/dports/games/OpenLara/OpenLara-b4b19f2/src/shaders/ |
H A D | compile_d3d8.bat | 2 rd /S /Q d3d8 3 mkdir d3d8 29 echo compile d3d8/%~1%~2 %~3 30 echo #include "%~1%~2_v.h" >> d3d8/shaders.h 31 echo #include "%~1%~2_f.h" >> d3d8/shaders.h 33 bin2c -n %~1%~2_v -o d3d8/%~1%~2_v.h tmp 35 bin2c -n %~1%~2_f -o d3d8/%~1%~2_f.h tmp
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/get-graphics-offsets/ |
H A D | d3d8-offsets.cpp | 11 IDirect3D8 *d3d8; member 37 info.d3d8 = create(D3D_SDK_VERSION); in d3d8_init() 38 if (!info.d3d8) { in d3d8_init() 51 hr = info.d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, in d3d8_init() 66 if (info.d3d8) in d3d8_free() 67 info.d3d8->Release(); in d3d8_free()
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H A D | get-graphics-offsets.c | 8 struct d3d8_offsets d3d8 = {0}; in main() local 27 get_d3d8_offsets(&d3d8); in main() 31 printf("present=0x%" PRIx32 "\n", d3d8.present); in main()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/ |
H A D | d3d8-capture.cpp | 18 HMODULE d3d8; member 177 data.d3d8 = get_system_module("d3d8.dll"); in d3d8_init() 312 IDirect3D8 *d3d8; in manually_get_d3d8_present_addr() local 322 d3d8 = create(D3D_SDK_VERSION); in manually_get_d3d8_present_addr() 323 if (!d3d8) { in manually_get_d3d8_present_addr() 337 hr = d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, in manually_get_d3d8_present_addr() 341 d3d8->Release(); in manually_get_d3d8_present_addr() 368 if (global_hook_info->offsets.d3d8.present < d3d8_size) { in hook_d3d8() 370 d3d8_module, global_hook_info->offsets.d3d8.present); in hook_d3d8()
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H A D | graphics-hook.c | 286 return !!global_hook_info->offsets.d3d8.present; in d3d8_hookable()
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/dports/devel/apitrace/apitrace-9.0/wrappers/ |
H A D | d3d8trace.py | 29 from specs.d3d8 import d3d8, D3DSHADER8 86 api.addModule(d3d8)
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H A D | d3d8.def | 1 LIBRARY "d3d8"
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/ |
H A D | Direct3D8.cpp | 55 d3d8 = 0; in Direct3D8() 79 if(d3d8) in ~Direct3D8() 82 d3d8 = 0; in ~Direct3D8() 132 if(d3d8) in CheckDepthStencilMatch() 153 if(d3d8) in CheckDeviceFormat() 504 if(d3d8) in CheckDeviceMultiSampleType() 542 if(d3d8) in CheckDeviceType() 563 if(d3d8) in CreateDevice() 738 if(d3d8) in GetDeviceCaps() 1045 if(d3d8) in RegisterSoftwareDevice() [all …]
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H A D | Direct3DDevice8.cpp | 50 …d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags,… in Direct3DDevice8() argument 55 d3d8->AddRef(); in Direct3DDevice8() 168 d3d8->Release(); in ~Direct3DDevice8() 169 d3d8 = 0; in ~Direct3DDevice8() 1298 return d3d8->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); in GetDeviceCaps() 1301 long Direct3DDevice8::GetDirect3D(IDirect3D8 **d3d8) in GetDirect3D() argument 1305 if(!d3d8) in GetDirect3D() 1310 ASSERT(this->d3d8); in GetDirect3D() 1312 *d3d8 = this->d3d8; in GetDirect3D() 1313 this->d3d8->AddRef(); in GetDirect3D() [all …]
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H A D | Direct3D8.hpp | 67 IDirect3D8 *d3d8; member in D3D8::Direct3D8
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H A D | D3D8.rc | 74 VALUE "OriginalFilename", "d3d8.dll"
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H A D | Direct3DDevice8.hpp | 49 …Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE device… 174 Direct3D8 *d3d8; member in D3D8::Direct3DDevice8
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | d3d9retrace.py | 377 from specs.d3d8 import d3d8 380 api.addModule(d3d8)
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/src/dxlibs/ |
H A D | d3d8.def | 1 LIBRARY "d3d8.dll"
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/ |
H A D | graphics-hook-info.h | 85 struct d3d8_offsets d3d8; member
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H A D | load-graphics-offsets.c | 23 offsets->d3d8.present = in load_offsets_from_string()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/ |
H A D | SConscript | 46 libs.append('d3d8')
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/cmake-modules/ |
H A D | FindDirectX9.cmake | 169 find_dxsdk_header (D3D8 d3d8.h) 170 find_dxsdk_library (D3D8 d3d8)
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/dports/devel/apitrace/apitrace-9.0/cmake/ |
H A D | FindDirectX.cmake | 111 find_dxsdk_header (D3D8 d3d8.h)
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/dports/devel/apitrace/apitrace-9.0/specs/ |
H A D | d3d8.py | 302 d3d8 = Module("d3d8") variable 303 d3d8.addFunctions([
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/dports/graphics/devil/devil-1.7.8/m4/ |
H A D | devil-api_checks.m4 | 95 [AC_CHECK_HEADER([d3d8.h],
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/dports/games/retroarch/RetroArch-1.9.7/ |
H A D | .travis.yml | 110 ARGS="$ARGS --disable-d3d8 --disable-d3d9 --disable-d3d10 --disable-d3d11 --disable-d3d12"
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/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/directx/ |
H A D | wizard.script | 159 project.AddLinkLib(_T("d3d8"));
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/dports/devel/apitrace/apitrace-9.0/docs/ |
H A D | USAGE.markdown | 5 apitrace trace --api [gl|egl|d3d7|d3d8|d3d9|dxgi] /path/to/application [args...] 191 | D3D8 | d3d8.dll |
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/ |
H A D | ChangeLog | 341 Bmpmap has been reverted to an old non d3d8 version. All d3d8 code
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