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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/libtexture/
H A Dtexture3d.cpp60 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument
67 options, P, dPdx, dPdy, dPdz, nchannels, result, dresultds, in texture3d()
77 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument
87 dPdy, dPdz, n, result, dresultds, dresultdt, in texture3d()
203 actualchannels, Plocal, dPdx, dPdy, dPdz, result, in texture3d()
221 VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument
228 beginactive, endactive, P, dPdx, dPdy, dPdz, nchannels, in texture3d()
239 VaryingRef<Imath::V3f> dPdy, VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument
252 dPdy[i], dPdz[i], 4, result, dresultds, dresultdt, in texture3d()
858 Imath::V3f dPdz_(dPdz[i], dPdz[i + Tex::BatchWidth], in texture3d()
[all …]
H A Dtexture_pvt.h166 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
173 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
179 const float* dPdy, const float* dPdz, int nchannels,
186 const float* dPdy, const float* dPdz, int nchannels,
195 VaryingRef<Imath::V3f> dPdz, int nchannels,
204 VaryingRef<Imath::V3f> dPdz, int nchannels,
458 const Imath::V3f& dPdx, const Imath::V3f& dPdy, const Imath::V3f& dPdz,
464 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/libtexture/
H A Dtexture3d.cpp60 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument
67 options, P, dPdx, dPdy, dPdz, nchannels, result, dresultds, in texture3d()
77 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument
87 dPdy, dPdz, n, result, dresultds, dresultdt, in texture3d()
203 actualchannels, Plocal, dPdx, dPdy, dPdz, result, in texture3d()
221 VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument
228 beginactive, endactive, P, dPdx, dPdy, dPdz, nchannels, in texture3d()
239 VaryingRef<Imath::V3f> dPdy, VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument
252 dPdy[i], dPdz[i], 4, result, dresultds, dresultdt, in texture3d()
858 Imath::V3f dPdz_(dPdz[i], dPdz[i + Tex::BatchWidth], in texture3d()
[all …]
H A Dtexture_pvt.h166 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
173 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
179 const float* dPdy, const float* dPdz, int nchannels,
186 const float* dPdy, const float* dPdz, int nchannels,
195 VaryingRef<Imath::V3f> dPdz, int nchannels,
204 VaryingRef<Imath::V3f> dPdz, int nchannels,
458 const Imath::V3f& dPdx, const Imath::V3f& dPdy, const Imath::V3f& dPdz,
464 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/
H A Dtexture.h944 const Imath::V3f &dPdy, const Imath::V3f &dPdz,
954 const Imath::V3f &dPdy, const Imath::V3f &dPdz,
1185 const float *dPdy, const float *dPdz,
1195 const float *dPdy, const float *dPdz,
1207 VaryingRef<Imath::V3f> dPdz,
1217 VaryingRef<Imath::V3f> dPdz,
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/
H A Dtexture.h944 const Imath::V3f &dPdy, const Imath::V3f &dPdz,
954 const Imath::V3f &dPdy, const Imath::V3f &dPdz,
1185 const float *dPdy, const float *dPdz,
1195 const float *dPdy, const float *dPdz,
1207 VaryingRef<Imath::V3f> dPdz,
1217 VaryingRef<Imath::V3f> dPdz,
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testshade/cuda/
H A Doptix_grid_renderer.cu72 sg.dPdz = make_float3(0.f, 0.f, 0.f); in raygen()
164 sg.dPdz = make_float3(0.f, 0.f, 0.f); in __raygen__()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Dshadeimage.cpp113 sg.dPdz = Vec3 (0.0f, 0.0f, 1.0f); in shade_image()
117 sg.dPdz = Vec3 (0.0f, 0.0f, zres); in shade_image()
H A Drendservices.cpp153 const Vec3 &dPdz, int nchannels, float *result, in texture3d() argument
