/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/libtexture/ |
H A D | texture3d.cpp | 60 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument 67 options, P, dPdx, dPdy, dPdz, nchannels, result, dresultds, in texture3d() 77 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument 87 dPdy, dPdz, n, result, dresultds, dresultdt, in texture3d() 203 actualchannels, Plocal, dPdx, dPdy, dPdz, result, in texture3d() 221 VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument 228 beginactive, endactive, P, dPdx, dPdy, dPdz, nchannels, in texture3d() 239 VaryingRef<Imath::V3f> dPdy, VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument 252 dPdy[i], dPdz[i], 4, result, dresultds, dresultdt, in texture3d() 858 Imath::V3f dPdz_(dPdz[i], dPdz[i + Tex::BatchWidth], in texture3d() [all …]
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H A D | texture_pvt.h | 166 const Imath::V3f& dPdy, const Imath::V3f& dPdz, 173 const Imath::V3f& dPdy, const Imath::V3f& dPdz, 179 const float* dPdy, const float* dPdz, int nchannels, 186 const float* dPdy, const float* dPdz, int nchannels, 195 VaryingRef<Imath::V3f> dPdz, int nchannels, 204 VaryingRef<Imath::V3f> dPdz, int nchannels, 458 const Imath::V3f& dPdx, const Imath::V3f& dPdy, const Imath::V3f& dPdz, 464 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/libtexture/ |
H A D | texture3d.cpp | 60 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument 67 options, P, dPdx, dPdy, dPdz, nchannels, result, dresultds, in texture3d() 77 const Imath::V3f& dPdy, const Imath::V3f& dPdz, in texture3d() argument 87 dPdy, dPdz, n, result, dresultds, dresultdt, in texture3d() 203 actualchannels, Plocal, dPdx, dPdy, dPdz, result, in texture3d() 221 VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument 228 beginactive, endactive, P, dPdx, dPdy, dPdz, nchannels, in texture3d() 239 VaryingRef<Imath::V3f> dPdy, VaryingRef<Imath::V3f> dPdz, int nchannels, in texture3d() argument 252 dPdy[i], dPdz[i], 4, result, dresultds, dresultdt, in texture3d() 858 Imath::V3f dPdz_(dPdz[i], dPdz[i + Tex::BatchWidth], in texture3d() [all …]
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H A D | texture_pvt.h | 166 const Imath::V3f& dPdy, const Imath::V3f& dPdz, 173 const Imath::V3f& dPdy, const Imath::V3f& dPdz, 179 const float* dPdy, const float* dPdz, int nchannels, 186 const float* dPdy, const float* dPdz, int nchannels, 195 VaryingRef<Imath::V3f> dPdz, int nchannels, 204 VaryingRef<Imath::V3f> dPdz, int nchannels, 458 const Imath::V3f& dPdx, const Imath::V3f& dPdy, const Imath::V3f& dPdz, 464 const Imath::V3f& dPdy, const Imath::V3f& dPdz,
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/ |
H A D | texture.h | 944 const Imath::V3f &dPdy, const Imath::V3f &dPdz, 954 const Imath::V3f &dPdy, const Imath::V3f &dPdz, 1185 const float *dPdy, const float *dPdz, 1195 const float *dPdy, const float *dPdz, 1207 VaryingRef<Imath::V3f> dPdz, 1217 VaryingRef<Imath::V3f> dPdz,
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/ |
H A D | texture.h | 944 const Imath::V3f &dPdy, const Imath::V3f &dPdz, 954 const Imath::V3f &dPdy, const Imath::V3f &dPdz, 1185 const float *dPdy, const float *dPdz, 1195 const float *dPdy, const float *dPdz, 1207 VaryingRef<Imath::V3f> dPdz, 1217 VaryingRef<Imath::V3f> dPdz,
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testshade/cuda/ |
H A D | optix_grid_renderer.cu | 72 sg.dPdz = make_float3(0.f, 0.f, 0.f); in raygen() 164 sg.dPdz = make_float3(0.f, 0.f, 0.f); in __raygen__()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/ |
H A D | shadeimage.cpp | 113 sg.dPdz = Vec3 (0.0f, 0.0f, 1.0f); in shade_image() 117 sg.dPdz = Vec3 (0.0f, 0.0f, zres); in shade_image()
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H A D | rendservices.cpp | 153 const Vec3 &dPdz, int nchannels, float *result, in texture3d() argument 164 options, P, dPdx, dPdy, dPdz, in texture3d()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/ |
