Searched refs:cv_digitaldeadzone (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.h | 71 …veaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
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H A D | g_game.c | 434 consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_co… variable 908 const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_digitaldeadzone.value) >> FRACBITS; in JoyAxis()
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H A D | d_netcmd.c | 777 CV_RegisterVar(&cv_digitaldeadzone); in D_RegisterClientCommands()
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H A D | m_menu.c | 1173 {IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone, 150}, 3265 const INT32 jdeadzone = (JOYAXISRANGE * cv_digitaldeadzone.value) / FRACUNIT; in M_Responder()
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