Searched refs:d_vertexShader (Results 1 – 3 of 3) sorted by relevance
323 Ogre::HighLevelGpuProgramPtr d_vertexShader; member887 d_pimpl->d_vertexShader->setParameter("entry_point", "main"); in initialiseShaders()908 d_pimpl->d_vertexShader->setParameter("target", "vs_4_1"); in initialiseShaders()909 d_pimpl->d_vertexShader->setSource(S_hlsl_d3d11_vs_source); in initialiseShaders()919 d_pimpl->d_vertexShader->setSource(S_hlsl_vs_source); in initialiseShaders()923 d_pimpl->d_vertexShader.setNull(); in initialiseShaders()931 d_pimpl->d_vertexShader->load(); in initialiseShaders()974 d_pimpl->d_vertexShader.setNull(); in initialiseShaders()987 d_pimpl->d_vertexShader->createParameters(); in initialiseShaders()1009 d_pimpl->d_vertexShader.setNull(); in cleanupShaders()[all …]
44 d_vertexShader(0), in OpenGL3Shader()51 d_vertexShader = compile(GL_VERTEX_SHADER, vertex_shader_source); in OpenGL3Shader()52 if (d_vertexShader == 0) in OpenGL3Shader()75 if(d_vertexShader != 0) in ~OpenGL3Shader()76 glDeleteShader(d_vertexShader); in ~OpenGL3Shader()169 glAttachShader(d_program, d_vertexShader); in link()
101 GLuint d_vertexShader; variable