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Searched refs:damageMin (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDefHandler.cpp82 const float damageMin = weaponDef->dynDamageMin; in DynamicDamages() local
86 const float ddmod = damageMin / damages[0]; // get damage mod from first damage type in DynamicDamages()
92 if (damageMin > 0.0f) in DynamicDamages()
102 if (damageMin > 0.0f) in DynamicDamages()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/
H A Dmonster_info.h131 uint32_t damageMin; member
H A Dmonster.cpp185 return fheroes2::getMonsterData( id ).battleStats.damageMin; in GetDamageMin()
230 double damagePotential = ( battleStats.damageMin + battleStats.damageMax ) / 2.0; in GetMonsterStrength()
H A Dmonster_info.cpp642 os << "Min damage: " << monster.battleStats.damageMin << std::endl; in getMonsterDescription()