Searched refs:cv_darkback (Results 1 – 4 of 4) sorted by relevance
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | v_video.h | 82 extern consvar_t cv_darkback;
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H A D | v_video.c | 504 consvar_t cv_darkback = { "darkback", "1", CV_SAVE, darkback_sel_t, NULL }; variable 994 CV_RegisterVar(&cv_darkback); in V_Init_VideoControl() 2690 fadescreen_alpha[ cv_darkback.EV ], in V_FadeScreen() 2691 fadescreen_draw8[ cv_darkback.EV ], in V_FadeScreen() 2727 uint32_t tint = RGBA(0, fadecons_green[ cv_darkback.EV ], 0, 0); in V_FadeConsBack() 2735 fadecons_alpha[ cv_darkback.EV ], in V_FadeConsBack() 2736 fadecons_draw8[ cv_darkback.EV ], in V_FadeConsBack()
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H A D | console.c | 1589 if( cv_darkback.value ) in CON_Draw_Console()
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H A D | m_menu.c | 2292 {IT_STRING | IT_CVAR,0, "Dark Back" , &cv_darkback , 0},
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