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Searched refs:damageTile (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp4725 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local
4726 if (damageTile >= 0) in G_MoveActors()
4728 if (damageTile == FREEZEBLAST) in G_MoveActors()
4861 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local
4862 if (damageTile >= 0) in G_MoveActors()
4869 if (damageTile == FREEZEBLAST) in G_MoveActors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp5441 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local
5442 if (damageTile >= 0) in G_MoveActors()
5444 if (damageTile == FREEZEBLAST) in G_MoveActors()
5582 int const damageTile = A_IncurDamage(spriteNum); in G_MoveActors() local
5583 if (damageTile >= 0) in G_MoveActors()
5592 if (!REALITY && damageTile == FREEZEBLAST) in G_MoveActors()