Searched refs:dachars (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 329 int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars);
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 5019 char dachars[2] = {'a', 'z'}; in overheadeditor() local 5020 cf = editor_ask_function("Punch loop above (a) or below (z)?", dachars, 2); in overheadeditor() 8494 int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars) in editor_ask_function() argument 8514 if (ch==Btolower(dachars[i]) || ch==Btoupper(dachars[i])) in editor_ask_function() 8526 char dachars[2] = {'a', 'z'}; in ask_above_or_below() local 8527 return editor_ask_function("Extend above (a) or below (z)?", dachars, 2); in ask_above_or_below()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | astub.cpp | 7852 char dachars[4] = {'s', 'w', 'i', 'c'}; in Keys2d() local 7855 … i = editor_ask_function("Jump to (s)ector, (w)all, spr(i)te, or (c)oordinates?", dachars, 4); in Keys2d()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 7897 char dachars[4] = {'s', 'w', 'i', 'c'}; in Keys2d() local 7900 … i = editor_ask_function("Jump to (s)ector, (w)all, spr(i)te, or (c)oordinates?", dachars, 4); in Keys2d()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 9929 char dachars[4] = {'s', 'w', 'i', 'c'}; in Keys2d() local 9932 … i = editor_ask_function("Jump to (s)ector, (w)all, spr(i)te, or (c)oordinates?", dachars, 4); in Keys2d()
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