H A D | shadeimage.cpp | 113 sg.dPdz = Vec3 (0.0f, 0.0f, 1.0f); in shade_image() 117 sg.dPdz = Vec3 (0.0f, 0.0f, zres); in shade_image()
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H A D | rendservices.cpp | 153 const Vec3 &dPdz, int nchannels, float *result, in texture3d() argument 164 options, P, dPdx, dPdy, dPdz, in texture3d()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testshade/cuda/ |
H A D | optix_grid_renderer.cu | 72 sg.dPdz = make_float3(0.f, 0.f, 0.f); in raygen() 164 sg.dPdz = make_float3(0.f, 0.f, 0.f); in __raygen__()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/ |
H A D | shaderglobals.h | 40 Vec3 dPdz; member
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H A D | rendererservices.h | 256 const Vec3 &dPdz, int nchannels,
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/ |
H A D | shaderglobals.h | 40 Vec3 dPdz; member
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H A D | rendererservices.h | 256 const Vec3 &dPdz, int nchannels,
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/testtex/ |
H A D | testtex.cpp | 506 Imath::Vec3<Float>& dPdz) in map_default_3D() argument 518 dPdz.setValue(0, 0, 0); in map_default_3D() 527 Imath::Vec3<Float>& dPdz) in map_warp_3D() argument 550 dPdz.setValue(0, 0, 0); in map_warp_3D() 813 Imath::V3f P, dPdx, dPdy, dPdz; in tex3d_region() local 814 mapping(p.x(), p.y(), P, dPdx, dPdy, dPdz); in tex3d_region() 818 dPdx, dPdy, dPdz, nchannels, result, in tex3d_region() 860 Imath::Vec3<FloatWide> P, dPdx, dPdy, dPdz; in tex3d_region_batch() local 861 mapping(IntWide::Iota(x), y, P, dPdx, dPdy, dPdz); in tex3d_region_batch() 870 (float*)&dPdy, (float*)&dPdz, nchannels, in tex3d_region_batch()
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/testtex/ |
H A D | testtex.cpp | 506 Imath::Vec3<Float>& dPdz) in map_default_3D() argument 518 dPdz.setValue(0, 0, 0); in map_default_3D() 527 Imath::Vec3<Float>& dPdz) in map_warp_3D() argument 550 dPdz.setValue(0, 0, 0); in map_warp_3D() 813 Imath::V3f P, dPdx, dPdy, dPdz; in tex3d_region() local 814 mapping(p.x(), p.y(), P, dPdx, dPdy, dPdz); in tex3d_region() 818 dPdx, dPdy, dPdz, nchannels, result, in tex3d_region() 860 Imath::Vec3<FloatWide> P, dPdx, dPdy, dPdz; in tex3d_region_batch() local 861 mapping(IntWide::Iota(x), y, P, dPdx, dPdy, dPdz); in tex3d_region_batch() 870 (float*)&dPdy, (float*)&dPdz, nchannels, in tex3d_region_batch()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osltoy/ |
H A D | osltoyrenderer.cpp | 93 sg.dPdz = Vec3(0.0f, 0.0f, 1.0f); in OSLToyRenderer() 97 sg.dPdz = Vec3(0.0f, 0.0f, 0); in OSLToyRenderer()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/osltoy/ |
H A D | osltoyrenderer.cpp | 93 sg.dPdz = Vec3(0.0f, 0.0f, 1.0f); in OSLToyRenderer() 97 sg.dPdz = Vec3(0.0f, 0.0f, 0); in OSLToyRenderer()
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/cuda/ |
H A D | rend_lib.h | 87 float3 dPdz; member
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/cuda/ |
H A D | rend_lib.h | 87 float3 dPdz; member
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/shading/ |
H A D | shadingpoint.cpp | 1026 m_shader_globals.dPdz = Vector3f(0.0); in initialize_osl_shader_globals() 1034 m_shader_globals.dPdz = Vector3f(0.0f); in initialize_osl_shader_globals() 1263 always_poison(point.m_shader_globals.dPdz); in do_poison()
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/doc/ |
H A D | texturesys.rst | 295 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo… 296 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo… 300 `dPdx`, `dPdy`, and `dPdz` are each a pointers to arrays of `float
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/doc/ |
H A D | texturesys.rst | 295 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo… 296 … mask, const float *P, const float *dPdx, const float *dPdy, const float *dPdz, int nchannels, flo… 300 `dPdx`, `dPdy`, and `dPdz` are each a pointers to arrays of `float
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