Searched refs:d3ddesc (Results 1 – 3 of 3) sorted by relevance
496 D3D11_DEPTH_STENCIL_DESC d3ddesc{}; in CreateDepthStencilState() local549 D3D11_BLEND_DESC d3ddesc{}; in CreateBlendState() local550 d3ddesc.AlphaToCoverageEnable = FALSE; in CreateBlendState()551 d3ddesc.IndependentBlendEnable = FALSE; in CreateBlendState()577 D3D11_RASTERIZER_DESC d3ddesc{}; in CreateRasterState() local578 d3ddesc.FillMode = D3D11_FILL_SOLID; in CreateRasterState()587 d3ddesc.DepthClipEnable = true; in CreateRasterState()612 D3D11_SAMPLER_DESC d3ddesc{}; in CreateSamplerState() local619 d3ddesc.MinLOD = -FLT_MAX; in CreateSamplerState()620 d3ddesc.MaxLOD = FLT_MAX; in CreateSamplerState()[all …]