/dports/science/mbdyn/mbdyn-1.7.3/mbdyn/hydr/ |
H A D | hfluid_.h | 56 dDensity(dDensity), dViscosity(dViscosity) { in HydraulicFluid() 61 dDensity(HF.dDensity), dViscosity(HF.dViscosity) { in IncompressibleHydraulicFluid() 79 return dDensity; in dGetDensity() 82 return dDensity; in dGetDensity() 85 return dDensity; in dGetDensity() 141 dDensity(dDens), in HydraulicFluid() 153 dDensity(HF.dDensity), in LinearCompressibleHydraulicFluid() 308 dDensity(dDens), in HydraulicFluid() 320 dDensity(HF.dDensity), in SuperHydraulicFluid() 469 dDensity(dDens), in HydraulicFluid() [all …]
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H A D | hfluid.cc | 126 doublereal dDensity(0.); in ReadHydraulicFluid() local 128 dDensity = HP.GetReal(); in ReadHydraulicFluid() 173 dDensity, in ReadHydraulicFluid() 182 doublereal dDensity(0.); in ReadHydraulicFluid() local 186 dDensity = HP.GetReal(); in ReadHydraulicFluid() 252 dDensity, in ReadHydraulicFluid() 263 dDensity, in ReadHydraulicFluid() 276 dDensity, in ReadHydraulicFluid() 288 doublereal dDensity(0.); in ReadHydraulicFluid() local 294 dDensity = HP.GetReal(); in ReadHydraulicFluid() [all …]
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | euphoria.cpp | 73 int dDensity; variable 109 dDensity = 35; in setDefaults() 121 dDensity = 30; in setDefaults() 133 dDensity = 4; in setDefaults() 145 dDensity = 20; in setDefaults() 157 dDensity = 35; in setDefaults() 169 dDensity = 35; in setDefaults() 181 dDensity = 30; in setDefaults() 193 dDensity = 35; in setDefaults() 205 dDensity = 35; in setDefaults() [all …]
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H A D | lattice.c | 103 int dDensity; variable 180 dDensity = 50; in setDefaults() 193 dDensity = 80; in setDefaults() 206 dDensity = 50; in setDefaults() 219 dDensity = 90; in setDefaults() 232 dDensity = 30; in setDefaults() 245 dDensity = 25; in setDefaults() 475 if (d < dDensity) { in makeLatticeObjects() 492 if (d < dDensity) { in makeLatticeObjects() 511 if (d < dDensity) { in makeLatticeObjects() [all …]
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | noise.frag | 8 … * DotNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 10 …ropletNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 112 float dotNoise2D(in float x, in float y, in float fractionalMaxDotSize, in float dDensity) 120 if (rand2D(vec2(integer_x+1.0, integer_y +1.0)) > dDensity) 135 …at DotNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 137 return dotNoise2D(coord.x/wavelength, coord.y/wavelength, fractionalMaxDotSize, dDensity); 140 float dropletNoise2D(in float x, in float y, in float fractionalMaxDotSize, in float dDensity) 148 if (rand2D(vec2(integer_x+1.0, integer_y +1.0)) > dDensity) 173 …ropletNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 175 return dropletNoise2D(coord.x/wavelength, coord.y/wavelength, fractionalMaxDotSize, dDensity);
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H A D | grass.frag | 57 float bladeNoise2D(in float x, in float y, in float dDensity, in float layer, in float d_factor, in… 65 if (rand2D(vec2(integer_x+1.0, integer_y +1.0)) > dDensity) 88 float BladeNoise2D(in vec2 coord, in float wavelength, in float dDensity, in float layer, in float … 90 return bladeNoise2D(coord.x/wavelength, coord.y/wavelength, dDensity, layer, d_factor, h_factor);
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | noise.frag | 8 … * DotNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 10 …ropletNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 112 float dotNoise2D(in float x, in float y, in float fractionalMaxDotSize, in float dDensity) 120 if (rand2D(vec2(integer_x+1.0, integer_y +1.0)) > dDensity) 135 …at DotNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 137 return dotNoise2D(coord.x/wavelength, coord.y/wavelength, fractionalMaxDotSize, dDensity); 140 float dropletNoise2D(in float x, in float y, in float fractionalMaxDotSize, in float dDensity) 148 if (rand2D(vec2(integer_x+1.0, integer_y +1.0)) > dDensity) 173 …ropletNoise2D(in vec2 coord, in float wavelength, in float fractionalMaxDotSize, in float dDensity) 175 return dropletNoise2D(coord.x/wavelength, coord.y/wavelength, fractionalMaxDotSize, dDensity);
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H A D | grass-ALS.frag | 52 float bladeNoise2D(in float x, in float y, in float dDensity, in float layer, in float d_factor, in… 60 if (rand2D(vec2(integer_x+1.0, integer_y +1.0)) > dDensity) 83 float BladeNoise2D(in vec2 coord, in float wavelength, in float dDensity, in float layer, in float … 85 return bladeNoise2D(coord.x/wavelength, coord.y/wavelength, dDensity, layer, d_factor, h_factor);
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_windfield/ |
H A D | windfield.cpp | 366 double dDensity = cfg->thermal->density; in initialize_wind_field() local 369 if (dDensity > dDensityMax) in initialize_wind_field() 370 dDensity = dDensityMax; in initialize_wind_field() 373 dDensity); in initialize_wind_field()
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/dports/graphics/podofo/podofo-0.9.7/src/podofo/base/ |
H A D | PdfColor.h | 554 … PdfColorSeparation( const std::string & sName, double dDensity, const PdfColor & alternateColor );
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H A D | PdfColor.cpp | 516 PdfColorSeparation::PdfColorSeparation( const std::string & sName, double dDensity, const PdfColor … in PdfColorSeparation() argument 564 m_separationDensity = dDensity; in PdfColorSeparation()
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/dports/math/mcsim/mcsim-6.2.0/sim/ |
H A D | mh.c | 1693 double dDensity, dLnLike = 0.0; 1696 dDensity = LnDensity(pMCVar->rgpDependents[n], panal); 1697 if (dDensity == NULL_SUPPORT) 1700 dLnLike += dDensity;
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/dports/print/ghostscript7-base/ghostscript-7.07/gimp-print-4.2.7/src/ghost/ |
H A D | README | 1437 -dDensity=xxx xxx: 0.1 ... 2.0 (1.0) 1605 gs -sDEVICE=stp -sModel=escp2-ex -dDensity=1.6 -dGamma=1.5 -dSaturation=0.9 \ 1616 gs -q -dSAFER -dNOPAUSE -sDEVICE=stp -sModel=escp2-870 -dDensity=0.8 \ 1627 gs -q -dSAFER -dNOPAUSE -sDEVICE=stp -sModel=escp2-660 -dDensity=0.8 -r720 \
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