Searched refs:d_computer_searched_ruin (Results 1 – 2 of 2) sorted by relevance
30 bool d_computer_searched_ruin; variable37 d_computer_searched_ruin(false), d_computer_got_quest(false), in MoveResult()53 d_computer_searched_ruin = searched_ruin; in fillData()
76 void setComputerSearchedRuin(bool searched) {d_computer_searched_ruin = searched;} in setComputerSearchedRuin()77 bool getComputerSearchedRuin() {return d_computer_searched_ruin;} in getComputerSearchedRuin()100 bool d_computer_searched_ruin; variable