Searched refs:d_ruin (Results 1 – 7 of 7) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | Threat.cpp | 32 :Ownable(*c), d_city(c), d_ruin(0), d_danger(0), d_value(0), d_strength(0) in Threat() 39 :Ownable(*s), d_city(0), d_ruin(0), d_danger(0), d_value(0), d_strength(0) in Threat() 47 :Ownable((Player *)0), d_city(0), d_ruin(r), d_danger(0), d_value(0), d_strength(0) in Threat() 66 else if (d_ruin) in toString() 68 return d_ruin->getName(); in toString() 85 else if (d_ruin) in Near() 87 return d_ruin->contains(pos); in Near() 146 else if (d_ruin) in getClosestPoint() 147 result = d_ruin->getPos(); in getClosestPoint()
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H A D | history.cpp | 794 :History(History::HERO_RUIN_EXPLORED), d_hero(h->getName()), d_ruin(r->getId()) in History_HeroRuinExplored() 799 :History(history), d_hero(history.d_hero), d_ruin(history.d_ruin) in History_HeroRuinExplored() 806 helper->getData(d_ruin, "ruin"); in History_HeroRuinExplored() 812 return String::ucompose("Ruin %1 has been searched by %2.\n", d_ruin, d_hero); in dump() 819 retval &= helper->saveData("ruin", d_ruin); in doSave() 829 :History(History::HERO_REWARD_RUIN), d_hero(h->getName()), d_ruin(r->getId()) in History_HeroRewardRuin() 834 :History(history), d_hero(history.d_hero), d_ruin(history.d_ruin) in History_HeroRewardRuin() 841 helper->getData(d_ruin, "ruin"); in History_HeroRewardRuin() 848 d_ruin, d_hero); in dump() 855 retval &= helper->saveData("ruin", d_ruin); in doSave()
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H A D | Threat.h | 125 bool isRuin() const { return d_ruin != 0; } in isRuin() 141 Ruin *d_ruin; variable
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H A D | history.h | 715 guint32 getRuinId() const {return d_ruin;} in getRuinId() 722 guint32 d_ruin; variable 751 guint32 getRuinId() const {return d_ruin;} in getRuinId() 758 guint32 d_ruin; variable
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H A D | action.cpp | 726 :Action(Action::RUIN_SEARCH), d_ruin(r->getId()), d_stack(0), in Action_Ruin() 734 : Action(a), d_ruin(a.d_ruin), d_stack(a.d_stack), d_searched(a.d_searched) in Action_Ruin() 741 helper->getData(d_ruin, "ruin"); in Action_Ruin() 749 d_ruin, d_stack); in dump() 763 retval &= helper->saveData("ruin", d_ruin); in doSave()
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H A D | action.h | 429 guint32 getRuinId() const {return d_ruin;}; in getRuinId() 434 guint32 d_ruin;
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/dports/games/lordsawar/lordsawar-0.3.2/doc/ |
H A D | Savefile | 220 <d_ruin> id of the ruin searched </d_ruin> 429 <d_ruin> the Id of the searched ruin </d_ruin>
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