cv_bitmap.bm_w,screen_canv->cv_bitmap.bm_h);
1475 gr_ubitmap(0,0,&screen_canv->cv_bitmap);
1536 gr_ubitmap(0,0,&temp_canv->cv_bitmap);
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H A Dautomap.c576 …itmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHire… in pa_mac_draw_automap_extras()
725 …itmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHire… in draw_automap()
741 …t( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page… in draw_automap()
797 data = temp_canv->cv_bitmap.bm_data; in print_to_canvas()
798 rs = temp_canv->cv_bitmap.bm_rowsize; in print_to_canvas()
800 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) { in print_to_canvas()
801 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w); in print_to_canvas()
821 gr_bitmapm(x,y,&temp_canv->cv_bitmap); in modex_printf()
958 automap_width=grd_curscreen->sc_canvas.cv_bitmap.bm_w; in do_automap()
959 automap_height=grd_curscreen->sc_canvas.cv_bitmap.bm_h; in do_automap()
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H A Dnewmenu.c1523 if ( w > grd_curcanv->cv_bitmap.bm_w ) w = grd_curcanv->cv_bitmap.bm_w; in newmenu_do4()
1524 if ( h > grd_curcanv->cv_bitmap.bm_h ) h = grd_curcanv->cv_bitmap.bm_h; in newmenu_do4()
1526 x = (grd_curcanv->cv_bitmap.bm_w-w)/2; in newmenu_do4()
1527 y = (grd_curcanv->cv_bitmap.bm_h-h)/2; in newmenu_do4()
2070 y1 = grd_curcanv->cv_bitmap.bm_y + item[i].y; in newmenu_do4()
2172 y1 = grd_curcanv->cv_bitmap.bm_y + item[i].y; in newmenu_do4()
2264 x1 = grd_curcanv->cv_bitmap.bm_x + CLOSE_X; in newmenu_do4()
2266 y1 = grd_curcanv->cv_bitmap.bm_y + CLOSE_Y; in newmenu_do4()
3365 wx = (grd_curcanv->cv_bitmap.bm_w-width)/2;
3399 …->cv_w, grd_curcanv->cv_h, 0, 0, 0, 0, &(grd_curcanv->cv_bitmap), &(VR_offscreen_buffer->cv_bitmap
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/
H A Dcircle.cpp41 gr_upixel(canvas.cv_bitmap, xc - y, yc - x, color); in gr_ucircle()
42 gr_upixel(canvas.cv_bitmap, xc + y, yc - x, color); in gr_ucircle()
43 gr_upixel(canvas.cv_bitmap, xc - y, yc + x, color); in gr_ucircle()
44 gr_upixel(canvas.cv_bitmap, xc + y, yc + x, color); in gr_ucircle()
50 gr_upixel(canvas.cv_bitmap, xc - x, yc - y, color); in gr_ucircle()
51 gr_upixel(canvas.cv_bitmap, xc + x, yc - y, color); in gr_ucircle()
52 gr_upixel(canvas.cv_bitmap, xc - x, yc + y, color); in gr_ucircle()
60 gr_upixel(canvas.cv_bitmap, xc - x, yc - y, color); in gr_ucircle()
61 gr_upixel(canvas.cv_bitmap, xc + x, yc - y, color); in gr_ucircle()
62 gr_upixel(canvas.cv_bitmap, xc - x, yc + y, color); in gr_ucircle()
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H A Dpixel.cpp34 void gr_upixel(grs_bitmap &cv_bitmap, const unsigned x, const unsigned y, const color_palette_index… in gr_upixel() argument
36 switch (cv_bitmap.get_type()) in gr_upixel()
40 ogl_upixelc(cv_bitmap, x, y, color); in gr_upixel()
44 cv_bitmap.get_bitmap_data()[cv_bitmap.bm_rowsize * y + x] = color; in gr_upixel()
52 void gr_pixel(grs_bitmap &cv_bitmap, const unsigned x, const unsigned y, const color_palette_index … in gr_pixel() argument
54 if (unlikely(x >= cv_bitmap.bm_w || y >= cv_bitmap.bm_h)) in gr_pixel()
56 gr_upixel(cv_bitmap, x, y, color); in gr_pixel()
68 ogl_upixelc(canvas.cv_bitmap, bm.bm_x + x, bm.bm_y + y, color); in gr_bm_upixel()
