Searched refs:dTexture (Results 1 – 11 of 11) sorted by relevance
/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | lattice.c | 108 int dTexture; variable 185 dTexture = 0; in setDefaults() 198 dTexture = 3; in setDefaults() 211 dTexture = 4; in setDefaults() 224 dTexture = 7; in setDefaults() 237 dTexture = 5; in setDefaults() 250 dTexture = 8; in setDefaults() 453 if(dTexture == 0 || dTexture >= 5) in setMaterialAttribs() 818 if(dTexture == 2 || dTexture == 3 || dTexture == 4 || dTexture == 5 || dTexture == 6){ in draw() 960 …if (dTexture != 3 && dTexture != 4 && dTexture != 6) { /* No lighting for chrome, brass, or ghostl… in hack_init() [all …]
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H A D | hufo_tunnel.cpp | 33 int dTexture; variable 67 if (dTexture) { in hack_init() 80 if (dTexture == 1) { in hack_init() 182 dTexture = 1; in hack_handle_opts() 223 dTexture = strtol_minmaxdef (optarg, 10, 0, 2, 0, 1, "--texture: "); in hack_handle_opts() 227 dTexture = 1; in hack_handle_opts() 231 dTexture = 2; in hack_handle_opts() 261 dTexture = rsRandi (2) + 1; in hack_handle_opts()
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H A D | colorfire.cpp | 33 int dTexture; variable 76 if (dTexture) { in hack_init() 89 switch (dTexture) { in hack_init() 201 dTexture = 1; in hack_handle_opts() 235 dTexture = strtol_minmaxdef (optarg, 10, 0, 3, 0, 1, "--texture: "); in hack_handle_opts() 241 dTexture = c; in hack_handle_opts() 247 dTexture = rsRandi (3) + 1; in hack_handle_opts()
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H A D | euphoria.cpp | 80 int dTexture; variable 116 dTexture = 2; in setDefaults() 128 dTexture = 0; in setDefaults() 140 dTexture = 0; in setDefaults() 152 dTexture = 2; in setDefaults() 164 dTexture = 0; in setDefaults() 176 dTexture = 0; in setDefaults() 188 dTexture = 3; in setDefaults() 200 dTexture = 1; in setDefaults() 212 dTexture = 0; in setDefaults() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_ao/shaders/ |
H A D | ambient_occlusion4.frag | 28 uniform sampler2DShadow dTexture; 60 if ( shadow2DProj(dTexture, P).r > 0.5 )
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H A D | ambient_occlusion8.frag | 28 uniform sampler2DShadow dTexture; 55 if ( shadow2DProj(dTexture, P).r > 0.5 )
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/ |
H A D | ambient_occlusion4.frag | 28 uniform sampler2DShadow dTexture; 60 if ( shadow2DProj(dTexture, P).r > 0.5 )
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H A D | ambient_occlusion8.frag | 28 uniform sampler2DShadow dTexture; 55 if ( shadow2DProj(dTexture, P).r > 0.5 )
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/texture/ |
H A D | texture.cpp | 153 …QAbstractTexturePrivate *dTexture = static_cast<QAbstractTexturePrivate *>(QNodePrivate::get(const… in syncFromFrontEnd() local 154 dTexture->setStatus(QAbstractTexture::Loading); in syncFromFrontEnd()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/renderer/ |
H A D | renderer.cpp | 1232 …QAbstractTexturePrivate *dTexture = static_cast<QAbstractTexturePrivate *>(QNodePrivate::get(textu… in sendTextureChangesToFrontend() local 1234 dTexture->setStatus(properties.status); in sendTextureChangesToFrontend() 1235 dTexture->setHandleType(pair.first.handleType); in sendTextureChangesToFrontend() 1236 dTexture->setHandle(pair.first.handle); in sendTextureChangesToFrontend()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/rhi/renderer/ |
H A D | renderer.cpp | 1449 QAbstractTexturePrivate *dTexture = in sendTextureChangesToFrontend() local 1452 dTexture->setStatus(properties.status); in sendTextureChangesToFrontend() 1453 dTexture->setHandleType(pair.first.handleType); in sendTextureChangesToFrontend() 1454 dTexture->setHandle(pair.first.handle); in sendTextureChangesToFrontend()
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