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Searched refs:dam_mult (Results 1 – 9 of 9) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dexplosion.h86 void shockwave( const tripoint &p, int radius, int force, int stun, int dam_mult,
H A Dexplosion.cpp612 void shockwave( const tripoint &p, int radius, int force, int stun, int dam_mult, in shockwave() argument
617 sounds::sound( p, force * force * dam_mult / 2, sounds::sound_t::combat, _( "Crack!" ), false, in shockwave()
626 g->knockback( p, critter.pos(), force, stun, dam_mult ); in shockwave()
636 g->knockback( p, guy.pos(), force, stun, dam_mult ); in shockwave()
645 g->knockback( p, player_character.pos(), force, stun, dam_mult ); in shockwave()
H A Dgame.h660 void knockback( const tripoint &s, const tripoint &t, int force, int stun, int dam_mult );
661 void knockback( std::vector<tripoint> &traj, int stun, int dam_mult );
H A Dgame.cpp4746 void game::knockback( const tripoint &s, const tripoint &t, int force, int stun, int dam_mult ) in knockback() argument
4755 knockback( traj, stun, dam_mult ); in knockback()
4762 void game::knockback( std::vector<tripoint> &traj, int stun, int dam_mult ) in knockback() argument
4786 … targ->apply_damage( nullptr, bodypart_id( "torso" ), dam_mult * force_remaining ); in knockback()
4789 m.bash( traj[i], 2 * dam_mult * force_remaining ); in knockback()
4813 knockback( traj, stun, dam_mult ); in knockback()
4861 m.bash( traj[i], 2 * dam_mult * force_remaining ); in knockback()
4890 knockback( traj, stun, dam_mult ); in knockback()
4930 … u.deal_damage( nullptr, bp, damage_instance( damage_type::BASH, force_remaining * dam_mult ) ); in knockback()
4935 m.bash( traj[i], 2 * dam_mult * force_remaining ); in knockback()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dexplosion.h86 void shockwave( const tripoint &p, int radius, int force, int stun, int dam_mult,
H A Dexplosion.cpp612 void shockwave( const tripoint &p, int radius, int force, int stun, int dam_mult, in shockwave() argument
617 sounds::sound( p, force * force * dam_mult / 2, sounds::sound_t::combat, _( "Crack!" ), false, in shockwave()
626 g->knockback( p, critter.pos(), force, stun, dam_mult ); in shockwave()
636 g->knockback( p, guy.pos(), force, stun, dam_mult ); in shockwave()
645 g->knockback( p, player_character.pos(), force, stun, dam_mult ); in shockwave()
H A Dgame.h660 void knockback( const tripoint &s, const tripoint &t, int force, int stun, int dam_mult );
661 void knockback( std::vector<tripoint> &traj, int stun, int dam_mult );
H A Dgame.cpp4746 void game::knockback( const tripoint &s, const tripoint &t, int force, int stun, int dam_mult ) in knockback() argument
4755 knockback( traj, stun, dam_mult ); in knockback()
4762 void game::knockback( std::vector<tripoint> &traj, int stun, int dam_mult ) in knockback() argument
4786 … targ->apply_damage( nullptr, bodypart_id( "torso" ), dam_mult * force_remaining ); in knockback()
4789 m.bash( traj[i], 2 * dam_mult * force_remaining ); in knockback()
4813 knockback( traj, stun, dam_mult ); in knockback()
4861 m.bash( traj[i], 2 * dam_mult * force_remaining ); in knockback()
4890 knockback( traj, stun, dam_mult ); in knockback()
4930 … u.deal_damage( nullptr, bp, damage_instance( damage_type::BASH, force_remaining * dam_mult ) ); in knockback()
4935 m.bash( traj[i], 2 * dam_mult * force_remaining ); in knockback()
[all …]
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-util.cc1959 const int dam_mult = mon.type == MONS_ANCESTOR_BATTLEMAGE ? 2 : 1; in _hepliaklqana_ancestor_attack() local
1961 return { AT_HIT, AF_PLAIN, dam * dam_mult }; in _hepliaklqana_ancestor_attack()