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Searched refs:d3ddesc (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp496 D3D11_DEPTH_STENCIL_DESC d3ddesc{}; in CreateDepthStencilState() local
549 D3D11_BLEND_DESC d3ddesc{}; in CreateBlendState() local
550 d3ddesc.AlphaToCoverageEnable = FALSE; in CreateBlendState()
551 d3ddesc.IndependentBlendEnable = FALSE; in CreateBlendState()
577 D3D11_RASTERIZER_DESC d3ddesc{}; in CreateRasterState() local
578 d3ddesc.FillMode = D3D11_FILL_SOLID; in CreateRasterState()
587 d3ddesc.DepthClipEnable = true; in CreateRasterState()
612 D3D11_SAMPLER_DESC d3ddesc{}; in CreateSamplerState() local
619 d3ddesc.MinLOD = -FLT_MAX; in CreateSamplerState()
620 d3ddesc.MaxLOD = FLT_MAX; in CreateSamplerState()
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp496 D3D11_DEPTH_STENCIL_DESC d3ddesc{}; in CreateDepthStencilState() local
549 D3D11_BLEND_DESC d3ddesc{}; in CreateBlendState() local
550 d3ddesc.AlphaToCoverageEnable = FALSE; in CreateBlendState()
551 d3ddesc.IndependentBlendEnable = FALSE; in CreateBlendState()
577 D3D11_RASTERIZER_DESC d3ddesc{}; in CreateRasterState() local
578 d3ddesc.FillMode = D3D11_FILL_SOLID; in CreateRasterState()
587 d3ddesc.DepthClipEnable = true; in CreateRasterState()
612 D3D11_SAMPLER_DESC d3ddesc{}; in CreateSamplerState() local
619 d3ddesc.MinLOD = -FLT_MAX; in CreateSamplerState()
620 d3ddesc.MaxLOD = FLT_MAX; in CreateSamplerState()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp496 D3D11_DEPTH_STENCIL_DESC d3ddesc{}; in CreateDepthStencilState() local
549 D3D11_BLEND_DESC d3ddesc{}; in CreateBlendState() local
550 d3ddesc.AlphaToCoverageEnable = FALSE; in CreateBlendState()
551 d3ddesc.IndependentBlendEnable = FALSE; in CreateBlendState()
577 D3D11_RASTERIZER_DESC d3ddesc{}; in CreateRasterState() local
578 d3ddesc.FillMode = D3D11_FILL_SOLID; in CreateRasterState()
587 d3ddesc.DepthClipEnable = true; in CreateRasterState()
612 D3D11_SAMPLER_DESC d3ddesc{}; in CreateSamplerState() local
619 d3ddesc.MinLOD = -FLT_MAX; in CreateSamplerState()
620 d3ddesc.MaxLOD = FLT_MAX; in CreateSamplerState()
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