Searched refs:damageTile (Results 1 – 2 of 2) sorted by relevance
4725 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local4726 if (damageTile >= 0) in G_MoveActors()4728 if (damageTile == FREEZEBLAST) in G_MoveActors()4861 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local4862 if (damageTile >= 0) in G_MoveActors()4869 if (damageTile == FREEZEBLAST) in G_MoveActors()
5441 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local5442 if (damageTile >= 0) in G_MoveActors()5444 if (damageTile == FREEZEBLAST) in G_MoveActors()5582 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local5583 if (damageTile >= 0) in G_MoveActors()5592 if (!REALITY && damageTile == FREEZEBLAST) in G_MoveActors()