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Searched refs:dTexCoordXr (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_directx9.cpp506 double dTexCoordXr = (double)nWidth / (double)nTexWidth + 0.0000001; in dx9GeometryInit() local
527 dTexCoordXr += 0.5 / (double)nIntermediateTextureWidth; in dx9GeometryInit()
548 …= D3DLVERTEX2(dTop, dLeft, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXr : dTexCoordXl, … in dx9GeometryInit()
549 …dTop, dRight, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXl : dTexCoordXr, dTexCoordYt, 0… in dx9GeometryInit()
550 …= D3DLVERTEX2(dBottom, dLeft, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXr : dTexCoordXl, … in dx9GeometryInit()
551 …dBottom, dRight, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXl : dTexCoordXr, dTexCoordYb, 0… in dx9GeometryInit()
553 …= D3DLVERTEX2(dLeft, dTop, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXr : dTexCoordXl, … in dx9GeometryInit()
554 …dRight, dTop, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXl : dTexCoordXr, dTexCoordYt, 0… in dx9GeometryInit()
611 double dTexCoordXr = (double)nGameImageWidth / (double)nTextureWidth; in dx9GeometryInit() local
621 …vTemp[1] = D3DLVERTEX2( 1.0, 1.0, 0.0, 0xFFFFFFFF, 0, dTexCoordXr, dTexCoordYt, 0.5 + nGameImageW… in dx9GeometryInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_directx9.cpp506 double dTexCoordXr = (double)nWidth / (double)nTexWidth + 0.0000001; in dx9GeometryInit() local
527 dTexCoordXr += 0.5 / (double)nIntermediateTextureWidth; in dx9GeometryInit()
548 …= D3DLVERTEX2(dTop, dLeft, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXr : dTexCoordXl, … in dx9GeometryInit()
549 …dTop, dRight, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXl : dTexCoordXr, dTexCoordYt, 0… in dx9GeometryInit()
550 …= D3DLVERTEX2(dBottom, dLeft, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXr : dTexCoordXl, … in dx9GeometryInit()
551 …dBottom, dRight, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXl : dTexCoordXr, dTexCoordYb, 0… in dx9GeometryInit()
553 …= D3DLVERTEX2(dLeft, dTop, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXr : dTexCoordXl, … in dx9GeometryInit()
554 …dRight, dTop, 0.0, 0xFFFFFFFF, 0, (nRotateGame & 2) ? dTexCoordXl : dTexCoordXr, dTexCoordYt, 0… in dx9GeometryInit()
611 double dTexCoordXr = (double)nGameImageWidth / (double)nTextureWidth; in dx9GeometryInit() local
621 …vTemp[1] = D3DLVERTEX2( 1.0, 1.0, 0.0, 0xFFFFFFFF, 0, dTexCoordXr, dTexCoordYt, 0.5 + nGameImageW… in dx9GeometryInit()
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