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Searched refs:cycle_limit (Results 1 – 6 of 6) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dvehicle_efficiency_test.cpp151 static const int cycle_limit = 100; variable
222 int cycles_left = cycle_limit; in test_efficiency()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dvehicle_efficiency_test.cpp151 static const int cycle_limit = 100; variable
222 int cycles_left = cycle_limit; in test_efficiency()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/q68/
H A Dq68-internal.h335 extern void q68_jit_run(Q68State *state, uint32_t cycle_limit,
H A Dq68-jit.c730 void q68_jit_run(Q68State *state, uint32_t cycle_limit, in q68_jit_run() argument
739 int cycles = JIT_CALL(state, cycle_limit - state->cycles, in q68_jit_run()
760 if (state->cycles < cycle_limit) { in q68_jit_run()
784 if (!entry && state->cycles < cycle_limit && !state->exception) { in q68_jit_run()
/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/
H A DBugs133 to be marked as processed. I watched the cycle_limit when these
135 cycle_limit started being dumped in units less than 4 which
/dports/math/boolector/boolector-3.2.2/src/
H A Dbtoribv.cc2182 const long cycle_limit = 10; in push_atom_ptr_next() local
2203 if (pushed >= cycle_limit && force >= 2) in push_atom_ptr_next()
2226 BTOR_ABORT (pushed >= cycle_limit, in push_atom_ptr_next()