Home
last modified time | relevance | path

Searched refs:d_ruin (Results 1 – 7 of 7) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DThreat.cpp32 :Ownable(*c), d_city(c), d_ruin(0), d_danger(0), d_value(0), d_strength(0) in Threat()
39 :Ownable(*s), d_city(0), d_ruin(0), d_danger(0), d_value(0), d_strength(0) in Threat()
47 :Ownable((Player *)0), d_city(0), d_ruin(r), d_danger(0), d_value(0), d_strength(0) in Threat()
66 else if (d_ruin) in toString()
68 return d_ruin->getName(); in toString()
85 else if (d_ruin) in Near()
87 return d_ruin->contains(pos); in Near()
146 else if (d_ruin) in getClosestPoint()
147 result = d_ruin->getPos(); in getClosestPoint()
H A Dhistory.cpp794 :History(History::HERO_RUIN_EXPLORED), d_hero(h->getName()), d_ruin(r->getId()) in History_HeroRuinExplored()
799 :History(history), d_hero(history.d_hero), d_ruin(history.d_ruin) in History_HeroRuinExplored()
806 helper->getData(d_ruin, "ruin"); in History_HeroRuinExplored()
812 return String::ucompose("Ruin %1 has been searched by %2.\n", d_ruin, d_hero); in dump()
819 retval &= helper->saveData("ruin", d_ruin); in doSave()
829 :History(History::HERO_REWARD_RUIN), d_hero(h->getName()), d_ruin(r->getId()) in History_HeroRewardRuin()
834 :History(history), d_hero(history.d_hero), d_ruin(history.d_ruin) in History_HeroRewardRuin()
841 helper->getData(d_ruin, "ruin"); in History_HeroRewardRuin()
848 d_ruin, d_hero); in dump()
855 retval &= helper->saveData("ruin", d_ruin); in doSave()
H A DThreat.h125 bool isRuin() const { return d_ruin != 0; } in isRuin()
141 Ruin *d_ruin; variable
H A Dhistory.h715 guint32 getRuinId() const {return d_ruin;} in getRuinId()
722 guint32 d_ruin; variable
751 guint32 getRuinId() const {return d_ruin;} in getRuinId()
758 guint32 d_ruin; variable
H A Daction.cpp726 :Action(Action::RUIN_SEARCH), d_ruin(r->getId()), d_stack(0), in Action_Ruin()
734 : Action(a), d_ruin(a.d_ruin), d_stack(a.d_stack), d_searched(a.d_searched) in Action_Ruin()
741 helper->getData(d_ruin, "ruin"); in Action_Ruin()
749 d_ruin, d_stack); in dump()
763 retval &= helper->saveData("ruin", d_ruin); in doSave()
H A Daction.h429 guint32 getRuinId() const {return d_ruin;}; in getRuinId()
434 guint32 d_ruin;
/dports/games/lordsawar/lordsawar-0.3.2/doc/
H A DSavefile220 <d_ruin> id of the ruin searched </d_ruin>
429 <d_ruin> the Id of the searched ruin </d_ruin>