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Searched refs:d_diplomacy (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dai_fast.cpp61 d_maniac(false), d_analysis(0), d_diplomacy(0) in AI_Fast()
67 d_diplomacy(0) in AI_Fast()
73 :RealPlayer(helper), d_analysis(0), d_diplomacy(0) in AI_Fast()
83 if (d_diplomacy) in ~AI_Fast()
84 delete d_diplomacy; in ~AI_Fast()
137 d_diplomacy = new AI_Diplomacy(this); in startTurn()
139 d_diplomacy->considerCuspOfWar(); in startTurn()
227 d_diplomacy->makeProposals(); in startTurn()
630 d_diplomacy->needNewEnemy(target->getOwner()); in computerTurn()
H A Dai_fast.h123 AI_Diplomacy* d_diplomacy; variable
H A DImageCache.cpp141 d_diplomacy[0][i] = diplomacy[i]; in loadDiplomacyImages()
153 d_diplomacy[1][i] = diplomacy[i]; in loadDiplomacyImages()
304 delete d_diplomacy[0][i]; in ~ImageCache()
305 delete d_diplomacy[1][i]; in ~ImageCache()
1272 return d_diplomacy[type][state]; in getDiplomacyImage()
H A DImageCache.h554 PixMask* d_diplomacy[2][DIPLOMACY_TYPES]; variable
/dports/games/lordsawar/lordsawar-0.3.2/doc/
H A DSavefile1007 <d_diplomacy> declare war before attacking. (boolean)
1008 </d_diplomacy>