H A Dbitblt.cpp278 auto &dest = canvas.cv_bitmap; in gr_bm_ubitblt()
325 if (dx2 >= canvas.cv_bitmap.bm_w) in gr_bitmap()
326 dx2 = canvas.cv_bitmap.bm_w - 1; in gr_bitmap()
327 if (dy2 >= canvas.cv_bitmap.bm_h) in gr_bitmap()
328 dy2 = canvas.cv_bitmap.bm_h - 1; in gr_bitmap()
347 if (dx2 >= canvas.cv_bitmap.bm_w) in gr_bitmapm()
348 dx2 = canvas.cv_bitmap.bm_w - 1; in gr_bitmapm()
349 if (dy2 >= canvas.cv_bitmap.bm_h) in gr_bitmapm()
350 dy2 = canvas.cv_bitmap.bm_h - 1; in gr_bitmapm()
369 auto &dest = canvas.cv_bitmap; in gr_bm_ubitbltm()
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H A Dbox.cpp31 const auto rowsize = canvas.cv_bitmap.bm_rowsize; in gr_ubox0()
32 const auto ptr1 = &canvas.cv_bitmap.get_bitmap_data()[rowsize * top + left]; in gr_ubox0()
57 const auto maxy = canvas.cv_bitmap.bm_h - 1; in gr_box0()
60 const auto maxx = canvas.cv_bitmap.bm_w - 1; in gr_box0()
72 const auto maxy = canvas.cv_bitmap.bm_h - 1; in gr_box12()
75 const auto maxx = canvas.cv_bitmap.bm_w - 1; in gr_box12()
90 if (canvas.cv_bitmap.get_type() == bm_mode::linear) in gr_ubox()
99 if (canvas.cv_bitmap.get_type() == bm_mode::linear) in gr_box()
H A Dcanvas.cpp58 gr_init_bitmap(canv.cv_bitmap, pixtype, 0, 0, w, h, wreal, pixdata); in gr_init_canvas()
68 gr_init_sub_bitmap (n.cv_bitmap, src.cv_bitmap, x, y, w, h); in gr_init_sub_canvas()
73 gr_free_bitmap_data(cv_bitmap); in ~grs_main_canvas()
110 gr_rect(canvas, 0, 0, canvas.cv_bitmap.bm_w - 1, canvas.cv_bitmap.bm_h - 1, color); in gr_clear_canvas()
H A D2dsline.cpp51 switch(canvas.cv_bitmap.get_type()) in gr_uscanline()
58 const auto data = &canvas.cv_bitmap.get_bitmap_data()[canvas.cv_bitmap.bm_rowsize * y + x1]; in gr_uscanline()
78 const auto maxy = (canvas.cv_bitmap.bm_h - 1); in gr_scanline()
85 const auto maxx = (canvas.cv_bitmap.bm_w - 1); in gr_scanline()
/dports/games/d2x/d2x-0.2.5/2d/
H A Dcanvas.c40 gr_init_bitmap_alloc (&new->cv_bitmap, BM_LINEAR, 0, 0, w, h, w); in gr_create_canvas()
55 gr_init_sub_bitmap (&new->cv_bitmap, &canv->cv_bitmap, x, y, w, h); in gr_create_sub_canvas()
80 gr_init_bitmap (&canv->cv_bitmap, pixtype, 0, 0, w, h, wreal, pixdata); in gr_init_canvas()
91 gr_init_sub_bitmap (&new->cv_bitmap, &src->cv_bitmap, x, y, w, h); in gr_init_sub_canvas()
96 gr_free_bitmap_data(&canv->cv_bitmap); in gr_free_canvas()
110 if (canv->cv_bitmap.bm_type == BM_MODEX ) in gr_show_canvas()
111 gr_modex_setstart( canv->cv_bitmap.bm_x, canv->cv_bitmap.bm_y, gr_wait_for_retrace ); in gr_show_canvas()
113 else if (canv->cv_bitmap.bm_type == BM_SVGA ) in gr_show_canvas()
114 gr_vesa_setstart( canv->cv_bitmap.bm_x, canv->cv_bitmap.bm_y ); in gr_show_canvas()
132 gr_var_bitmap = grd_curcanv->cv_bitmap.bm_data; in gr_set_current_canvas()
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H A Dbitblt.c657 dest = &(grd_curcanv->cv_bitmap.bm_data[ dest_rowsize*y+x ]); in gr_ubitmap00()
680 dest = &(grd_curcanv->cv_bitmap.bm_data[ dest_rowsize*y+x ]); in gr_ubitmap00m()
1503 if ((dy1 >= grd_curcanv->cv_bitmap.bm_h) || (dy2 < 0)) return; in gr_bitmap()
1506 if ( dx2 >= grd_curcanv->cv_bitmap.bm_w ) { dx2 = grd_curcanv->cv_bitmap.bm_w-1; } in gr_bitmap()
1507 if ( dy2 >= grd_curcanv->cv_bitmap.bm_h ) { dy2 = grd_curcanv->cv_bitmap.bm_h-1; } in gr_bitmap()
1891 …Assert ((int)grd_curcanv->cv_bitmap.bm_data == BM_D3D_RENDER || (int)grd_curcanv->cv_bitmap.bm_dat… in gr_ubitmap()
