Searched refs:d_blocked (Results 1 – 6 of 6) sorted by relevance
97 (d->d_blocked || d->d_nonblock >= 0) && d->d_blocked <= 4 ? blockstates[d->d_blocked] : " "); in gl_Display_row()
183 int d_blocked; member305 #define D_blocked DISPLAY(d_blocked)
2170 int se = p->w_zdisplay->d_blocked == 2 ? 'O' : '\212';
191 bool d_blocked[8]; variable
398 return GameMap::getInstance()->getTile(pos)->d_blocked[idxs[diffx+1][diffy+1]]; in isBlockedDir()
579 maptile->d_blocked[k] = true; in calculateBlockedAvenue()582 maptile->d_blocked[k] = isBlockedAvenue(i, j, destx, desty); in calculateBlockedAvenue()