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Searched refs:d_sfracbasestep (Results 1 – 25 of 28) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_polyse.c102 int d_sfracbasestep, d_tfracbasestep; variable
470 d_sfrac += d_sfracbasestep; in D_PolysetScanLeftEdge()
721 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in D_RasterizeAliasPolySmooth()
724 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
790 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in D_RasterizeAliasPolySmooth()
793 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
/dports/games/tenebrae/tenebrae_0/
H A Dd_polyse.c92 int d_sfracbasestep, d_tfracbasestep; variable
467 d_sfrac += d_sfracbasestep; in D_PolysetScanLeftEdge()
818 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in D_RasterizeAliasPolySmooth()
821 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
911 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in D_RasterizeAliasPolySmooth()
914 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
H A Dquakeasm.h203 .extern C(d_sfracbasestep)
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_polyse.c102 static int d_sfracbasestep, d_tfracbasestep; variable
279 d_sfrac += d_sfracbasestep; in sw32_D_PolysetScanLeftEdge()
689 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in sw32_D_RasterizeAliasPolySmooth()
745 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in sw32_D_RasterizeAliasPolySmooth()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_polyse.c90 int d_sfracbasestep, d_tfracbasestep; variable
503 d_sfrac += d_sfracbasestep; in D_PolysetScanLeftEdge()
869 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
925 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_polyse.c100 int d_sfracbasestep, d_tfracbasestep; variable
311 d_sfrac += d_sfracbasestep; in R_PolysetScanLeftEdge_C()
1265 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in R_RasterizeAliasPolySmooth()
1272 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in R_RasterizeAliasPolySmooth()
1391 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in R_RasterizeAliasPolySmooth()
1398 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in R_RasterizeAliasPolySmooth()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_polyse.c100 int d_sfracbasestep, d_tfracbasestep; variable
311 d_sfrac += d_sfracbasestep; in R_PolysetScanLeftEdge_C()
1265 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in R_RasterizeAliasPolySmooth()
1272 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in R_RasterizeAliasPolySmooth()
1391 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in R_RasterizeAliasPolySmooth()
1398 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in R_RasterizeAliasPolySmooth()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_polyse.c98 int d_sfracbasestep, d_tfracbasestep; variable
309 d_sfrac += d_sfracbasestep; in R_PolysetScanLeftEdge_C()
1368 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in R_RasterizeAliasPolySmooth()
1374 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in R_RasterizeAliasPolySmooth()
1485 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in R_RasterizeAliasPolySmooth()
1491 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in R_RasterizeAliasPolySmooth()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_polyse.c73 int d_sfracbasestep, d_tfracbasestep; variable
1218 d_sfrac += d_sfracbasestep; in D_PolysetScanLeftEdge()
1852 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in D_RasterizeAliasPolySmooth()
1855 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
1951 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; in D_RasterizeAliasPolySmooth()
1954 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; in D_RasterizeAliasPolySmooth()
H A Dd_polysa.asm73 _sym_prefix d_sfracbasestep
141 extern d_sfracbasestep
924 add ecx, dword [d_sfracbasestep]
H A Dd_polysa4.asm74 _sym_prefix d_sfracbasestep
142 extern d_sfracbasestep
955 add ecx, dword [d_sfracbasestep]
H A Dd_polysa2.asm74 _sym_prefix d_sfracbasestep
144 extern d_sfracbasestep
1033 add ecx, dword [d_sfracbasestep]
H A Dd_polysa3.asm74 _sym_prefix d_sfracbasestep
144 extern d_sfracbasestep
1064 add ecx, dword [d_sfracbasestep]
H A Dd_polysa5.asm74 _sym_prefix d_sfracbasestep
144 extern d_sfracbasestep
1034 add ecx, dword [d_sfracbasestep]
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dquakeasm.h191 .extern C(d_sfracbasestep)
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dquakeasm.h203 .extern C(d_sfracbasestep)
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dqasm.h208 .extern C(d_sfracbasestep)
H A Dd_polysa.s1209 addl C(d_sfracbasestep),%ecx
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dqasm.h208 .extern C(d_sfracbasestep)
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dqasm.h208 .extern C(d_sfracbasestep)
H A Dd_polysa.s1209 addl C(d_sfracbasestep),%ecx
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Dqasm.h208 .extern C (d_sfracbasestep)
/dports/games/q2pro/q2pro/asm/
H A Dqasm.h206 .extern C(d_sfracbasestep)
H A Dd_polysa.s1206 addl C(d_sfracbasestep),%ecx
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dqasm.h189 .extern C(d_sfracbasestep)

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