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Searched refs:dTexture (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dlattice.c108 int dTexture; variable
185 dTexture = 0; in setDefaults()
198 dTexture = 3; in setDefaults()
211 dTexture = 4; in setDefaults()
224 dTexture = 7; in setDefaults()
237 dTexture = 5; in setDefaults()
250 dTexture = 8; in setDefaults()
453 if(dTexture == 0 || dTexture >= 5) in setMaterialAttribs()
818 if(dTexture == 2 || dTexture == 3 || dTexture == 4 || dTexture == 5 || dTexture == 6){ in draw()
960 …if (dTexture != 3 && dTexture != 4 && dTexture != 6) { /* No lighting for chrome, brass, or ghostl… in hack_init()
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H A Dhufo_tunnel.cpp33 int dTexture; variable
67 if (dTexture) { in hack_init()
80 if (dTexture == 1) { in hack_init()
182 dTexture = 1; in hack_handle_opts()
223 dTexture = strtol_minmaxdef (optarg, 10, 0, 2, 0, 1, "--texture: "); in hack_handle_opts()
227 dTexture = 1; in hack_handle_opts()
231 dTexture = 2; in hack_handle_opts()
261 dTexture = rsRandi (2) + 1; in hack_handle_opts()
H A Dcolorfire.cpp33 int dTexture; variable
76 if (dTexture) { in hack_init()
89 switch (dTexture) { in hack_init()
201 dTexture = 1; in hack_handle_opts()
235 dTexture = strtol_minmaxdef (optarg, 10, 0, 3, 0, 1, "--texture: "); in hack_handle_opts()
241 dTexture = c; in hack_handle_opts()
247 dTexture = rsRandi (3) + 1; in hack_handle_opts()
H A Deuphoria.cpp80 int dTexture; variable
116 dTexture = 2; in setDefaults()
128 dTexture = 0; in setDefaults()
140 dTexture = 0; in setDefaults()
152 dTexture = 2; in setDefaults()
164 dTexture = 0; in setDefaults()
176 dTexture = 0; in setDefaults()
188 dTexture = 3; in setDefaults()
200 dTexture = 1; in setDefaults()
212 dTexture = 0; in setDefaults()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_ao/shaders/
H A Dambient_occlusion4.frag28 uniform sampler2DShadow dTexture;
60 if ( shadow2DProj(dTexture, P).r > 0.5 )
H A Dambient_occlusion8.frag28 uniform sampler2DShadow dTexture;
55 if ( shadow2DProj(dTexture, P).r > 0.5 )
/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/
H A Dambient_occlusion4.frag28 uniform sampler2DShadow dTexture;
60 if ( shadow2DProj(dTexture, P).r > 0.5 )
H A Dambient_occlusion8.frag28 uniform sampler2DShadow dTexture;
55 if ( shadow2DProj(dTexture, P).r > 0.5 )
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/texture/
H A Dtexture.cpp153 …QAbstractTexturePrivate *dTexture = static_cast<QAbstractTexturePrivate *>(QNodePrivate::get(const… in syncFromFrontEnd() local
154 dTexture->setStatus(QAbstractTexture::Loading); in syncFromFrontEnd()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/renderer/
H A Drenderer.cpp1232 …QAbstractTexturePrivate *dTexture = static_cast<QAbstractTexturePrivate *>(QNodePrivate::get(textu… in sendTextureChangesToFrontend() local
1234 dTexture->setStatus(properties.status); in sendTextureChangesToFrontend()
1235 dTexture->setHandleType(pair.first.handleType); in sendTextureChangesToFrontend()
1236 dTexture->setHandle(pair.first.handle); in sendTextureChangesToFrontend()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/rhi/renderer/
H A Drenderer.cpp1449 QAbstractTexturePrivate *dTexture = in sendTextureChangesToFrontend() local
1452 dTexture->setStatus(properties.status); in sendTextureChangesToFrontend()
1453 dTexture->setHandleType(pair.first.handleType); in sendTextureChangesToFrontend()
1454 dTexture->setHandle(pair.first.handle); in sendTextureChangesToFrontend()