164 options, P, dPdx, dPdy, dPdz, in texture3d()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Dshadeimage.cpp113 sg.dPdz = Vec3 (0.0f, 0.0f, 1.0f); in shade_image()
117 sg.dPdz = Vec3 (0.0f, 0.0f, zres); in shade_image()
H A Drendservices.cpp153 const Vec3 &dPdz, int nchannels, float *result, in texture3d() argument
164 options, P, dPdx, dPdy, dPdz, in texture3d()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testshade/cuda/
H A Doptix_grid_renderer.cu72 sg.dPdz = make_float3(0.f, 0.f, 0.f); in raygen()
164 sg.dPdz = make_float3(0.f, 0.f, 0.f); in __raygen__()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Dshaderglobals.h40 Vec3 dPdz; member
H A Drendererservices.h256 const Vec3 &dPdz, int nchannels,
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Dshaderglobals.h40 Vec3 dPdz; member
H A Drendererservices.h256 const Vec3 &dPdz, int nchannels,
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/testtex/
H A Dtesttex.cpp506 Imath::Vec3<Float>& dPdz) in map_default_3D() argument
518 dPdz.setValue(0, 0, 0); in map_default_3D()
527 Imath::Vec3<Float>& dPdz) in map_warp_3D() argument
550 dPdz.setValue(0, 0, 0); in map_warp_3D()
813 Imath::V3f P, dPdx, dPdy, dPdz; in tex3d_region() local
814 mapping(p.x(), p.y(), P, dPdx, dPdy, dPdz); in tex3d_region()
818 dPdx, dPdy, dPdz, nchannels, result, in tex3d_region()
860 Imath::Vec3<FloatWide> P, dPdx, dPdy, dPdz; in tex3d_region_batch() local
861 mapping(IntWide::Iota(x), y, P, dPdx, dPdy, dPdz); in tex3d_region_batch()
870 (float*)&dPdy, (float*)&dPdz, nchannels, in tex3d_region_batch()
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/testtex/
H A Dtesttex.cpp506 Imath::Vec3<Float>& dPdz) in map_default_3D() argument
518 dPdz.setValue(0, 0, 0); in map_default_3D()
527 Imath::Vec3<Float>& dPdz) in map_warp_3D() argument
550 dPdz.setValue(0, 0, 0); in map_warp_3D()
813 Imath::V3f P, dPdx, dPdy, dPdz; in tex3d_region() local
814 mapping(p.x(), p.y(), P, dPdx, dPdy, dPdz); in tex3d_region()
818 dPdx, dPdy, dPdz, nchannels, result, in tex3d_region()
860 Imath::Vec3<FloatWide> P, dPdx, dPdy, dPdz; in tex3d_region_batch() local
861 mapping(IntWide::Iota(x), y, P, dPdx, dPdy, dPdz); in tex3d_region_batch()
870 (float*)&dPdy, (float*)&dPdz, nchannels, in tex3d_region_batch()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osltoy/
H A Dosltoyrenderer.cpp93 sg.dPdz = Vec3(0.0f, 0.0f, 1.0f); in OSLToyRenderer()
97 sg.dPdz = Vec3(0.0f, 0.0f, 0); in OSLToyRenderer()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osltoy/
H A Dosltoyrenderer.cpp93 sg.dPdz = Vec3(0.0f, 0.0f, 1.0f); in OSLToyRenderer()
97 sg.dPdz = Vec3(0.0f, 0.0f, 0); in OSLToyRenderer()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/cuda/
H A Drend_lib.h87 float3 dPdz; member
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/cuda/
H A Drend_lib.h87 float3 dPdz; member
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/shading/
H A Dshadingpoint.cpp1026 m_shader_globals.dPdz = Vector3f(0.0); in initialize_osl_shader_globals()
1034 m_shader_globals.dPdz = Vector3f(0.0f); in initialize_osl_shader_globals()
1263 always_poison(point.m_shader_globals.dPdz); in do_poison()
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/doc/
H A Dtexturesys.rst295 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo…
296 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo…
300 `dPdx`, `dPdy`, and `dPdz` are each a pointers to arrays of `float
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/doc/
H A Dtexturesys.rst295 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo…
296 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo…
300 `dPdx`, `dPdy`, and `dPdz` are each a pointers to arrays of `float

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