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Searched refs:dachars (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h329 int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars);
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp5019 char dachars[2] = {'a', 'z'}; in overheadeditor() local
5020 cf = editor_ask_function("Punch loop above (a) or below (z)?", dachars, 2); in overheadeditor()
8494 int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars) in editor_ask_function() argument
8514 if (ch==Btolower(dachars[i]) || ch==Btoupper(dachars[i])) in editor_ask_function()
8526 char dachars[2] = {'a', 'z'}; in ask_above_or_below() local
8527 return editor_ask_function("Extend above (a) or below (z)?", dachars, 2); in ask_above_or_below()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp7852 char dachars[4] = {'s', 'w', 'i', 'c'}; in Keys2d() local
7855 … i = editor_ask_function("Jump to (s)ector, (w)all, spr(i)te, or (c)oordinates?", dachars, 4); in Keys2d()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp7897 char dachars[4] = {'s', 'w', 'i', 'c'}; in Keys2d() local
7900 … i = editor_ask_function("Jump to (s)ector, (w)all, spr(i)te, or (c)oordinates?", dachars, 4); in Keys2d()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp9929 char dachars[4] = {'s', 'w', 'i', 'c'}; in Keys2d() local
9932 … i = editor_ask_function("Jump to (s)ector, (w)all, spr(i)te, or (c)oordinates?", dachars, 4); in Keys2d()