Searched refs:d_cam (Results 1 – 10 of 10) sorted by relevance
16 pangolin::View& d_cam = pangolin::CreateDisplay() in main() local24 d_cam.Activate(s_cam); in main()
55 pangolin::View& d_cam = pangolin::CreateDisplay() in main() local112 d_cam.SaveOnRender("cube"); in main()118 d_cam.Activate(s_cam); in main()
21 pangolin::View& d_cam = pangolin::CreateDisplay() in main() local25 d_cam.SetDrawFunction([&](pangolin::View& view){ in main()
32 pangolin::View& d_cam = pangolin::CreateDisplay() in run() local40 d_cam.Activate(s_cam); in run()
19 pangolin::View& d_cam = pangolin::CreateDisplay() in main() local33 d_cam.Activate(s_cam); in main()
27 pangolin::View& d_cam = pangolin::Display("cam") in main() local52 d_cam.Activate(s_cam); in main()
50 View& d_cam = pangolin::Display("cam") in main() local67 d_cam.Activate(s_cam); in main()
25 d_cam = (60 d_cam.Activate(s_cam)
84 pangolin::View& d_cam = pangolin::CreateDisplay() in main() local208 if(d_cam.IsShown()) { in main()209 d_cam.Activate(); in main()
260 float d_cam = point_plane_projection_dist(cam, pos, N);263 if (d_hit < d_cam) {265 float tmp = d_cam;266 d_cam = d_hit;270 vec3 proj_cam = cam - (N * d_cam);273 return (proj_hit - proj_cam) * d_cam / (d_cam + d_hit) + proj_cam;