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Searched refs:d_vertexShader (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Ogre/
H A DRenderer.cpp323 Ogre::HighLevelGpuProgramPtr d_vertexShader; member
887 d_pimpl->d_vertexShader->setParameter("entry_point", "main"); in initialiseShaders()
908 d_pimpl->d_vertexShader->setParameter("target", "vs_4_1"); in initialiseShaders()
909 d_pimpl->d_vertexShader->setSource(S_hlsl_d3d11_vs_source); in initialiseShaders()
919 d_pimpl->d_vertexShader->setSource(S_hlsl_vs_source); in initialiseShaders()
923 d_pimpl->d_vertexShader.setNull(); in initialiseShaders()
931 d_pimpl->d_vertexShader->load(); in initialiseShaders()
974 d_pimpl->d_vertexShader.setNull(); in initialiseShaders()
987 d_pimpl->d_vertexShader->createParameters(); in initialiseShaders()
1009 d_pimpl->d_vertexShader.setNull(); in cleanupShaders()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/
H A DShader.cpp44 d_vertexShader(0), in OpenGL3Shader()
51 d_vertexShader = compile(GL_VERTEX_SHADER, vertex_shader_source); in OpenGL3Shader()
52 if (d_vertexShader == 0) in OpenGL3Shader()
75 if(d_vertexShader != 0) in ~OpenGL3Shader()
76 glDeleteShader(d_vertexShader); in ~OpenGL3Shader()
169 glAttachShader(d_program, d_vertexShader); in link()
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/OpenGL/
H A DShader.h101 GLuint d_vertexShader; variable