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Searched refs:dabpp (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h402 int setgamemode(char davidoption, int daxdim, int daydim, int dabpp);
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1206 …char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscale…
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c7550 int setgamemode(char davidoption, int daxdim, int daydim, int dabpp) in setgamemode() argument
7555 (davidoption == fullscreen) && (xdim == daxdim) && (ydim == daydim) && (bpp == dabpp)) in setgamemode()
7564 if (setvideomode(daxdim,daydim,dabpp,davidoption) < 0) return(-1); in setgamemode()
7571 if (dabpp > 8) rendmode = 3; // GL renderer in setgamemode()
7572 else if (dabpp == 8 && oldbpp != 8) rendmode = 0; // going from GL to software activates classic in setgamemode()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp11135 …char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscale… in videoSetGameMode() argument
11138 if (nogl) dabpp = 8; in videoSetGameMode()
11144 …(xres == daupscaledxdim) && (yres == daupscaledydim) && (bpp == dabpp) && (upscalefactor == daupsc… in videoSetGameMode()
11160 if (videoSetMode(daupscaledxdim,daupscaledydim,dabpp,davidoption) < 0) return -1; in videoSetGameMode()
11166 if (dabpp > 8) rendmode = glrendmode; // GL renderer in videoSetGameMode()