1900 gr_vesa_bitmap( bm, &grd_curcanv->cv_bitmap, x, y ); in gr_ubitmap()
1965 …Assert ((int)grd_curcanv->cv_bitmap.bm_data == BM_D3D_RENDER || (int)grd_curcanv->cv_bitmap.bm_dat… in gr_ubitmapm()
2011 if ( dx2 >= grd_curcanv->cv_bitmap.bm_w ) { dx2 = grd_curcanv->cv_bitmap.bm_w-1; } in gr_bitmapm()
2012 if ( dy2 >= grd_curcanv->cv_bitmap.bm_h ) { dy2 = grd_curcanv->cv_bitmap.bm_h-1; } in gr_bitmapm()
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/dports/games/d2x/d2x-0.2.5/arch/ogl/
H A Dgr.c258 grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0; in gr_set_mode()
259 grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0; in gr_set_mode()
260 grd_curscreen->sc_canvas.cv_bitmap.bm_w = w; in gr_set_mode()
261 grd_curscreen->sc_canvas.cv_bitmap.bm_h = h; in gr_set_mode()
263 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w; in gr_set_mode()
264 grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL; in gr_set_mode()
413 grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL; in gr_init()
441 if (grd_curscreen->sc_canvas.cv_bitmap.bm_data) in gr_close()
442 d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_data); in gr_close()
464 …glVertex2f((x+grd_curcanv->cv_bitmap.bm_x)/(float)last_width,1.0-(y+grd_curcanv->cv_bitmap.bm_y)/(… in ogl_upixelc()
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/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dwin32.c115 grd_curscreen->sc_canvas.cv_bitmap.bm_data = backbuffer; in gr_set_mode()
116 grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_LINEAR; in gr_set_mode()
117 grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0; in gr_set_mode()
118 grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0; in gr_set_mode()
119 grd_curscreen->sc_canvas.cv_bitmap.bm_w = w; in gr_set_mode()
120 grd_curscreen->sc_canvas.cv_bitmap.bm_h = h; in gr_set_mode()
121 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w; in gr_set_mode()
164 gr_bm_upixel(&grd_curcanv->cv_bitmap, x, y, (unsigned char)COLOR); in gr_upixel()
166 grs_bitmap * bm = &grd_curcanv->cv_bitmap; in gr_upixel()
249 bmHdr->bmiHeader.biWidth = grd_curscreen->sc_canvas.cv_bitmap.bm_w; in createdib()
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H A Dgr.c188 h=grd_curscreen->sc_canvas.cv_bitmap.bm_h; in gr_update()
189 w=grd_curscreen->sc_canvas.cv_bitmap.bm_w; in gr_update()
192 j+=grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize; in gr_update()
305 grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0; in gr_set_mode()
306 grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0; in gr_set_mode()
307 grd_curscreen->sc_canvas.cv_bitmap.bm_w = w; in gr_set_mode()
308 grd_curscreen->sc_canvas.cv_bitmap.bm_h = h; in gr_set_mode()
309 grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_LINEAR; in gr_set_mode()
313 grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)backbuffer; in gr_set_mode()
323 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w; in gr_set_mode()
/dports/games/d2x/d2x-0.2.5/include/
H A Dgrdef.h96 #define TYPE grd_curcanv->cv_bitmap.bm_type
97 #define DATA grd_curcanv->cv_bitmap.bm_data
98 #define XOFFSET grd_curcanv->cv_bitmap.bm_x
99 #define YOFFSET grd_curcanv->cv_bitmap.bm_y
