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Searched refs:dJointSetHingeAxisOffset (Results 1 – 7 of 7) sorted by relevance

/dports/devel/ode/ode-0.13/tests/joints/
H A Dhinge.cpp114 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); in SUITE()
149 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0); in SUITE()
184 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); in SUITE()
219 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -REAL(0.23)); in SUITE()
305 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0); in SUITE()
340 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); in SUITE()
410 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); in SUITE()
493 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], M_PI/2.0); in SUITE()
611 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], -M_PI/2.0); in SUITE()
645 dJointSetHingeAxisOffset (jId, axis[0], axis[1], axis[2], REAL(0.23)); in SUITE()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/joints/
H A Dhinge.cpp205 void dJointSetHingeAxisOffset( dJointID j, dReal x, dReal y, dReal z, dReal dangle ) in dJointSetHingeAxisOffset() function
/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/joints/
H A Dhinge.cpp205 void dJointSetHingeAxisOffset( dJointID j, dReal x, dReal y, dReal z, dReal dangle ) in dJointSetHingeAxisOffset() function
/dports/devel/ode/ode-0.13/ode/src/joints/
H A Dhinge.cpp213 void dJointSetHingeAxisOffset( dJointID j, dReal x, dReal y, dReal z, dReal dangle ) in dJointSetHingeAxisOffset() function
/dports/games/alienarena-data/alienarena-7.66/source/unix/ode/
H A Dobjects.h1676 ODE_API void dJointSetHingeAxisOffset (dJointID j, dReal x, dReal y, dReal z, dReal angle);
/dports/games/alienarena/alienarena-7.66/source/unix/ode/
H A Dobjects.h1676 ODE_API void dJointSetHingeAxisOffset (dJointID j, dReal x, dReal y, dReal z, dReal angle);
/dports/devel/ode/ode-0.13/include/ode/
H A Dobjects.h1923 ODE_API void dJointSetHingeAxisOffset (dJointID j, dReal x, dReal y, dReal z, dReal angle);