/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/game_folder/shaders/compute/utility/ |
H A D | camera.glsl | 110 float dUV = 0.; 111 dUV = floor(2.f*UV.x); 112 …atio,-dot(a,normalize(cam.diry)))/(2.*cam.FOV*dot(a,normalize(cam.dirz))) + vec2(0.25+0.5*dUV,0.5);
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | checker.cpp | 537 Point2 UV, dUV; in EvalNormalPerturb() local 538 uvGen->GetUV(sc, UV,dUV); in EvalNormalPerturb() 539 k = CheckerFunction(UV.x, UV.y, dUV.x, dUV.y); in EvalNormalPerturb()
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H A D | gradient.cpp | 704 Point2 UV, dUV; in EvalNormalPerturb() local 705 uvGen->GetUV(sc, UV,dUV); in EvalNormalPerturb()
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/textures/ |
H A D | basicnodes.h | 34 float dU, dV, dW, dUV; variable
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/osd/ |
H A D | hlslPatchCommon.hlsl | 828 float3 dUV = float3(0,0,0); 842 dUV += (B1v[i] * B1u[j]) * CV; 848 dUV *= 9 * level; 850 dNu = cross(dUU, dPv) + cross(dPu, dUV); 851 dNv = cross(dUV, dPv) + cross(dPu, dVV); 1151 float3 dUV = (Q0 - Q1 + Q4 - Q3) * d2Scale; 1153 dNu = cross(dUU, dPv) + cross(dPu, dUV); 1154 dNv = cross(dUV, dPv) + cross(dPu, dVV);
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H A D | glslPatchCommon.glsl | 846 vec3 dUV = vec3(0); 860 dUV += (B1v[i] * B1u[j]) * CV; 866 dUV *= 9 * level; 868 dNu = cross(dUU, dPv) + cross(dPu, dUV); 869 dNv = cross(dUV, dPv) + cross(dPu, dVV); 1169 vec3 dUV = (Q0 - Q1 + Q4 - Q3) * d2Scale; 1171 dNu = cross(dUU, dPv) + cross(dPu, dUV); 1172 dNv = cross(dUV, dPv) + cross(dPu, dVV);
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H A D | mtlPatchCommon.metal | 1032 float3 dUV = float3(0,0,0); 1046 dUV += (B1v[i] * B1u[j]) * CV; 1052 dUV *= 9 * level; 1054 dNu = cross(dUU, dPv) + cross(dPu, dUV); 1055 dNv = cross(dUV, dPv) + cross(dPu, dVV); 1354 float3 dUV = (Q0 - Q1 + Q4 - Q3) * d2Scale; 1356 dNu = cross(dUU, dPv) + cross(dPu, dUV); 1357 dNv = cross(dUV, dPv) + cross(dPu, dVV);
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/dports/graphics/lazpaint/lazpaint-7.1.6/resources/ |
H A D | vectorimages.lrs | 5275 +#140#192'>'#12'Z'#199'2'#139#227'o'#4#134#148'^'#185'x'#164'/dUV`>Lq'#201#8
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/dports/graphics/urt/urt-3.1b1_12/cnv/rlepict/ |
H A D | RlePict.sit.hqx | 359 2S-1JDJ$[jFp8cp`$D9a!B,bd!2I!AY!+p+U2!Uj+'09#Yjd"NM$dUV$!VdUfE(U
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/dports/security/vanguards-tor/vanguards-0.3.1/tests/ |
H A D | cached-microdesc-consensus | 29668 m dUV/MUHUrHy3zhUXeQebbKQqLp2ELTbOoeT0KA1ODDE
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/backgrounds/ |
H A D | lobby.hdr | 14545 %Ezsǐ�===??@GIQc{W~�����k�xu�] #^Øe�������Ż����x^�dUV�������\=8��W\]_b[NUY^XRV\dbb`eb[`debYQ\…
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/dports/security/hashcat-legacy/hashcat-legacy-2.00/salts/ |
H A D | brute-vbulletin.salt | 618790 dUV
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/dports/math/py-heyoka/heyoka.py-0.16.0/doc/notebooks/ |
H A D | The Maxwell-Boltzmann distribution.ipynb | 486684 "1dUV+w6dFJ3xQy9fPEX/piko5wHUKZqIly9f6nzO3n37onffvt/93uTp89Gp/U+YfVqBeLUd5vbq\\\n",
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