100 #define ROWSIZE grd_curcanv->cv_bitmap.bm_rowsize
/dports/games/d2x/d2x-0.2.5/3d/
H A Dsetup.c77 Canv_w2 = (Canvas_width = grd_curcanv->cv_bitmap.bm_w)<<15; in g3_start_frame()
78 Canv_h2 = (Canvas_height = grd_curcanv->cv_bitmap.bm_h)<<15; in g3_start_frame()
80 fCanv_w2 = f2fl((Canvas_width = grd_curcanv->cv_bitmap.bm_w)<<15); in g3_start_frame()
81 fCanv_h2 = f2fl((Canvas_height = grd_curcanv->cv_bitmap.bm_h)<<15); in g3_start_frame()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dtitles.cpp88 static int rescale_x(const grs_bitmap &cv_bitmap, int x) in rescale_x() argument
90 return x * cv_bitmap.bm_w / 320; in rescale_x()
93 static int rescale_y(const grs_bitmap &cv_bitmap, int y) in rescale_y() argument
95 return y * cv_bitmap.bm_h / 200; in rescale_y()
119 window(canvas, 0, 0, canvas.cv_bitmap.bm_w, canvas.cv_bitmap.bm_h) in title_screen()
345 …as, rescale_x(canvas.cv_bitmap, 138), rescale_y(canvas.cv_bitmap, 55), rescale_x(canvas.cv_bitmap,… in create_spinning_robot_sub_canvas()
507 window(src, 0, 0, src.cv_bitmap.bm_w, src.cv_bitmap.bm_h) in briefing()
1087 …gr_bitmapm(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap, 45), *bitmap_ptr); in show_animated_bitmap()
1105 …p_canv = gr_create_sub_canvas(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap in show_animated_bitmap()
1108 …p_canv = gr_create_sub_canvas(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap in show_animated_bitmap()
[all …]
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/
H A Dwindow.cpp186 gr_init_sub_bitmap (wind->w_canv.cv_bitmap, in window_update_canvases()
187 *wind->w_canv.cv_bitmap.bm_parent, in window_update_canvases()
188 wind->w_canv.cv_bitmap.bm_x, in window_update_canvases()
189 wind->w_canv.cv_bitmap.bm_y, in window_update_canvases()
190 wind->w_canv.cv_bitmap.bm_w, in window_update_canvases()
191 wind->w_canv.cv_bitmap.bm_h); in window_update_canvases()
/dports/games/d2x/d2x-0.2.5/arch/ggi/
H A Dgr.c92 grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0; in gr_set_mode()
93 grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0; in gr_set_mode()
94 grd_curscreen->sc_canvas.cv_bitmap.bm_w = w; in gr_set_mode()
95 grd_curscreen->sc_canvas.cv_bitmap.bm_h = h; in gr_set_mode()
96 grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_LINEAR; in gr_set_mode()
100 grd_curscreen->sc_canvas.cv_bitmap.bm_data = dbuffer->write; in gr_set_mode()
101 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = dbuffer->buffer.plb.stride; in gr_set_mode()
107 grd_curscreen->sc_canvas.cv_bitmap.bm_data = screenbuffer; in gr_set_mode()
108 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w; in gr_set_mode()
/dports/games/d2x/d2x-0.2.5/arch/svgalib/
H A Dgr.c116 grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0; in gr_set_mode()
117 grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0; in gr_set_mode()
118 grd_curscreen->sc_canvas.cv_bitmap.bm_w = w; in gr_set_mode()
119 grd_curscreen->sc_canvas.cv_bitmap.bm_h = h; in gr_set_mode()
120 grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = rowsize; in gr_set_mode()
121 grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_LINEAR; in gr_set_mode()
122 grd_curscreen->sc_canvas.cv_bitmap.bm_data = framebuffer; in gr_set_mode()

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