Searched refs:d_diplomacy (Results 1 – 5 of 5) sorted by relevance
61 d_maniac(false), d_analysis(0), d_diplomacy(0) in AI_Fast()67 d_diplomacy(0) in AI_Fast()73 :RealPlayer(helper), d_analysis(0), d_diplomacy(0) in AI_Fast()83 if (d_diplomacy) in ~AI_Fast()84 delete d_diplomacy; in ~AI_Fast()137 d_diplomacy = new AI_Diplomacy(this); in startTurn()139 d_diplomacy->considerCuspOfWar(); in startTurn()227 d_diplomacy->makeProposals(); in startTurn()630 d_diplomacy->needNewEnemy(target->getOwner()); in computerTurn()
123 AI_Diplomacy* d_diplomacy; variable
141 d_diplomacy[0][i] = diplomacy[i]; in loadDiplomacyImages()153 d_diplomacy[1][i] = diplomacy[i]; in loadDiplomacyImages()304 delete d_diplomacy[0][i]; in ~ImageCache()305 delete d_diplomacy[1][i]; in ~ImageCache()1272 return d_diplomacy[type][state]; in getDiplomacyImage()
554 PixMask* d_diplomacy[2][DIPLOMACY_TYPES]; variable
1007 <d_diplomacy> declare war before attacking. (boolean)1008 </d_diplomacy>