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Searched refs:d3d8 (Results 1 – 25 of 115) sorted by relevance

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/dports/games/OpenLara/OpenLara-b4b19f2/src/shaders/
H A Dcompile_d3d8.bat2 rd /S /Q d3d8
3 mkdir d3d8
29 echo compile d3d8/%~1%~2 %~3
30 echo #include "%~1%~2_v.h" >> d3d8/shaders.h
31 echo #include "%~1%~2_f.h" >> d3d8/shaders.h
33 bin2c -n %~1%~2_v -o d3d8/%~1%~2_v.h tmp
35 bin2c -n %~1%~2_f -o d3d8/%~1%~2_f.h tmp
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/get-graphics-offsets/
H A Dd3d8-offsets.cpp11 IDirect3D8 *d3d8; member
37 info.d3d8 = create(D3D_SDK_VERSION); in d3d8_init()
38 if (!info.d3d8) { in d3d8_init()
51 hr = info.d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, in d3d8_init()
66 if (info.d3d8) in d3d8_free()
67 info.d3d8->Release(); in d3d8_free()
H A Dget-graphics-offsets.c8 struct d3d8_offsets d3d8 = {0}; in main() local
27 get_d3d8_offsets(&d3d8); in main()
31 printf("present=0x%" PRIx32 "\n", d3d8.present); in main()
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/
H A Dd3d8-capture.cpp18 HMODULE d3d8; member
177 data.d3d8 = get_system_module("d3d8.dll"); in d3d8_init()
312 IDirect3D8 *d3d8; in manually_get_d3d8_present_addr() local
322 d3d8 = create(D3D_SDK_VERSION); in manually_get_d3d8_present_addr()
323 if (!d3d8) { in manually_get_d3d8_present_addr()
337 hr = d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, in manually_get_d3d8_present_addr()
341 d3d8->Release(); in manually_get_d3d8_present_addr()
368 if (global_hook_info->offsets.d3d8.present < d3d8_size) { in hook_d3d8()
370 d3d8_module, global_hook_info->offsets.d3d8.present); in hook_d3d8()
H A Dgraphics-hook.c286 return !!global_hook_info->offsets.d3d8.present; in d3d8_hookable()
/dports/devel/apitrace/apitrace-9.0/wrappers/
H A Dd3d8trace.py29 from specs.d3d8 import d3d8, D3DSHADER8
86 api.addModule(d3d8)
H A Dd3d8.def1 LIBRARY "d3d8"
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/
H A DDirect3D8.cpp55 d3d8 = 0; in Direct3D8()
79 if(d3d8) in ~Direct3D8()
82 d3d8 = 0; in ~Direct3D8()
132 if(d3d8) in CheckDepthStencilMatch()
153 if(d3d8) in CheckDeviceFormat()
504 if(d3d8) in CheckDeviceMultiSampleType()
542 if(d3d8) in CheckDeviceType()
563 if(d3d8) in CreateDevice()
738 if(d3d8) in GetDeviceCaps()
1045 if(d3d8) in RegisterSoftwareDevice()
[all …]
H A DDirect3DDevice8.cpp50d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags,… in Direct3DDevice8() argument
55 d3d8->AddRef(); in Direct3DDevice8()
168 d3d8->Release(); in ~Direct3DDevice8()
169 d3d8 = 0; in ~Direct3DDevice8()
1298 return d3d8->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); in GetDeviceCaps()
1301 long Direct3DDevice8::GetDirect3D(IDirect3D8 **d3d8) in GetDirect3D() argument
1305 if(!d3d8) in GetDirect3D()
1310 ASSERT(this->d3d8); in GetDirect3D()
1312 *d3d8 = this->d3d8; in GetDirect3D()
1313 this->d3d8->AddRef(); in GetDirect3D()
[all …]
H A DDirect3D8.hpp67 IDirect3D8 *d3d8; member in D3D8::Direct3D8
H A DD3D8.rc74 VALUE "OriginalFilename", "d3d8.dll"
H A DDirect3DDevice8.hpp49 …Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE device…
174 Direct3D8 *d3d8; member in D3D8::Direct3DDevice8
/dports/devel/apitrace/apitrace-9.0/retrace/
H A Dd3d9retrace.py377 from specs.d3d8 import d3d8
380 api.addModule(d3d8)
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/src/dxlibs/
H A Dd3d8.def1 LIBRARY "d3d8.dll"
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/
H A Dgraphics-hook-info.h85 struct d3d8_offsets d3d8; member
H A Dload-graphics-offsets.c23 offsets->d3d8.present = in load_offsets_from_string()
/dports/games/battletanks/btanks-0.9.8083/sdlx/
H A DSConscript46 libs.append('d3d8')
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/cmake-modules/
H A DFindDirectX9.cmake169 find_dxsdk_header (D3D8 d3d8.h)
170 find_dxsdk_library (D3D8 d3d8)
/dports/devel/apitrace/apitrace-9.0/cmake/
H A DFindDirectX.cmake111 find_dxsdk_header (D3D8 d3d8.h)
/dports/devel/apitrace/apitrace-9.0/specs/
H A Dd3d8.py302 d3d8 = Module("d3d8") variable
303 d3d8.addFunctions([
/dports/graphics/devil/devil-1.7.8/m4/
H A Ddevil-api_checks.m495 [AC_CHECK_HEADER([d3d8.h],
/dports/games/retroarch/RetroArch-1.9.7/
H A D.travis.yml110 ARGS="$ARGS --disable-d3d8 --disable-d3d9 --disable-d3d10 --disable-d3d11 --disable-d3d12"
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/directx/
H A Dwizard.script159 project.AddLinkLib(_T("d3d8"));
/dports/devel/apitrace/apitrace-9.0/docs/
H A DUSAGE.markdown5 apitrace trace --api [gl|egl|d3d7|d3d8|d3d9|dxgi] /path/to/application [args...]
191 | D3D8 | d3d8.dll |
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/
H A DChangeLog341 Bmpmap has been reverted to an old non d3d8 version. All d3d8 code

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