Searched refs:damageMin (Results 1 – 4 of 4) sorted by relevance
82 const float damageMin = weaponDef->dynDamageMin; in DynamicDamages() local86 const float ddmod = damageMin / damages[0]; // get damage mod from first damage type in DynamicDamages()92 if (damageMin > 0.0f) in DynamicDamages()102 if (damageMin > 0.0f) in DynamicDamages()
131 uint32_t damageMin; member
185 return fheroes2::getMonsterData( id ).battleStats.damageMin; in GetDamageMin()230 double damagePotential = ( battleStats.damageMin + battleStats.damageMax ) / 2.0; in GetMonsterStrength()
642 os << "Min damage: " << monster.battleStats.damageMin << std::endl; in getMonsterDescription()